Improve some RPT logging

This commit is contained in:
ebaydayz
2016-04-19 14:01:38 -04:00
parent 58d54a8ce0
commit ba480fb218
3 changed files with 10 additions and 10 deletions

View File

@@ -11,6 +11,6 @@ if ((count _magazineArray) > 0) then {
publicVariableServer "PVDZ_plr_Save"; publicVariableServer "PVDZ_plr_Save";
}; };
diag_log (_magazineArray); diag_log format["Player_forceSave with magazines: %1",_magazineArray];
dayz_lastSave = diag_tickTime; dayz_lastSave = diag_tickTime;

View File

@@ -2,12 +2,12 @@ private ["_currentNear","_listNear","_callCount"];
_unit = _this select 0; _unit = _this select 0;
_projectile = _this select 6; _projectile = _this select 6;
diag_log ("0"); //diag_log ("0");
//_isInComat = _unit getVariable["startcombattimer",0]; //_isInComat = _unit getVariable["startcombattimer",0];
diag_log ("Bullit Speed: " +str(Speed _projectile)); //diag_log ("Bullit Speed: " +str(Speed _projectile));
diag_log ("Bullit Velocity: " +str(velocity _projectile)); //diag_log ("Bullit Velocity: " +str(velocity _projectile));
_listNear = []; _listNear = [];
_callCount = 0; _callCount = 0;
@@ -23,12 +23,12 @@ while {(alive _projectile) && !(isNull _projectile) && (_callCount < 85)} do {
_listNear = _listNear + _currentNear; _listNear = _listNear + _currentNear;
_callCount = _callCount + 1; _callCount = _callCount + 1;
}; };
diag_log ("2"); //diag_log ("2");
{ {
_nearVehicle = _x; _nearVehicle = _x;
_listNear = _listNear - [_x]; _listNear = _listNear - [_x];
diag_log ("3"); //diag_log ("3");
if (isPlayer _nearVehicle) then { if (isPlayer _nearVehicle) then {
_isInCombat = _nearVehicle getVariable["startcombattimer",0]; _isInCombat = _nearVehicle getVariable["startcombattimer",0];

View File

@@ -128,10 +128,10 @@ if (!isNil "_newBackpackType") then {
//Debug Message //Debug Message
diag_log "Swichtable Unit Created. Equipment:"; diag_log "Swichtable Unit Created. Equipment:";
diag_log str(weapons _newUnit); diag_log format["Weapons: %1",weapons _newUnit];
diag_log str(magazines _newUnit); diag_log format["Magazines: %1",magazines _newUnit];
diag_log str(getWeaponCargo unitBackpack _newUnit); diag_log format["Backpack weapons: %1",getWeaponCargo unitBackpack _newUnit];
diag_log str(getMagazineCargo unitBackpack _newUnit); diag_log format["Backpack magazines: %1",getMagazineCargo unitBackpack _newUnit];
//Make New Unit Playable (1 of these 3 commands causes crashes with gear dialog open) //Make New Unit Playable (1 of these 3 commands causes crashes with gear dialog open)
//_oldUnit setPosATL [_position select 0 + cos(_dir) * 2, _position select 1 + sin(_dir) * 2, _position select 2]; //_oldUnit setPosATL [_position select 0 + cos(_dir) * 2, _position select 1 + sin(_dir) * 2, _position select 2];