add 2 new vars and fix up variable names

DZE_HeartBeat
DZE_UseBloodTypes
This commit is contained in:
icomrade
2016-03-01 00:23:14 -05:00
parent a3dac45061
commit bad0a2e461
28 changed files with 112 additions and 121 deletions

View File

@@ -1,48 +1,28 @@
NEW VAR DZE_HeartBeat
USE TO ENABLE HEARTBEAT SOUND WHEN LOOKING AT BANDIT PLAYER (less than -5000 humanity), DISABLED BY DEFAULT
NEW VAR DZE_UseBloodTypes
DZE_UseBloodTypes, OFF by default - Enables blood type system, and disables universal bloodbags. you can readily turn this system off and on
fn_selfActions.sqf
player_updateGui.sqf
DZE_BloodBags NEEDED ARRAY OF ALL BLOOD BAGS
Create switchable blood system with variable.
Convert (if old system) to ItemBloodbag
DZE_UseBloodTypes
replace all of
8Rnd_12Gauge_Buck
8Rnd_12Gauge_Slug
2Rnd_12Gauge_Buck
2Rnd_12Gauge_Slug
with original epoch ammo
CHANGED WEAPON CLASSES
{Loot_WEAPON, 3, Makarov_DZ},
{Loot_WEAPON, 1, MakarovSD},
{Loot_WEAPON, 2, M1911_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 1, M9SD},
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 2, Revolver_DZ},
{Loot_WEAPON, 0.5, revolver_gold_EP1},
fn_selfActions.sqf
player_updateGui.sqf
bloodBagANEG bloodBagAPOS bloodBagBNEG bloodBagBPOS bloodBagONEG bloodBagOPOS
wholeBloodBagANEG wholeBloodBagAPOS wholeBloodBagBNEG wholeBloodBagBPOS wholeBloodBagONEG wholeBloodBagOPOS
WEAPONHOLDER_TOOL IS NO LONGER USED! FIX BY REPLACING OCCURENCES
I.E. ItemCrowbar replaces WeaponHolder_MeleeCrowbar
WeaponHolder_ItemHatchet_DZE
WeaponHolder_MeleeCrowbar
REMOVE TOOL BREAKING, IT'S STUPID
building_spawnLoot_Legacy
building_spawnZombies_Legacy
player_craftItem_DZV = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
COMPILES NOT DONE - LEFT OFF AT LOS_CHECK
dayz_lowHumanity //HEARBEAT SOUND
vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf";
vehicle_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleKilled.sqf";
@@ -54,7 +34,6 @@ fnc_veh_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\co
dayz_serverObjectMonitor = []; IS REPLACED WITH PVDZE_serverObjectMonitor = [];
PVDZ_obj_Publish IS PVDZE_obj_Publish
PVCDZ_obj_HideBody IS PVDZE_obj_HideBody
******REPLACE ALL PVCDZ_ AND PVDZ_ with PVCDZE/PVDZE_
trap_monitor.fsm is no more!
@@ -88,7 +67,6 @@ s_player_boil = -1; is now a_player_boil = true;
a_player_cooking = true; -- NEW, old -1 var is still used???
PVCDZ_obj_GutBody IS NOW PVDZE_plr_GutBody
MAKE SURE "ItemFuelBarrel" is in refuel can list
PVDZE_obj_Delete is PVDZ_obj_Destroy with 3 array elements
////////SERVER STUFF///////
REMOVE PVDZE_SEND PROJECTILE FOR FLARE AND CHEMLIGHT 0 1