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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-28 10:41:50 +03:00
add 2 new vars and fix up variable names
DZE_HeartBeat DZE_UseBloodTypes
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@@ -1,48 +1,28 @@
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NEW VAR DZE_HeartBeat
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USE TO ENABLE HEARTBEAT SOUND WHEN LOOKING AT BANDIT PLAYER (less than -5000 humanity), DISABLED BY DEFAULT
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NEW VAR DZE_UseBloodTypes
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DZE_UseBloodTypes, OFF by default - Enables blood type system, and disables universal bloodbags. you can readily turn this system off and on
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fn_selfActions.sqf
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player_updateGui.sqf
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DZE_BloodBags NEEDED ARRAY OF ALL BLOOD BAGS
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Create switchable blood system with variable.
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Convert (if old system) to ItemBloodbag
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DZE_UseBloodTypes
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replace all of
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8Rnd_12Gauge_Buck
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8Rnd_12Gauge_Slug
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2Rnd_12Gauge_Buck
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2Rnd_12Gauge_Slug
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with original epoch ammo
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CHANGED WEAPON CLASSES
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{Loot_WEAPON, 3, Makarov_DZ},
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{Loot_WEAPON, 1, MakarovSD},
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{Loot_WEAPON, 2, M1911_DZ},
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{Loot_WEAPON, 2, M9_DZ},
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{Loot_WEAPON, 1, M9SD},
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{Loot_WEAPON, 2, G17_DZ},
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{Loot_WEAPON, 2, Revolver_DZ},
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{Loot_WEAPON, 0.5, revolver_gold_EP1},
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fn_selfActions.sqf
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player_updateGui.sqf
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bloodBagANEG bloodBagAPOS bloodBagBNEG bloodBagBPOS bloodBagONEG bloodBagOPOS
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wholeBloodBagANEG wholeBloodBagAPOS wholeBloodBagBNEG wholeBloodBagBPOS wholeBloodBagONEG wholeBloodBagOPOS
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WEAPONHOLDER_TOOL IS NO LONGER USED! FIX BY REPLACING OCCURENCES
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I.E. ItemCrowbar replaces WeaponHolder_MeleeCrowbar
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WeaponHolder_ItemHatchet_DZE
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WeaponHolder_MeleeCrowbar
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REMOVE TOOL BREAKING, IT'S STUPID
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building_spawnLoot_Legacy
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building_spawnZombies_Legacy
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player_craftItem_DZV = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
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COMPILES NOT DONE - LEFT OFF AT LOS_CHECK
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dayz_lowHumanity //HEARBEAT SOUND
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vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf";
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vehicle_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleKilled.sqf";
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@@ -54,7 +34,6 @@ fnc_veh_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\co
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dayz_serverObjectMonitor = []; IS REPLACED WITH PVDZE_serverObjectMonitor = [];
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PVDZ_obj_Publish IS PVDZE_obj_Publish
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PVCDZ_obj_HideBody IS PVDZE_obj_HideBody
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******REPLACE ALL PVCDZ_ AND PVDZ_ with PVCDZE/PVDZE_
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trap_monitor.fsm is no more!
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@@ -88,7 +67,6 @@ s_player_boil = -1; is now a_player_boil = true;
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a_player_cooking = true; -- NEW, old -1 var is still used???
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PVCDZ_obj_GutBody IS NOW PVDZE_plr_GutBody
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MAKE SURE "ItemFuelBarrel" is in refuel can list
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PVDZE_obj_Delete is PVDZ_obj_Destroy with 3 array elements
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////////SERVER STUFF///////
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REMOVE PVDZE_SEND PROJECTILE FOR FLARE AND CHEMLIGHT 0 1
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