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Update combat handling
- Remove startcombattimer variable - Add combatNoTimeout variable to handle a combat without a time limit
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@@ -9,7 +9,7 @@ sched_playerActions = {
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};
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//combat check
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if ((player getVariable ["combattimeout",0] < diag_tickTime) && {player getVariable ["inCombat",false]} && {player getVariable["startcombattimer", 0] == 0}) then {
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if ((player getVariable ["combatTimeout",0] < diag_tickTime) && {player getVariable ["inCombat",false]} && {player getVariable["combatNoTimeout", 0] == 0}) then {
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player setVariable ["inCombat", false, true];
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};
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