add 2 new vars and fix up variable names

DZE_HeartBeat
DZE_UseBloodTypes
This commit is contained in:
icomrade
2016-03-01 00:23:14 -05:00
parent a3dac45061
commit bad0a2e461
28 changed files with 112 additions and 121 deletions

View File

@@ -168,11 +168,12 @@ if ((_startUpgrade) AND (isClass(_upgradeConfig))) then {
player playActionNow "Medic";
//remove old tent
PVDZ_obj_Destroy = [_objectID,_objectUID];
publicVariableServer "PVDZ_obj_Destroy";
_activatingPlayer = player;
PVDZE_obj_Delete = [_objectID,_objectUID, _activatingPlayer];
publicVariableServer "PVDZE_obj_Delete";
if (isServer) then {
PVDZ_obj_Destroy call server_deleteObj;
PVDZE_obj_Delete call server_deleteObj;
};
deleteVehicle _cursorTarget;
@@ -227,9 +228,9 @@ if ((_startUpgrade) AND (isClass(_upgradeConfig))) then {
sleep 3;
//publish new tent
PVDZ_obj_Publish = [dayz_characterID,_object,[_dir, _pos],[_weapons,_magazines,_backpacks]];
publicVariableServer "PVDZ_obj_Publish";
diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
PVDZE_obj_Publish = [dayz_characterID,_object,[_dir, _pos],[_weapons,_magazines,_backpacks]];
publicVariableServer "PVDZE_obj_Publish";
diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZE_obj_Publish:", PVDZE_obj_Publish];
//cutText [localize "str_upgradeDone", "PLAIN DOWN"];
_msg = localize "str_upgradeDone";