Update combat handling

- Remove startcombattimer variable
- Add combatNoTimeout variable to handle a combat without a time limit
This commit is contained in:
A Man
2022-06-26 15:57:15 +02:00
parent 36f5c8707a
commit b6c7364c56
11 changed files with 122 additions and 137 deletions

View File

@@ -115,7 +115,7 @@ if (r_player_unconscious) then {
};
//Lets make sure the player is looking at the target
if (isPlayer cursorTarget) then {
if (isPlayer cursorTarget && _hasPatient) then {
if (!r_player_unconscious && !_inVehicle && {!r_drag_sqf && !r_action && player distance _menClose < 3}) then {
local _unit = cursorTarget;
player reveal _unit;
@@ -153,109 +153,107 @@ if (isPlayer cursorTarget) then {
};
local _vehClose = (getPosATL player) nearEntities [["Car","Tank","Helicopter","Plane","StaticWeapon","Ship"],5];
local _action = [];
//Allow player to drag
if(_unconscious && !_dragged) then {
r_action = true;
local _action1 = _unit addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\openGear.sqf",_unit, 0, true, true];
local _action2 = _unit addAction [localize "str_actions_medical_01", "\z\addons\dayz_code\medical\drag.sqf",_unit, 0, true, true];
local _action3 = _unit addAction [localize "str_actions_medical_02", "\z\addons\dayz_code\medical\pulse.sqf",_unit, 0, true, true];
local _action4 = _unit addAction [localize "str_actions_medical_drag", "\z\addons\dayz_code\medical\carry.sqf",_unit, 0, true, true];
if (_hasPatient) then {
local _action = [];
//Allow player to drag
if(_unconscious && !_dragged) then {
r_action = true;
local _action1 = _unit addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\openGear.sqf",_unit, 0, true, true];
local _action2 = _unit addAction [localize "str_actions_medical_01", "\z\addons\dayz_code\medical\drag.sqf",_unit, 0, true, true];
local _action3 = _unit addAction [localize "str_actions_medical_02", "\z\addons\dayz_code\medical\pulse.sqf",_unit, 0, true, true];
local _action4 = _unit addAction [localize "str_actions_medical_drag", "\z\addons\dayz_code\medical\carry.sqf",_unit, 0, true, true];
r_player_actions set [count r_player_actions, _action1];
r_player_actions set [count r_player_actions, _action2];
r_player_actions set [count r_player_actions, _action3];
r_player_actions set [count r_player_actions, _action4];
};
//Load Vehicle
if (_unconscious && {(count _vehClose > 0) && !locked (_vehClose select 0)}) then {
r_action = true;
local _vehicle = _vehClose select 0;
local _vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
_action = _unit addAction [format[localize "str_actions_medical_03",_vehType], "\z\addons\dayz_code\medical\load\load_act.sqf",[player,_vehicle,_unit], 0, true, true];
r_player_actions set [count r_player_actions, _action1];
r_player_actions set [count r_player_actions, _action2];
r_player_actions set [count r_player_actions, _action3];
r_player_actions set [count r_player_actions, _action4];
};
//Load Vehicle
if (_unconscious && {(count _vehClose > 0) && !locked (_vehClose select 0)}) then {
r_action = true;
local _vehicle = _vehClose select 0;
local _vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
_action = _unit addAction [format[localize "str_actions_medical_03",_vehType], "\z\addons\dayz_code\medical\load\load_act.sqf",[player,_vehicle,_unit], 0, true, true];
r_player_actions set [count r_player_actions,_action];
};
//Allow player to bandage
if(_injured && _hasBandage) then {
r_action = true;
_action = _unit addAction [localize "str_actions_medical_04", "\z\addons\dayz_code\medical\bandage.sqf",[_unit,"ItemBandage"], 0, true, true];
r_player_actions set [count r_player_actions,_action];
};
//Allow player to give sepsis bandage
if((_injured || _hasSepsis) && _hasSepsisBandage) then {
r_action = true;
_action = _unit addAction [localize "str_actions_medical_04_sepsis", "\z\addons\dayz_code\medical\bandage.sqf",[_unit,"ItemSepsisBandage"], 0, true, true];
r_player_actions set [count r_player_actions,_action];
};
//Allow player to give antibacterial wipe
if(_hasSepsis && _hasABWipes) then {
r_action = true;
_action = _unit addAction [localize "str_actions_medical_04_wipes", "\z\addons\dayz_code\medical\wipes.sqf",[_unit], 0, true, true];
r_player_actions set [count r_player_actions,_action];
};
//Allow player to give Epinephrine
if(_unconscious && _hasEpi) then {
r_action = true;
_action = _unit addAction [localize "str_actions_medical_05", "\z\addons\dayz_code\medical\epinephrine.sqf",[_unit], 0, true, true];
r_player_actions set [count r_player_actions,_action];
};
//Allow player to give Morphine
if((_legsBroke || _armsBroke) && _hasMorphine) then {
r_action = true;
_action = _unit addAction [localize "str_actions_medical_06", "\z\addons\dayz_code\medical\brokeBones.sqf",[_unit,"ItemMorphine"], 0, true, true];
r_player_actions set [count r_player_actions,_action];
};
//Allow player to give equip_woodensplint
if((_legsBroke || _armsBroke) && _hasSplint) then {
r_action = true;
_action = _unit addAction [localize "str_actions_medical_06_splint", "\z\addons\dayz_code\medical\brokeBones.sqf",[_unit,"equip_woodensplint"], 0, true, true];
r_player_actions set [count r_player_actions,_action];
};
//Allow player to give Painkillers
if(_inPain && _hasPainkillers) then {
r_action = true;
