diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index d23ae323e..32bc44202 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -15,7 +15,6 @@ Soldier1_DZ = "Soldier1_DZ"; Rocket_DZ = "Rocket_DZ"; AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"]; -// AllPlayersVehicles = ["AllVehicles"]+AllPlayers; //Cooking meatraw = [ @@ -472,9 +471,6 @@ if(isNil "dayz_minpos") then { if(isNil "dayz_maxpos") then { dayz_maxpos = 20000; }; -if(isNil "DZE_teleport") then { - DZE_teleport = [1000,2000,500,200,800]; -}; if(isNil "DZE_BuildingLimit") then { DZE_BuildingLimit = 150; }; @@ -501,16 +497,12 @@ if(isNil "DZE_HeliLift") then { if(isNil "DZE_PlotPole") then { DZE_PlotPole = [30,45]; }; -DZE_maintainRange = ((DZE_PlotPole select 0)+20); +if(isNil "DZE_maintainRange") then { + DZE_maintainRange = ((DZE_PlotPole select 0)+20); +}; DZE_REPLACE_WEAPONS = [["Crossbow","ItemMatchbox","ItemHatchet"],["Crossbow_DZ","ItemMatchbox_DZE","ItemHatchet_DZE"]]; -/* -if(isNil "dayz_canBuildInCity") then { - dayz_canBuildInCity = false; -}; -*/ - if(isNil "dayz_zedSpawnVehCount") then { dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2; }; @@ -586,12 +578,7 @@ if(isServer) then { DZE_HeliLift = true; }; - - //dayz_flyMonitor = []; //used for monitor flies - //DZE_FlyWorkingSet = []; - DZE_safeVehicle = ["ParachuteWest","ParachuteC"]; - }; if(!isDedicated) then {