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https://github.com/EpochModTeam/DayZ-Epoch.git
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Merge pull request #2043 from worldwidesorrow/master
Removing unused variable dayz_currentGlobalAnimals
This commit is contained in:
@@ -330,8 +330,7 @@ if (!isDedicated) then {
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inTraderCity = "Unknown Trader";
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inTraderCity = "Unknown Trader";
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canPickup = false;
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canPickup = false;
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pickupInit = false;
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pickupInit = false;
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mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right
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mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right
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dayz_currentGlobalAnimals = 0;
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r_player_divideinvehicle = 0;
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r_player_divideinvehicle = 0;
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dayz_currentWeaponHolders = 0;
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dayz_currentWeaponHolders = 0;
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dayz_unsaved = false;
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dayz_unsaved = false;
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@@ -576,4 +575,4 @@ if (!isDedicated) then {
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];
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];
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DZE_Quarantine = false; // used in player_spawn_2.sqf, but for no reason. There is no function that alters this variable.
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DZE_Quarantine = false; // used in player_spawn_2.sqf, but for no reason. There is no function that alters this variable.
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};
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};
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@@ -1972,7 +1972,6 @@ class FSM
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"Dayz_loginCompleted = true;" \n
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"Dayz_loginCompleted = true;" \n
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"" \n
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"" \n
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"//Other Counters" \n
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"//Other Counters" \n
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" dayz_currentGlobalAnimals = count entities ""CAAnimalBase"";" \n
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" dayz_currentGlobalZombies = count entities ""zZombie_Base"";" \n
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" dayz_currentGlobalZombies = count entities ""zZombie_Base"";" \n
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"" \n
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"" \n
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"{" \n
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"{" \n
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@@ -2041,4 +2040,4 @@ class FSM
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"Finish",
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"Finish",
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};
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};
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};
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};
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/*%FSM</COMPILE>*/
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/*%FSM</COMPILE>*/
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@@ -349,7 +349,6 @@ while {1 == 1} do {
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if ((diag_tickTime - _timer1) > 10) then {
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if ((diag_tickTime - _timer1) > 10) then {
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_position = getPosATL player;
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_position = getPosATL player;
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//Other Counters
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//Other Counters
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dayz_currentGlobalAnimals = count entities "CAAnimalBase";
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dayz_currentGlobalZombies = count entities "zZombie_Base";
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dayz_currentGlobalZombies = count entities "zZombie_Base";
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_zeds = _position nearEntities ["zZombie_Base",200];
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_zeds = _position nearEntities ["zZombie_Base",200];
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dayz_spawnZombies = 0;
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dayz_spawnZombies = 0;
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