Update compiles - 2 more files to do

fn_selfActions.sqf
player_updateGui.sqf
This commit is contained in:
icomrade
2016-02-29 00:26:12 -05:00
parent a83909b918
commit b96cd2d971
67 changed files with 3886 additions and 1212 deletions

View File

@@ -1,17 +1,22 @@
//[unit, selectionName, damage, source, projectile]
//will only run when local to the created object
//record any key hits to the required selection
private["_zed","_selection","_damage","_hitter","_projectile","_headShots","_damageOrg"];
private ["_damage","_headShots"];
_zed = _this select 0;
_selection = _this select 1;
_damage = _this select 2;
_hitter = _this select 3;
_projectile = _this select 4;
_zed = _this select 0;
_selection = _this select 1;
_damage = _this select 2;
_hitter = _this select 3;
_projectile = _this select 4;
_meleeAmmo = ["Hatchet_Swing_Ammo","Sledge_Swing_Ammo","Machete_Swing_Ammo","Crowbar_Swing_Ammo","Bat_Swing_Ammo","BatBarbed_Swing_Ammo","Fishing_Swing_Ammo","BatNailed_Swing_Ammo"];
if (_projectile in _meleeAmmo) then {
_damage = _damage * 10;
};
if (local _zed) then {
if (_damage > 1 && _projectile != "") then {
if (_damage > 1 and _projectile != "") then {
//Record deliberate critical damages
switch (_selection) do {
case "head_hit": {
@@ -22,6 +27,9 @@ if (local _zed) then {
};
};
};
//diag_log format["0: %1, 1: %2, 2: %3, 3: %4, 4: %5",_zed,_selection,_damage,_hitter,_projectile];
if (_projectile isKindOf "Bolt") then {
_damageOrg = _hitter getVariable["firedDamage",0]; //_unit getVariable["firedSelection",_selection];
if (_damageOrg < _damage) then {
@@ -31,4 +39,6 @@ if (local _zed) then {
};
};
};
// all "HandleDamage event" functions should return the effective damage that the engine will record
_damage