mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-17 21:52:56 +03:00
add 2 new vars and fix up variable names
DZE_HeartBeat DZE_UseBloodTypes
This commit is contained in:
@@ -589,7 +589,7 @@ if (!isDedicated) then {
|
||||
private "_humanity";
|
||||
_humanity = _unit getVariable["humanity",0];
|
||||
dayz_heartBeat = true;
|
||||
if (_humanity < -3000) then {
|
||||
if (_humanity < -5000) then {
|
||||
private "_delay";
|
||||
_delay = ((10000 + _humanity) / 5500) + 0.3;
|
||||
playSound "heartbeat_1";
|
||||
|
||||
@@ -14,12 +14,12 @@
|
||||
//"usecBreakLegs" addPublicVariableEventHandler {(_this select 1) call player_breaklegs};
|
||||
|
||||
//Both
|
||||
"PVCDZ_veh_SetFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
|
||||
"PVCDZE_veh_SetFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
|
||||
"PVDZE_veh_SFix" addPublicVariableEventHandler {(_this select 1) call object_setFixServer};
|
||||
"PVDZE_plr_HideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
|
||||
"PVCDZE_plr_HideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
|
||||
"PVDZE_obj_Hide" addPublicVariableEventHandler {hideObject (_this select 1)};
|
||||
"PVDZE_veh_Lock" addPublicVariableEventHandler {(_this select 1) spawn local_lockUnlock};
|
||||
"PVCDZE_plr_GutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
|
||||
"PVCDZE_obj_GutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
|
||||
"PVDZE_plr_GutBodyZ" addPublicVariableEventHandler {(_this select 1) spawn local_gutObjectZ};
|
||||
"PVDZE_plr_DelLocal" addPublicVariableEventHandler {(_this select 1) call object_delLocal};
|
||||
"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
|
||||
@@ -210,7 +210,7 @@ if (isServer) then {
|
||||
};
|
||||
};
|
||||
|
||||
"PVDZ_serverStoreVar" addPublicVariableEventHandler {
|
||||
"PVDZE_serverStoreVar" addPublicVariableEventHandler {
|
||||
_obj = ((_this select 1) select 0);
|
||||
_name = ((_this select 1) select 1);
|
||||
_value = ((_this select 1) select 2);
|
||||
|
||||
@@ -586,7 +586,7 @@ dayz_zombieTargetList = [
|
||||
];
|
||||
PVDZE_plr_Hit = [];
|
||||
PVDZE_obj_Publish = []; //used for eventhandler to spawn a mirror of players tent
|
||||
PVDZE_plr_HideBody = objNull;
|
||||
PVCDZE_plr_HideBody = objNull;
|
||||
dayz_selectedVault = objNull;
|
||||
dayz_selectedDoor = objNull;
|
||||
|
||||
@@ -757,6 +757,12 @@ if(isNil "DZE_PlotPole") then {
|
||||
if(isNil "DZE_maintainRange") then {
|
||||
DZE_maintainRange = ((DZE_PlotPole select 0)+20);
|
||||
};
|
||||
if(isNil "DZE_HeartBeat") then {
|
||||
DZE_HeartBeat = false;
|
||||
};
|
||||
if(isNil "DZE_UseBloodTypes") then {
|
||||
DZE_UseBloodTypes = false;
|
||||
};
|
||||
|
||||
if(isNil "dayz_presets") then { dayz_presets = "Vanilla"; };
|
||||
|
||||
|
||||
Reference in New Issue
Block a user