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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update compiles - 2 more files to do
fn_selfActions.sqf player_updateGui.sqf
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@@ -1,30 +1,98 @@
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private ["_unit","_distance","_listTalk","_zombie","_targets","_pos","_doRun"];
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//Alert Zed's to noise of shot
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private ["_unit","_distance","_doRun","_pos","_listTalk","_zombie"];
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_unit = _this select 0;
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_distance = _this select 1;
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_doRun = _this select 2;
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_pos = _this select 3;
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_listTalk = _pos nearEntities ["zZombie_Base",_distance/2];
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if ("ItemMap_Debug" in items player) then {
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diag_log ("alertzeds Unit: " +str(_unit));
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diag_log ("alertzeds Distance: " +str(_distance/2));
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diag_log ("alertzeds DoRun: " +str(_doRun));
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diag_log ("alertzeds Pos: " +str(_pos));
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diag_log ("alertzeds ListTalk: " +str(_listTalk));
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};
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//hint str(_listTalk);
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_listTalk = _pos nearEntities ["zZombie_Base",_distance];
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_inVehicle = (vehicle _unit != _unit);
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_isAir = vehicle player iskindof "Air";
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_isLand = vehicle player iskindof "Land";
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_isSea = vehicle player iskindof "Sea";
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_speed = speed (vehicle _unit);
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{
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private["_localtargets","_remotetargets","_targets","_dis"];
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_distance = _distance max floor(_distance*.9);
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_dis = _x distance _unit;
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_zombie = _x;
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switch (true) do {
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case (_dis < 51): {
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if (_doRun) then {
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_localtargets = _x getVariable ["localtargets",[]];
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_remotetargets = _x getVariable ["remotetargets",[]];
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_targets = _localtargets + _remotetargets;
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if (!(_unit in _targets)) then {
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switch (local _x) do {
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case false: {
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_remotetargets set [count _remotetargets,_unit];
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_x setVariable ["remotetargets",_remotetargets,true];
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};
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case true: {
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_localtargets set [count _localtargets,_unit];
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_x setVariable ["localtargets",_localtargets,false];
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};
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};
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};
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} else {
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_zombie setVariable ["myDest",_pos,true];
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};
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};
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case ((_dis > 50) and (_dis <= 71)): {
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_50 = round(random 100);
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if (_50 < 50) then {
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if (_doRun) then {
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_localtargets = _x getVariable ["localtargets",[]];
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_remotetargets = _x getVariable ["remotetargets",[]];
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_targets = _localtargets + _remotetargets;
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if (!(_unit in _targets)) then {
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switch (local _x) do {
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case false: {
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_remotetargets set [count _remotetargets,_unit];
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_x setVariable ["remotetargets",_remotetargets,true];
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};
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case true: {
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_localtargets set [count _localtargets,_unit];
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_x setVariable ["localtargets",_localtargets,false];
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};
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};
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};
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} else {
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_zombie setVariable ["myDest",_pos,true];
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};
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} else {
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_zombie setVariable ["myDest",_pos,true];
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};
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};
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case (_dis > 70): {
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_zombie setVariable ["myDest",_pos,true];
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};
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};
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/*
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_zombie = _x;
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if (_doRun) then {
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_targets = _zombie getVariable ["targets",[]];
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_localtargets = _x getVariable ["localtargets",[]];
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_remotetargets = _x getVariable ["remotetargets",[]];
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_targets = _localtargets + _remotetargets;
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if (!(_unit in _targets)) then {
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_targets set [count _targets,_unit];
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_zombie setVariable ["targets",_targets,true];
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switch (local _x) do {
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case false: {
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_remotetargets set [count _remotetargets,_unit];
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_x setVariable ["remotetargets",_remotetargets,true];
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};
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case true: {
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_localtargets set [count _localtargets,_unit];
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_x setVariable ["localtargets",_localtargets,false];
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};
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};
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};
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} else {
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_zombie setVariable ["myDest",_pos,true];
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};
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} count _listTalk;
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*/
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} forEach _listTalk;
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