add 2 new vars and fix up variable names

DZE_HeartBeat
DZE_UseBloodTypes
This commit is contained in:
icomrade
2016-03-01 00:23:14 -05:00
parent a3dac45061
commit bad0a2e461
28 changed files with 112 additions and 121 deletions

View File

@@ -329,8 +329,8 @@ dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)
_messTimer = 0;
player setVariable ["messing",[dayz_hunger,dayz_thirst,dayz_nutrition],false];
PVDZ_serverStoreVar = [player,"messing",[dayz_hunger,dayz_thirst,dayz_nutrition]];
publicVariableServer "PVDZ_serverStoreVar";
PVDZE_serverStoreVar = [player,"messing",[dayz_hunger,dayz_thirst,dayz_nutrition]];
publicVariableServer "PVDZE_serverStoreVar";
};
//Save Checker
@@ -340,8 +340,8 @@ dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)
PVDZ_plr_Save = [player,nil,false,dayz_playerAchievements];
publicVariableServer "PVDZ_plr_Save";
PVDZ_serverStoreVar = [player,"Achievements",dayz_playerAchievements];
publicVariableServer "PVDZ_serverStoreVar";
PVDZE_serverStoreVar = [player,"Achievements",dayz_playerAchievements];
publicVariableServer "PVDZE_serverStoreVar";
player setVariable ["Achievements",dayz_playerAchievements,false];
if (isServer) then {