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Backpack Sounds
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@@ -533,6 +533,41 @@ class CfgSounds {
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class z_gore_short_loop : gore_1 {
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sound[] = {"\dayz_sfx\gore\gore_short_loop.ogg",0.1,1,30};
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};
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class z_open_backpack_0 {
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name = "";
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sound[] = {"\dayz_sfx\effects\action_open_backpack_0.ogg",1,1,50};
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titles[] = {};
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};
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class z_open_backpack_1 : z_open_backpack_0 {
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sound[] = {"\dayz_sfx\effects\action_open_backpack_1.ogg",1,1,50};
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};
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class z_open_backpack_2 : z_open_backpack_0 {
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sound[] = {"\dayz_sfx\effects\action_open_backpack_2.ogg",1,1,50};
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};
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class z_open_backpack_3 : z_open_backpack_0 {
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sound[] = {"\dayz_sfx\effects\action_open_backpack_3.ogg",1,1,50};
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};
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class z_open_backpack_4 : z_open_backpack_0 {
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sound[] = {"\dayz_sfx\effects\action_open_backpack_4.ogg",1,1,50};
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};
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class z_open_inventory_0 {
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name = "";
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sound[] = {"\dayz_sfx\effects\action_open_inventory_0.ogg",0.1,1,30};
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titles[] = {};
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};
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class z_open_inventory_1 : z_open_inventory_0 {
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sound[] = {"\dayz_sfx\effects\action_open_inventory_1.ogg",0.1,1,30};
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};
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class z_open_inventory_2 : z_open_inventory_0 {
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sound[] = {"\dayz_sfx\effects\action_open_inventory_2.ogg",0.1,1,30};
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};
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class z_open_inventory_3 : z_open_inventory_0 {
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sound[] = {"\dayz_sfx\effects\action_open_inventory_3.ogg",0.1,1,30};
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};
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class z_open_inventory_4 : z_open_inventory_0 {
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sound[] = {"\dayz_sfx\effects\action_open_inventory_4.ogg",0.1,1,30};
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};
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// epoch sounds
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class z_keypad_tick_0 {
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