add 2 new vars and fix up variable names

DZE_HeartBeat
DZE_UseBloodTypes
This commit is contained in:
icomrade
2016-03-01 00:23:14 -05:00
parent a3dac45061
commit bad0a2e461
28 changed files with 112 additions and 121 deletions

View File

@@ -144,8 +144,9 @@ _object setVariable ["characterID",_characterID,true];
//remove old object
deleteVehicle _cursorTarget;
PVDZ_obj_Destroy = [_objectID,_objectUID];
publicVariableServer "PVDZ_obj_Destroy";
_activatingPlayer = player;
PVDZE_obj_Delete = [_objectID,_objectUID, _activatingPlayer];
publicVariableServer "PVDZE_obj_Delete";
// create a weaponholder with dismissed parts
_wh = "WeaponHolder" createVehicle (getPosATL player);
@@ -157,9 +158,9 @@ _wh = "WeaponHolder" createVehicle (getPosATL player);
//publish new object
_variables = [["ownerArray", _ownerArray],["padlockCombination", _ownerPasscode]];
PVDZ_obj_Publish = [dayz_characterID,_object,[_dir, _pos],_variables];
publicVariableServer "PVDZ_obj_Publish";
diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
PVDZE_obj_Publish = [dayz_characterID,_object,[_dir, _pos],_variables];
publicVariableServer "PVDZE_obj_Publish";
diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZE_obj_Publish:", PVDZE_obj_Publish];
/*
//Send maintenance info
PVDZ_veh_Save = [_object,"maintenance"];