mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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Update compiles - 2 more files to do
fn_selfActions.sqf player_updateGui.sqf
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@@ -1,9 +1,12 @@
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private ["_inventory","_wpns","_mags","_idc","_isOK"];
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private ["_inventory","_wpns","_mags","_idc","_isOK","_typedBags"];
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_inventory = _this;
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_typedBags = ["bloodBagANEG", "bloodBagAPOS", "bloodBagBNEG", "bloodBagBPOS", "bloodBagONEG", "bloodBagOPOS","wholeBloodBagANEG", "wholeBloodBagAPOS", "wholeBloodBagBNEG", "wholeBloodBagBPOS", "wholeBloodBagONEG", "wholeBloodBagOPOS"];
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if (count _inventory > 0) then {
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_wpns = _inventory select 0;
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_mags = _inventory select 1;
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dayz_onBack = if (count _inventory > 2) then { _inventory select 2 } else { "" };
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//Add inventory
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{
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private["_item","_val"];
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@@ -11,17 +14,22 @@ if (count _inventory > 0) then {
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_idc = 109;
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if (typeName _x == "ARRAY") then {
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_item = _x select 0;
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_val = _x select 1;
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_val = _x select 1;
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} else {
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_item = _x;
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_val = -1;
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};
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if (_item == "BoltSteel") then { _item = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow
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if (DZE_UseBloodTypes) then {
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if (_item == "ItemBloodbag") then { _item = "bloodBagONEG" }; // Convert ItemBloodbag into universal blood type/rh bag
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} else {
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if (_item in _typedBags) then {_item = "ItemBloodbag"};
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};
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if (_item == "ItemTent") then { _item = "ItemTentOld" };
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//Is item legal?
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_isOK = isClass(configFile >> "CfgMagazines" >> _item);
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_isOK = isClass(configFile >> "CfgMagazines" >> _item);
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if (_isOK) then {
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if (_val != -1) then {
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player addMagazine [_item,_val];
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@@ -31,7 +39,6 @@ if (count _inventory > 0) then {
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};
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_idc = _idc + 1;
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} count _mags;
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//Add weapons
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{
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if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
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@@ -39,9 +46,9 @@ if (count _inventory > 0) then {
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};
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//Is item legal?
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_isOK = isClass(configFile >> "CfgWeapons" >> _x);
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_isOK = isClass(configFile >> "CfgWeapons" >> _x);
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if (_isOK) then {
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player addWeapon _x;
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};
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} count _wpns;
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};
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};
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