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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
add 2 new vars and fix up variable names
DZE_HeartBeat DZE_UseBloodTypes
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@@ -168,11 +168,12 @@ if ((_startUpgrade) AND (isClass(_upgradeConfig))) then {
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player playActionNow "Medic";
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//remove old tent
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PVDZ_obj_Destroy = [_objectID,_objectUID];
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publicVariableServer "PVDZ_obj_Destroy";
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_activatingPlayer = player;
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PVDZE_obj_Delete = [_objectID,_objectUID, _activatingPlayer];
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publicVariableServer "PVDZE_obj_Delete";
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if (isServer) then {
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PVDZ_obj_Destroy call server_deleteObj;
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PVDZE_obj_Delete call server_deleteObj;
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};
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deleteVehicle _cursorTarget;
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@@ -227,9 +228,9 @@ if ((_startUpgrade) AND (isClass(_upgradeConfig))) then {
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sleep 3;
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//publish new tent
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PVDZ_obj_Publish = [dayz_characterID,_object,[_dir, _pos],[_weapons,_magazines,_backpacks]];
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publicVariableServer "PVDZ_obj_Publish";
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diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
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PVDZE_obj_Publish = [dayz_characterID,_object,[_dir, _pos],[_weapons,_magazines,_backpacks]];
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publicVariableServer "PVDZE_obj_Publish";
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diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZE_obj_Publish:", PVDZE_obj_Publish];
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//cutText [localize "str_upgradeDone", "PLAIN DOWN"];
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_msg = localize "str_upgradeDone";
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