diff --git a/SQF/dayz_code/actions/modular_build.sqf b/SQF/dayz_code/actions/modular_build.sqf
index 40883fcd4..b4112f8ff 100644
--- a/SQF/dayz_code/actions/modular_build.sqf
+++ b/SQF/dayz_code/actions/modular_build.sqf
@@ -66,7 +66,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> DZE_buildItem >> "ItemActi
_isNear = count (nearestObjects [_pos, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
if(_isNear == 0) then {
_abort = true;
- _reason = localize "STR_BLD_name_ItemWorkshop";
+ _reason = localize "STR_EPOCH_WORKBENCH_NEARBY";
};
};
case "fueltank":
diff --git a/SQF/dayz_code/actions/player_build.sqf b/SQF/dayz_code/actions/player_build.sqf
index d8b277204..89e06840e 100644
--- a/SQF/dayz_code/actions/player_build.sqf
+++ b/SQF/dayz_code/actions/player_build.sqf
@@ -66,7 +66,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
_isNear = count (nearestObjects [_pos, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
if(_isNear == 0) then {
_abort = true;
- _reason = localize "STR_BLD_name_ItemWorkshop";
+ _reason = localize "STR_EPOCH_WORKBENCH_NEARBY";
};
};
case "fueltank":
diff --git a/SQF/dayz_code/actions/player_craftItem.sqf b/SQF/dayz_code/actions/player_craftItem.sqf
index 82ab405c7..9e3e80a28 100644
--- a/SQF/dayz_code/actions/player_craftItem.sqf
+++ b/SQF/dayz_code/actions/player_craftItem.sqf
@@ -53,14 +53,14 @@ if ("fire" in _needNear) then {
_isNear = {inflamed _x} count (_pPos nearObjects _distance);
if(_isNear == 0) then {
_abort = true;
- _reason = "fire";
+ _reason = localize "STR_EPOCH_FIRE";
};
};
if ("workshop" in _needNear) then {
_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
if(_isNear == 0) then {
_abort = true;
- _reason = "workshop";
+ _reason = localize "STR_EPOCH_WORKBENCH_NEARBY";
};
};
if (_abort) exitWith {
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index b6db5c88d..1f1894517 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -16853,6 +16853,10 @@
Feuer (angezündet)
Ohniště (hořící)
+
+ Workbench, Wooden Shed or Wood Shack
+ Werkbank, Holzschuppen oder Holzhütte
+
Humans Nearby
Spieler in der Nähe