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Update compiles - 2 more files to do
fn_selfActions.sqf player_updateGui.sqf
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@@ -52,7 +52,7 @@ private ["_unit","_evType","_recordable","_inVehicle","_isPlayer","_isRocket","_
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if (_distance < ((_dmgDistance / 2) + 1)) then {
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//serious ballistic damage
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if (_isPlayer) then {
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_id = [] spawn player_death;
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[_unit, "head_hit", 1.51, _firer, _ammo] call fnc_usec_damageHandler;
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};
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[_unit,4] call fnc_usec_damageUnconscious;
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@@ -74,7 +74,7 @@ private ["_unit","_evType","_recordable","_inVehicle","_isPlayer","_isRocket","_
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[20,45] call fnc_usec_pitchWhine; //Visual , Sound
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// Dead
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if (_isPlayer) then {
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_id = [] spawn player_death;
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[_unit, "head_hit", 1.51, _firer, _ammo] call fnc_usec_damageHandler;
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};
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[_unit,2] call fnc_usec_damageUnconscious;
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};
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