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Update compiles - 2 more files to do
fn_selfActions.sqf player_updateGui.sqf
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@@ -1,6 +1,6 @@
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private ["_sound","_num","_length","_pause"];
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while {!r_player_dead} do {
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_num = floor(random 36);
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_num = floor(random 37);
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_sound = "z_suspense_" + str(_num);
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_length = getNumber(configFile >> "cfgMusic" >> _sound >> "Duration");
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_pause = ((random 5) + 2) + _length;
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