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Update combat handling
- Remove startcombattimer variable - Add combatNoTimeout variable to handle a combat without a time limit
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@@ -19,7 +19,7 @@ sched_throwable = {
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sched_throwable_prevmuzz = currentMuzzle player;
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sched_throwable_time = diag_tickTime+11;
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};
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if (((player getVariable["combattimeout", diag_tickTime])-diag_tickTime)>27) then {
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if (((player getVariable["combatTimeout", diag_tickTime])-diag_tickTime)>27) then {
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sched_throwable_time = diag_tickTime+21;
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};
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};
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