mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Improve some RPT logging
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@@ -11,6 +11,6 @@ if ((count _magazineArray) > 0) then {
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publicVariableServer "PVDZ_plr_Save";
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publicVariableServer "PVDZ_plr_Save";
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};
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};
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diag_log (_magazineArray);
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diag_log format["Player_forceSave with magazines: %1",_magazineArray];
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dayz_lastSave = diag_tickTime;
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dayz_lastSave = diag_tickTime;
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@@ -2,12 +2,12 @@ private ["_currentNear","_listNear","_callCount"];
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_unit = _this select 0;
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_unit = _this select 0;
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_projectile = _this select 6;
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_projectile = _this select 6;
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diag_log ("0");
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//diag_log ("0");
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//_isInComat = _unit getVariable["startcombattimer",0];
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//_isInComat = _unit getVariable["startcombattimer",0];
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diag_log ("Bullit Speed: " +str(Speed _projectile));
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//diag_log ("Bullit Speed: " +str(Speed _projectile));
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diag_log ("Bullit Velocity: " +str(velocity _projectile));
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//diag_log ("Bullit Velocity: " +str(velocity _projectile));
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_listNear = [];
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_listNear = [];
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_callCount = 0;
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_callCount = 0;
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@@ -23,12 +23,12 @@ while {(alive _projectile) && !(isNull _projectile) && (_callCount < 85)} do {
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_listNear = _listNear + _currentNear;
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_listNear = _listNear + _currentNear;
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_callCount = _callCount + 1;
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_callCount = _callCount + 1;
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};
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};
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diag_log ("2");
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//diag_log ("2");
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{
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{
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_nearVehicle = _x;
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_nearVehicle = _x;
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_listNear = _listNear - [_x];
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_listNear = _listNear - [_x];
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diag_log ("3");
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//diag_log ("3");
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if (isPlayer _nearVehicle) then {
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if (isPlayer _nearVehicle) then {
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_isInCombat = _nearVehicle getVariable["startcombattimer",0];
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_isInCombat = _nearVehicle getVariable["startcombattimer",0];
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@@ -128,10 +128,10 @@ if (!isNil "_newBackpackType") then {
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//Debug Message
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//Debug Message
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diag_log "Swichtable Unit Created. Equipment:";
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diag_log "Swichtable Unit Created. Equipment:";
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diag_log str(weapons _newUnit);
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diag_log format["Weapons: %1",weapons _newUnit];
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diag_log str(magazines _newUnit);
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diag_log format["Magazines: %1",magazines _newUnit];
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diag_log str(getWeaponCargo unitBackpack _newUnit);
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diag_log format["Backpack weapons: %1",getWeaponCargo unitBackpack _newUnit];
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diag_log str(getMagazineCargo unitBackpack _newUnit);
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diag_log format["Backpack magazines: %1",getMagazineCargo unitBackpack _newUnit];
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//Make New Unit Playable (1 of these 3 commands causes crashes with gear dialog open)
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//Make New Unit Playable (1 of these 3 commands causes crashes with gear dialog open)
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//_oldUnit setPosATL [_position select 0 + cos(_dir) * 2, _position select 1 + sin(_dir) * 2, _position select 2];
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//_oldUnit setPosATL [_position select 0 + cos(_dir) * 2, _position select 1 + sin(_dir) * 2, _position select 2];
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