From bb6acc4e7b982d891e5d7481309f06b75125825a Mon Sep 17 00:00:00 2001 From: ebayShopper Date: Fri, 24 Feb 2017 15:43:37 -0500 Subject: [PATCH] Remove needless recompile of player_spawnCheck This was recompiling it every six seconds unnecessarily. --- SQF/dayz_code/system/scheduler/sched_spawnCheck.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_code/system/scheduler/sched_spawnCheck.sqf b/SQF/dayz_code/system/scheduler/sched_spawnCheck.sqf index acba04acc..832934cb3 100644 --- a/SQF/dayz_code/system/scheduler/sched_spawnCheck.sqf +++ b/SQF/dayz_code/system/scheduler/sched_spawnCheck.sqf @@ -4,7 +4,7 @@ sched_spawnCheck_init = { []spawn{} }; sched_spawnCheck = { HIDE_FSM_VARS if (scriptDone _this) then { - _this = [] execVM '\z\addons\dayz_code\compile\player_spawnCheck.sqf'; // stuffed with "sleep" commands, can't put it in scheduler + _this = [] spawn player_spawnCheck; // calls buildingSpawnZombies --> zombie_generate which uses sleep, can't put in scheduler }; _this; }; \ No newline at end of file