diff --git a/SQF/dayz_code/actions/modular_build.sqf b/SQF/dayz_code/actions/modular_build.sqf index 40883fcd4..b4112f8ff 100644 --- a/SQF/dayz_code/actions/modular_build.sqf +++ b/SQF/dayz_code/actions/modular_build.sqf @@ -66,7 +66,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> DZE_buildItem >> "ItemActi _isNear = count (nearestObjects [_pos, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]); if(_isNear == 0) then { _abort = true; - _reason = localize "STR_BLD_name_ItemWorkshop"; + _reason = localize "STR_EPOCH_WORKBENCH_NEARBY"; }; }; case "fueltank": diff --git a/SQF/dayz_code/actions/player_build.sqf b/SQF/dayz_code/actions/player_build.sqf index d8b277204..89e06840e 100644 --- a/SQF/dayz_code/actions/player_build.sqf +++ b/SQF/dayz_code/actions/player_build.sqf @@ -66,7 +66,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> _isNear = count (nearestObjects [_pos, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]); if(_isNear == 0) then { _abort = true; - _reason = localize "STR_BLD_name_ItemWorkshop"; + _reason = localize "STR_EPOCH_WORKBENCH_NEARBY"; }; }; case "fueltank": diff --git a/SQF/dayz_code/actions/player_craftItem.sqf b/SQF/dayz_code/actions/player_craftItem.sqf index 82ab405c7..9e3e80a28 100644 --- a/SQF/dayz_code/actions/player_craftItem.sqf +++ b/SQF/dayz_code/actions/player_craftItem.sqf @@ -53,14 +53,14 @@ if ("fire" in _needNear) then { _isNear = {inflamed _x} count (_pPos nearObjects _distance); if(_isNear == 0) then { _abort = true; - _reason = "fire"; + _reason = localize "STR_EPOCH_FIRE"; }; }; if ("workshop" in _needNear) then { _isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]); if(_isNear == 0) then { _abort = true; - _reason = "workshop"; + _reason = localize "STR_EPOCH_WORKBENCH_NEARBY"; }; }; if (_abort) exitWith { diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index b6db5c88d..1f1894517 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -16853,6 +16853,10 @@ Feuer (angezündet) Ohniště (hořící) + + Workbench, Wooden Shed or Wood Shack + Werkbank, Holzschuppen oder Holzhütte + Humans Nearby Spieler in der Nähe