10% * constcount chance break tools on removals

This commit is contained in:
vbawol
2013-07-06 15:52:39 -05:00
parent 5d3f0ea47b
commit bb0e787b3f
3 changed files with 39 additions and 17 deletions

View File

@@ -18,6 +18,11 @@ _isOk = true;
_proceed = false;
_objType = typeOf _obj;
// Chance to break tools
_isDestructable = _obj isKindOf "BuiltItems";
_isWreck = _objType in DZE_isWreck;
_isRemovable = _objType in DZE_isRemovable;
_limit = 5;
if(isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then {
_limit = getNumber(configFile >> "CfgVehicles" >> _objType >> "constructioncount");
@@ -52,6 +57,8 @@ cutText [format["Starting de-construction of %1.",_objType], "PLAIN DOWN"];
// Alert zombies once.
[player,50,true,(getPosATL player)] spawn player_alertZombies;
_brokenTool = false;
// Start de-construction loop
_counter = 0;
while {_isOk} do {
@@ -99,6 +106,16 @@ while {_isOk} do {
if(_finished) then {
_counter = _counter + 1;
// 10% chance to break a required tool each pass
if(_isDestructable or _isRemovable) then {
if((random 10) <= 1) then {
_brokenTool = true;
};
};
};
if(_brokenTool) exitWith {
_isOk = false;
_proceed = false;
};
cutText [format["De-constructing %1 stage %2 of %3 walk away at anytime to cancel.",_objType, _counter,_limit], "PLAIN DOWN"];
@@ -110,28 +127,29 @@ while {_isOk} do {
};
if(_brokenTool){
if(_isRemovable) then {
_removeTool = ["ItemCrowbar","ItemToolbox"] call BIS_fnc_selectRandom;
} else {
_removeTool = "ItemToolbox";
};
if([player,_removeTool,1] call BIS_fnc_invRemove) then {
cutText [format["Tool (%1) broke cannot remove %2.",_removeTool,_objType], "PLAIN DOWN"];
};
};
// Remove only if player waited
if (_proceed) then {
// Double check that object is not null
if(!isNull(_obj)) then {
cutText [format["De-constructing %1.",_objType], "PLAIN DOWN"];
// TODO add hideobject to have it sink into ground then delete
dayzHideObject = _obj;
hideObject _obj; // local player
publicVariable "dayzHideObject"; // remote player
sleep 5;
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
deleteVehicle _obj;
dayzDeleteObj = [_objectID,_objectUID];
publicVariableServer "dayzDeleteObj";
cutText [format["De-constructing %1.",_objType], "PLAIN DOWN"];
_isWreck = (typeOf _obj) in ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
deleteVehicle _obj;
_selectedRemoveOutput = [];
if(_isWreck) then {
// Find one random part to give back

View File

@@ -134,8 +134,8 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
_isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
_isZombie = _cursorTarget isKindOf "zZombie_base";
_isDestructable = _cursorTarget isKindOf "BuiltItems";
_isWreck = _typeOfCursorTarget in ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
_isRemovable = _typeOfCursorTarget in ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","SandNest_DZ","Plastic_Pole_EP1_DZ"];
_isWreck = _typeOfCursorTarget in DZE_isWreck;
_isRemovable = _typeOfCursorTarget in DZE_isRemovable;
_isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
_isTent = _cursorTarget isKindOf "TentStorage";

View File

@@ -441,7 +441,11 @@ if(isNil "dayz_zedsAttackVehicles") then {
dayz_updateObjects = ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","M240Nest_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
dayz_disallowedVault = ["TentStorage", "BuiltItems"];
dayz_reveal = ["AllVehicles","WeaponHolder","TentStorage","VaultStorage","VaultStorageLocked","BuiltItems"];
dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ"];
dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","DeerStand_DZ"];
// List of removable items that require crowbar
DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","SandNest_DZ","Plastic_Pole_EP1_DZ"];
DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
// These work with just a running generator
dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"];