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Update compiles - 2 more files to do
fn_selfActions.sqf player_updateGui.sqf
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16
SQF/dayz_code/compile/stream_locationDel.sqf
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16
SQF/dayz_code/compile/stream_locationDel.sqf
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@@ -0,0 +1,16 @@
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//private ["_config","_type","_position","_object","_list"];
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_list = _this select 0;
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//_w8 = _this select 1;
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for "_i" from ((count _list) - 1) to 0 step -1 do
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{
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_config = (_list select _i);
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if (isClass(_config)) then {
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_type = getText (_config >> "ctype");
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_position = getArray (_config >> "position");
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_object = nearestObject [_position,_type];
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deleteVehicle _object;
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if ((_i % 25) == 0) then { sleep 0.01; };
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};
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sleep 0.001;
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};
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//diag_log ("CLEAR: " + str(_this));
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