mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 01:30:26 +03:00
add 2 new vars and fix up variable names
DZE_HeartBeat DZE_UseBloodTypes
This commit is contained in:
@@ -155,11 +155,12 @@ if (_proceed) then {
|
||||
|
||||
titleText [format["Dismantled, (%1).", (typeOf _object)], "PLAIN DOWN"];
|
||||
|
||||
PVDZ_obj_Destroy = [_objectID,_objectUID];
|
||||
publicVariableServer "PVDZ_obj_Destroy";
|
||||
_activatingPlayer = player;
|
||||
PVDZE_obj_Delete = [_objectID,_objectUID, _activatingPlayer];
|
||||
publicVariableServer "PVDZE_obj_Delete";
|
||||
|
||||
if (isServer) then {
|
||||
PVDZ_obj_Destroy call server_deleteObj;
|
||||
PVDZE_obj_Delete call server_deleteObj;
|
||||
};
|
||||
|
||||
//Need to update for sanity no client should ever create or delete anything
|
||||
|
||||
Reference in New Issue
Block a user