diff --git a/Test Build/ReadMe.md b/Test Build/ReadMe.md index 810306886..bf4437fe0 100644 --- a/Test Build/ReadMe.md +++ b/Test Build/ReadMe.md @@ -13,15 +13,15 @@ Install instructions: 5. Use the new dayz_server.pbo from [[here](https://github.com/EpochModTeam/DayZ-Epoch/raw/master/Test%20Build/dayz_server.pbo)] -5a. Use the new HiveExt.dll from [[here](https://github.com/EpochModTeam/DayZ-Epoch/raw/master/Test%20Build/HiveExt.dll)] which requires [[Visual C++ Redistributable 2015](https://www.microsoft.com/en-us/download/details.aspx?id=48145)] +6. Use the new HiveExt.dll from [[here](https://github.com/EpochModTeam/DayZ-Epoch/raw/master/Test%20Build/HiveExt.dll)] which requires [[Visual C++ Redistributable 2015](https://www.microsoft.com/en-us/download/details.aspx?id=48145)] -6. Use the new MPMission from Server Files\MPMissions. +7. Use the new MPMission from Server Files\MPMissions. -7. Set verifySignatures = 0; in your test server config. +8. Set verifySignatures = 0; in your test server config. -8. Use the new BattlEye filters from Server Files\Battleye. +9. Use the new BattlEye filters from Server Files\Battleye. -9. Modify your server and client launch parameters to use 106; instead of 1051;. In dayz_launcher you can go to the Advanced tab, disable all mods, then set `-mod=@DayZ_Epoch106;` in Settings > Additional Parameters. +10. Modify your server and client launch parameters to use 106; instead of 1051;. In dayz_launcher you can go to the Advanced tab, disable all mods, then set `-mod=@DayZ_Epoch106;` in Settings > Additional Parameters. Current Version: **EpochTest-106-JULY_17_2016**