add 2 new vars and fix up variable names

DZE_HeartBeat
DZE_UseBloodTypes
This commit is contained in:
icomrade
2016-03-01 00:23:14 -05:00
parent a3dac45061
commit bad0a2e461
28 changed files with 112 additions and 121 deletions

View File

@@ -430,10 +430,10 @@ class FSM
"" \n
"_msg = [];" \n
"progressLoadingScreen 0.65;" \n
"PVDZ_plr_Login1 = [_playerUID,player];" \n
"publicVariableServer ""PVDZ_plr_Login1"";" \n
"diag_log ['Sent to server: PVDZ_plr_Login1', PVDZ_plr_Login1]; " \n
"PVDZ_send = [player,""dayzSetDate"",[player]];" \n
"PVDZE_plr_Login = [_playerUID,player];" \n
"publicVariableServer ""PVDZE_plr_Login"";" \n
"diag_log ['Sent to server: PVDZE_plr_Login', PVDZE_plr_Login]; " \n
"PVDZ_send = [player,""PVDZE_plr_SetDate"",[player]];" \n
"publicVariableServer ""PVDZ_send"";" \n
"diag_log ['Sent to server: PVDZ_send', PVDZ_send]; " \n
"_myTime = diag_tickTime;" \n
@@ -740,9 +740,9 @@ class FSM
"" \n
"dayz_playerAchievements = _playerAchievements;" \n
" " \n
"PVDZ_serverStoreVar = [player,""Achievements"",_playerAchievements];" \n
"publicVariableServer ""PVDZ_serverStoreVar"";" \n
"diag_log ['Sent to server: PVDZ_serverStoreVar', PVDZ_serverStoreVar]; " \n
"PVDZE_serverStoreVar = [player,""Achievements"",_playerAchievements];" \n
"publicVariableServer ""PVDZE_serverStoreVar"";" \n
"diag_log ['Sent to server: PVDZE_serverStoreVar', PVDZE_serverStoreVar]; " \n
"player setVariable [""Achievements"",_playerAchievements,false];" \n
"" \n
"" \n
@@ -1503,9 +1503,9 @@ class FSM
priority = 0.000000;
to="Stream";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!isNil ""dayzSetDate"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"diag_log ['Date & time received:', dayzSetDate];" \n
"setDate dayzSetDate;" \n
condition=/*%FSM<CONDITION""">*/"!isNil ""PVDZE_plr_SetDate"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"diag_log ['Date & time received:', PVDZE_plr_SetDate];" \n
"setDate PVDZE_plr_SetDate;" \n
"diag_log ['Local date on this client:', date];"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/

View File

@@ -329,8 +329,8 @@ dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)
_messTimer = 0;
player setVariable ["messing",[dayz_hunger,dayz_thirst,dayz_nutrition],false];
PVDZ_serverStoreVar = [player,"messing",[dayz_hunger,dayz_thirst,dayz_nutrition]];
publicVariableServer "PVDZ_serverStoreVar";
PVDZE_serverStoreVar = [player,"messing",[dayz_hunger,dayz_thirst,dayz_nutrition]];
publicVariableServer "PVDZE_serverStoreVar";
};
//Save Checker
@@ -340,8 +340,8 @@ dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)
PVDZ_plr_Save = [player,nil,false,dayz_playerAchievements];
publicVariableServer "PVDZ_plr_Save";
PVDZ_serverStoreVar = [player,"Achievements",dayz_playerAchievements];
publicVariableServer "PVDZ_serverStoreVar";
PVDZE_serverStoreVar = [player,"Achievements",dayz_playerAchievements];
publicVariableServer "PVDZE_serverStoreVar";
player setVariable ["Achievements",dayz_playerAchievements,false];
if (isServer) then {

View File

@@ -24,7 +24,7 @@ sched_gui = {
};
// move this elsewhere, it deals with the menu
if (!isNull cursorTarget and !dayz_heartBeat) then {
if (!isNull cursorTarget and {!dayz_heartBeat} and {DZE_HeartBeat}) then {
if (alive cursorTarget) then {
cursorTarget spawn dayz_lowHumanity;
};

View File

@@ -8,8 +8,8 @@ sched_medical_slow = { // 10 seconds
player setVariable["USEC_BloodQty", r_player_blood, false];
player setVariable["medForceUpdate", true, false];
//Send only to server
PVDZ_serverStoreVar = [player, "USEC_BloodQty", r_player_blood];
publicVariableServer "PVDZ_serverStoreVar";
PVDZE_serverStoreVar = [player, "USEC_BloodQty", r_player_blood];
publicVariableServer "PVDZE_serverStoreVar";
};
objNull