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Update compiles - 2 more files to do
fn_selfActions.sqf player_updateGui.sqf
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56
SQF/dayz_code/compile/veh_handleDam.sqf
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56
SQF/dayz_code/compile/veh_handleDam.sqf
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/*
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Created exclusively for ArmA2:OA - DayZMod.
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Please request permission to use/alter/distribute from project leader (R4Z0R49) AND the author (facoptere@gmail.com)
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*/
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/***********************************************************
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ASSIGN DAMAGE TO A UNIT.
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Called by "HandleDamage" vehicle Event Handler
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or by "PVCDZ_veh_SH" PV
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or by zombie_attack
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- Function fnc_veh_handleDam
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- [unit, selectionName, damage, source, projectile, broadcast] call fnc_veh_handleDam;
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- return : updated damage for that part
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broadcast: boolean. if true, then the request will be sent to all players if the vehicle is not local.
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************************************************************/
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private["_unit","_selection","_strH","_total","_damage","_needUpdate"];
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_unit = _this select 0;
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_selection = _this select 1;
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_total = _this select 2;
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if (_selection != "") then {
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_strH = "hit_" + _selection;
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} else {
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_strH = "totalDmg";
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};
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if (_total >= 0.98) then {
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_total = 1.0;
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};
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if (local _unit) then {
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if (_total > 0) then {
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_unit setVariable [_strH, _total, true];
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_unit setHit [_selection, _total];
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if (!isServer) then {
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PVDZ_veh_Save = [_unit,"damage"];
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publicVariableServer "PVDZ_veh_Save";
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} else {
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[_unit, "damage"] call server_updateObject;
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};
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};
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} else {
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//if ( (count _this > 5) AND {(_this select 5)}) then {
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// vehicle is not local to this client, ask the client which vehicle is local to set damage
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//_this resize 5; // delete "broadcast" boolean
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PVDZ_send = [_unit,"VehHandleDam",_this];
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publicVariableServer "PVDZ_send";
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//};
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};
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// all "HandleDamage event" functions should return the effective damage that the engine will record for that part
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_total
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