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add 2 new vars and fix up variable names
DZE_HeartBeat DZE_UseBloodTypes
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@@ -589,7 +589,7 @@ if (!isDedicated) then {
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private "_humanity";
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_humanity = _unit getVariable["humanity",0];
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dayz_heartBeat = true;
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if (_humanity < -3000) then {
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if (_humanity < -5000) then {
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private "_delay";
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_delay = ((10000 + _humanity) / 5500) + 0.3;
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playSound "heartbeat_1";
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