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Add namalsk POIs
Fixed Object A2 scenery and converted to compact arrays. Fixed floating objects, objects sticking through walls, and disabled simulation to stop bouncing of some objects. Objects that originally used setPosASL converted to setPosATL. Added some map fixes for Object A2 ladder shaft fall hazards and barracks entrances that required vaulting to enter. Added rail gun spawning with configurable chance. The POI call in init.sqf has the individual POI files listed in an array so server owners can comment them out or remove them if they don't want them.
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18
SQF/dayz_code/system/mission/namalsk/poi/mapFixes.sqf
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18
SQF/dayz_code/system/mission/namalsk/poi/mapFixes.sqf
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// Map fixes - objectA2 fall hazards and elevated Northern Army Base barracks entrances that you must vault to enter.
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local _obj = objNull;
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{
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_obj = (_x select 0) createVehicle [0,0,0];
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_obj setVectorDirAndUp (_x select 2);
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_obj setPosATL (_x select 1);
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_obj enableSimulation false;
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} count [
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["WoodFloorQuarter_DZ",[4990.341,6614.789,42.487],[[0.034,-0.999,0],[0,0,1]]],
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["WoodFloorQuarter_DZ",[4990.185,6616.587,41.549],[[-0.02,0.573,-0.819],[-0.028,0.819,0.574]]],
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["WoodFloorQuarter_DZ",[4991.7,6617.526,40.687],[[-0.98,0.199,0],[0,0,1]]],
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["WoodFloorQuarter_DZ",[4965.494,6613.854,23.28],[[-0.78,-0.62,0.087],[0.068,0.054,0.996]]],
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["WoodFloorQuarter_DZ",[4803.953,10802.216,-0.267],[[-0.85,0.459,0.259],[0.228,-0.123,0.966]]],
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["WoodFloorQuarter_DZ",[4809.562,10811.947,-0.118],[[-0.844,0.469,0.259],[0.226,-0.126,0.966]]],
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["WoodFloorQuarter_DZ",[4990.31,6612.955,41.728],[[-0.024,0.707,0.707],[0.024,-0.707,0.707]]]
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];
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