Include all controls in VON block

Moved to display 46 keydown since keydown on 63 only fires after the VON
transmission has already started (slight delay).

Added mouseButtonDown so it can not be bypassed via assigning a mouse
button.
This commit is contained in:
ebaydayz
2016-11-25 18:22:41 -05:00
parent b6d88b1329
commit b9a5c59660
5 changed files with 29 additions and 24 deletions

View File

@@ -33,7 +33,7 @@ DZE_NoBuildNear = []; //Array of object class names that are blacklisted to buil
DZE_GemOccurance = [["ItemTopaz",10], ["ItemObsidian",8], ["ItemSapphire",6], ["ItemAmethyst",4], ["ItemEmerald",3], ["ItemCitrine",2], ["ItemRuby",1]]; //Sets how rare each gem is in the order shown when mining (whole numbers only)
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
DZE_salvageLocked = true; //Enable or disable salvaging of locked vehicles, useful for stopping griefing on locked vehicles.
DZE_DisabledChannels = ["str_channel_side","str_channel_global","str_channel_command"]; //list of stringTable.xml definiitions to disable voice channels. available channels are: ["str_channel_side", "str_channel_group","str_channel_global","str_channel_direct","str_channel_command","str_channel_vehicle"]
DZE_DisabledChannels = [(localize "str_channel_side"),(localize "str_channel_global"),(localize "str_channel_command")]; //List of disabled voice channels. Other channels are: "str_channel_group","str_channel_direct","str_channel_vehicle"
// Death Messages
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
@@ -109,11 +109,4 @@ dayz_requireRadio = false; // Require players to have a radio on their toolbelt
Variables that are map specific or frequently changed should be included in init.sqf by default
with a corresponding if(isNil)then{}; in variables.sqf.
*/
//DO NOT TOUCH BELOW! We need to get local channel names that varry upon every player's selected language
DZE_LocalizedDisabledChannels = [];
{
_localizedText = localize _x;
DZE_LocalizedDisabledChannels set [(count DZE_LocalizedDisabledChannels), _localizedText];
} forEach DZE_DisabledChannels;
*/