Update combat handling

- Remove startcombattimer variable
- Add combatNoTimeout variable to handle a combat without a time limit
This commit is contained in:
A Man
2022-06-26 15:57:15 +02:00
parent 36f5c8707a
commit b6c7364c56
11 changed files with 122 additions and 137 deletions

View File

@@ -177,12 +177,6 @@ disableUserInput true;
if (dayz_soundMuted) then {call player_toggleSoundMute;}; // hide icon before fadeSound
0.1 fadeSound 0;
_body setVariable ["NORRN_unconscious", false, true];
_body setVariable ["unconsciousTime", 0, true];
_body setVariable ["USEC_isCardiac",false,true];
_body setVariable ["bloodTaken", false, true];
_body setVariable ["startcombattimer", 0]; //remove combat timer on death
_body setVariable ["inCombat", false, true];
r_player_unconscious = false;
r_player_cardiac = false;
dayz_autoRun = false;
@@ -212,8 +206,6 @@ deleteGroup _myGroup;
3 cutRsc ["default", "PLAIN",3];
4 cutRsc ["default", "PLAIN",3];
_body setVariable["combattimeout", 0, true];
_animState = toLower (animationState _body);
_animStateArray = toArray _animState;
_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1),(_animStateArray select 2),(_animStateArray select 3)]);