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https://github.com/EpochModTeam/DayZ-Epoch.git
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Remove unused variable
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@@ -567,6 +567,4 @@ if (!isDedicated) then {
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["RightFoot","LeftFoot"],
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["RightFoot","LeftFoot"],
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["neck","pilot"]
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["neck","pilot"]
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];
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];
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DZE_Quarantine = false; // used in player_spawn_2.sqf, but for no reason. There is no function that alters this variable.
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};
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};
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@@ -97,7 +97,7 @@ while {1 == 1} do {
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_outsideMap = ((dayz_myPosition select 0) < dayz_minpos || {(dayz_myPosition select 1) < dayz_minpos} || {(dayz_myPosition select 0) > dayz_maxpos} || {(dayz_myPosition select 1) > dayz_maxpos});
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_outsideMap = ((dayz_myPosition select 0) < dayz_minpos || {(dayz_myPosition select 1) < dayz_minpos} || {(dayz_myPosition select 0) > dayz_maxpos} || {(dayz_myPosition select 1) > dayz_maxpos});
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if ((_outsideMap || {DZE_Quarantine}) && {!r_player_dead} && {!isNull (findDisplay 46)} && {player distance (getMarkerPos "respawn_west") > 15}) then {
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if (_outsideMap && {!r_player_dead} && {!isNull (findDisplay 46)} && {player distance (getMarkerPos "respawn_west") > 15}) then {
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DZE_InRadiationZone = true;
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DZE_InRadiationZone = true;
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};
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};
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player setVariable["posForceUpdate",true,true];
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player setVariable["posForceUpdate",true,true];
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