mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
add friendly database persistence
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@@ -624,6 +624,11 @@ if(!isDedicated) then {
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if(isNil "DZE_ForceNameTagsOff") then {
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if(isNil "DZE_ForceNameTagsOff") then {
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DZE_ForceNameTagsOff = false;
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DZE_ForceNameTagsOff = false;
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};
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};
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if(isNil "DZE_FriendlySaving") then {
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DZE_FriendlySaving = true;
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};
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DZE_Friends = [];
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DZE_CanPickup = true;
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DZE_CanPickup = true;
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DZE_Q = false;
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DZE_Q = false;
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@@ -1085,7 +1085,10 @@ class FSM
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" //Reload players state" \n
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" //Reload players state" \n
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" if (count _state > 2) then {" \n
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" if (count _state > 2) then {" \n
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" dayz_temperatur = _state select 2;" \n
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" dayz_temperatur = _state select 2;" \n
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" };" \n
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" }; " \n
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" if ((count _state > 3) and DZE_FriendlySaving) then {" \n
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" DZE_Friends = _state select 3;" \n
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" }; " \n
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"} else {" \n
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"} else {" \n
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" _currentWpn = ""Makarov"";" \n
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" _currentWpn = ""Makarov"";" \n
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" _currentAnim = ""aidlpercmstpsraswpstdnon_player_idlesteady02"";" \n
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" _currentAnim = ""aidlpercmstpsraswpstdnon_player_idlesteady02"";" \n
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@@ -15,6 +15,7 @@ _maxDistancePlayer = DZE_teleport select 3;
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_maxDistanceVehicle = DZE_teleport select 4;
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_maxDistanceVehicle = DZE_teleport select 4;
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player setVariable ["temperature",dayz_temperatur,true];
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player setVariable ["temperature",dayz_temperatur,true];
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player setVariable ["friendlyTo",DZE_Friends,true];
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dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)) + (((count dayz_myMagazines) * 0.1) + (count dayz_myWeapons * 0.5));
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dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)) + (((count dayz_myMagazines) * 0.1) + (count dayz_myWeapons * 0.5));
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@@ -165,6 +165,9 @@ if (_characterID != "0") then {
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};
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};
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_temp = round(_character getVariable ["temperature",100]);
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_temp = round(_character getVariable ["temperature",100]);
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_currentState = [_currentWpn,_currentAnim,_temp];
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_currentState = [_currentWpn,_currentAnim,_temp];
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if(DZE_FriendlySaving) then {
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_currentState set [(count _currentState),(_character getVariable ["friendlyTo",[]])];
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};
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/*
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/*
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Everything is ready, now publish to HIVE
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Everything is ready, now publish to HIVE
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*/
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*/
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