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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-06-10 20:03:21 +03:00
add 2 new vars and fix up variable names
DZE_HeartBeat DZE_UseBloodTypes
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@@ -144,8 +144,9 @@ _object setVariable ["characterID",_characterID,true];
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//remove old object
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deleteVehicle _cursorTarget;
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PVDZ_obj_Destroy = [_objectID,_objectUID];
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publicVariableServer "PVDZ_obj_Destroy";
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_activatingPlayer = player;
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PVDZE_obj_Delete = [_objectID,_objectUID, _activatingPlayer];
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publicVariableServer "PVDZE_obj_Delete";
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// create a weaponholder with dismissed parts
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_wh = "WeaponHolder" createVehicle (getPosATL player);
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@@ -157,9 +158,9 @@ _wh = "WeaponHolder" createVehicle (getPosATL player);
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//publish new object
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_variables = [["ownerArray", _ownerArray],["padlockCombination", _ownerPasscode]];
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PVDZ_obj_Publish = [dayz_characterID,_object,[_dir, _pos],_variables];
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publicVariableServer "PVDZ_obj_Publish";
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diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
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PVDZE_obj_Publish = [dayz_characterID,_object,[_dir, _pos],_variables];
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publicVariableServer "PVDZE_obj_Publish";
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diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZE_obj_Publish:", PVDZE_obj_Publish];
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/*
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//Send maintenance info
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PVDZ_veh_Save = [_object,"maintenance"];
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