_action = _unit addAction [localize "str_actions_medical_07", "\z\addons\dayz_code\medical\painkiller.sqf",[_unit], 0, true, true];
r_player_actions set [count r_player_actions,_action];
};
//Allow player to transfuse blood
if(_lowBlood && _hasBloodBag) then {
r_action = true;
if (dayz_classicBloodBagSystem) then {
_action = _unit addAction [localize "str_actions_medical_08", "\z\addons\dayz_code\medical\transfusion.sqf",[_unit,"ItemBloodbag"], 0, true, true];
r_player_actions set [count r_player_actions,_action];
} else {
local _tempArray = [];
{ // This was a TODO by the Vanilla Mod devs.
if (_x in _playerMagazines && {!(_x in _tempArray)}) then {
local _displayName = getText(configFile >> "cfgMagazines" >> _x >> "displayName");
_action = _unit addAction [format[localize "str_actions_medical_08a",_displayName], "\z\addons\dayz_code\medical\transfusion.sqf",[_unit,_x], 0, true, true];
r_player_actions set [count r_player_actions,_action];
_tempArray set [count _tempArray, _x];
};
} count _bloodBags;
};
//Allow player to bandage
if(_injured && _hasBandage) then {
r_action = true;
_action = _unit addAction [localize "str_actions_medical_04", "\z\addons\dayz_code\medical\bandage.sqf",[_unit,"ItemBandage"], 0, true, true];
r_player_actions set [count r_player_actions,_action];
};
//Allow player to give sepsis bandage
if((_injured || _hasSepsis) && _hasSepsisBandage) then {
r_action = true;
_action = _unit addAction [localize "str_actions_medical_04_sepsis", "\z\addons\dayz_code\medical\bandage.sqf",[_unit,"ItemSepsisBandage"], 0, true, true];
r_player_actions set [count r_player_actions,_action];
};
//Allow player to give antibacterial wipe
if(_hasSepsis && _hasABWipes) then {
r_action = true;
_action = _unit addAction [localize "str_actions_medical_04_wipes", "\z\addons\dayz_code\medical\wipes.sqf",[_unit], 0, true, true];
r_player_actions set [count r_player_actions,_action];
};
//Allow player to give Epinephrine
if(_unconscious && _hasEpi) then {
r_action = true;
_action = _unit addAction [localize "str_actions_medical_05", "\z\addons\dayz_code\medical\epinephrine.sqf",[_unit], 0, true, true];
r_player_actions set [count r_player_actions,_action];
};
//Allow player to give Morphine
if((_legsBroke || _armsBroke) && _hasMorphine) then {
r_action = true;
_action = _unit addAction [localize "str_actions_medical_06", "\z\addons\dayz_code\medical\brokeBones.sqf",[_unit,"ItemMorphine"], 0, true, true];
r_player_actions set [count r_player_actions,_action];
};
//Allow player to give equip_woodensplint
if((_legsBroke || _armsBroke) && _hasSplint) then {
r_action = true;
_action = _unit addAction [localize "str_actions_medical_06_splint", "\z\addons\dayz_code\medical\brokeBones.sqf",[_unit,"equip_woodensplint"], 0, true, true];
r_player_actions set [count r_player_actions,_action];
};
//Allow player to give Painkillers
if(_inPain && _hasPainkillers) then {
r_action = true;
_action = _unit addAction [localize "str_actions_medical_07", "\z\addons\dayz_code\medical\painkiller.sqf",[_unit], 0, true, true];
r_player_actions set [count r_player_actions,_action];
};
//Allow player to transfuse blood
if(_lowBlood && _hasBloodBag) then {
r_action = true;
if (dayz_classicBloodBagSystem) then {
_action = _unit addAction [localize "str_actions_medical_08", "\z\addons\dayz_code\medical\transfusion.sqf",[_unit,"ItemBloodbag"], 0, true, true];
r_player_actions set [count r_player_actions,_action];
} else {
local _tempArray = [];
{ // This was a TODO by the Vanilla Mod devs.
if (_x in _playerMagazines && {!(_x in _tempArray)}) then {
local _displayName = getText(configFile >> "cfgMagazines" >> _x >> "displayName");
_action = _unit addAction [format[localize "str_actions_medical_08a",_displayName], "\z\addons\dayz_code\medical\transfusion.sqf",[_unit,_x], 0, true, true];
r_player_actions set [count r_player_actions,_action];
_tempArray set [count _tempArray, _x];
};
} count _bloodBags;
};
};
//Allow player to give antibiotics
if (_infected && _hasAntibiotics) then {
r_action = true;
_action = _unit addAction [localize "str_actions_medical_give_antibiotics", "\z\addons\dayz_code\medical\antibiotics.sqf",[_unit], 0, true, true];
r_player_actions set [count r_player_actions, _action];
};
_isFriendly = [player, _unit] call FNC_check_access;
if !(_isFriendly select 1) then {
r_action = true;
_action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true];
r_player_actions set [count r_player_actions,_action];
};
if (r_action) then {
r_action_targets set [(count r_action_targets), _unit];
};
if (r_action_unload) then {
r_action_unload = false;
call fnc_usec_medic_removeActions;
};
};
//Allow player to give antibiotics
if (_infected && _hasAntibiotics) then {
r_action = true;
_action = _unit addAction [localize "str_actions_medical_give_antibiotics", "\z\addons\dayz_code\medical\antibiotics.sqf",[_unit], 0, true, true];
r_player_actions set [count r_player_actions, _action];
};
_isFriendly = [player, _unit] call FNC_check_access;
if !(_isFriendly select 1) then {
r_action = true;
_action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true];
r_player_actions set [count r_player_actions,_action];
};
if (r_action) then {
r_action_targets set [(count r_action_targets), _unit];
};
if (r_action_unload) then {
r_action_unload = false;
call fnc_usec_medic_removeActions;
};
};
};