Actions Done

This commit is contained in:
icomrade
2016-02-29 10:45:53 -05:00
parent a47c3dc137
commit b667d01c1c
27 changed files with 1958 additions and 1094 deletions

View File

@@ -1,50 +1,110 @@
private ["_playArray","_lastRest","_blood"];
//_timesincedrink = time - dayz_lastDrink;
//_bloodinc =100; Removed for now(untested) due to it not needed yet
//http://community.bistudio.com/wiki/ArmA2:_Moves
player playMove "amovpsitmstpsraswrfldnon_smoking"; // - Sitting smoking
_sleepArray = ["aidlppnemstpsnonwnondnon_sleepc_laydown","aidlppnemstpsnonwnondnon_sleepc_lookaround","aidlppnemstpsnonwnondnon_sleepc_scratch","aidlppnemstpsnonwnondnon_sleepc_sleep","aidlppnemstpsnonwnondnon_sleepc_sleep0"];
waitUntil { animationState player != "amovpsitmstpsraswrfldnon_smoking"};
//not in a vehicle
//_playArray = _sleepArray call BIS_fnc_selectRandom;
player playmove "AidlPpneMstpSnonWnonDnon_SleepC_sleep";
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
_timer = diag_tickTime;
_i = 0;
_r = 0;
_blood = 0;
_cureAttempt = 0;
_lastRest = player getVariable ["lastRest", 0];
uiSleep 5;
while {r_doLoop} do {
_isAsleep = (animationState player) in _sleepArray;
player playMove "amovpsitmstpsraswrfldnon_weaponcheck1"; // - Sitting checking weapon
if (_isAsleep and !_started) then {
_started = true;
};
waitUntil { animationState player != "amovpsitmstpsraswrfldnon_weaponcheck1"};
if (_started) then {
if (!r_player_unconscious) then {
if (r_player_infected) then {
//every 30 seconds run Random Chance to cure infection
if (diag_ticktime - _lastRest > 30) then {
//Save the amount so if the player interrupts
player setVariable ["lastRest", diag_ticktime];
//Update the local value.
_lastRest = diag_ticktime;
//10% chance of cure to infection every 60 seconds of sleeping
_cureChance = 0.10 + _cureAttempt;
if ([_cureChance] call fn_chance) then {
r_player_infected = false;
player setVariable["USEC_infected",false,false];
PVDZ_serverStoreVar = [player,"USEC_infected",false];
publicVariableServer "PVDZ_serverStoreVar";
} else {
_infectedStatus = if (r_player_infected) then { "Infected" } else { "Cured" };
_cureAttempt = _cureAttempt + 0.01;
cutText [format [localize "str_sleepInfection",r_player_blood,_infectedStatus], "PLAIN DOWN"];
};
};
};
//make sure player isnt infected or inpain.
if (!r_player_injured AND !r_player_infected AND !(r_player_Sepsis select 0)) then {
//Give 53 + random amount of blood every 16 secs if player isn't injured.
if ((diag_tickTime - _timer) >= 16) then {
if (r_player_blood < 12000) then {
//Make the random amount of blood you can gain equal to the percentage of blood you have.
_randomamount = round(random (r_player_blood/12000*100));
_blood = 53 + _randomamount; //Max Possible 153.
};
//Lets make sure we do go over the max amount
if ((r_player_blood - 12000) < _blood) then {
r_player_bloodregen = r_player_bloodregen + _blood;
} else {
r_player_blood = 12000;
};
_timer = diag_tickTime;
_infectedStatus = if (r_player_infected) then { "Yes" } else { "Cured" };
cutText [format [localize "str_sleepStats",_blood,r_player_blood], "PLAIN DOWN"];
};
};
if (!_isAsleep) then {
//_playArray = _sleepArray call BIS_fnc_selectRandom;
player switchMove "AidlPpneMstpSnonWnonDnon_SleepC_sleep";
};
};
uiSleep 5;
if (r_interrupt ) then {
r_doLoop = false;
};
sleep 0.1;
};
};
player playMove "AidlPpneMstpSnonWnonDnon_SleepC_layDown";
r_doLoop = false;
waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_layDown"};
uiSleep 5;
player playMove "AidlPpneMstpSnonWnonDnon_SleepC_lookAround";
waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_lookAround"};
uiSleep 5;
player playMove "AidlPpneMstpSnonWnonDnon_SleepC_scratch";
waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_scratch"};
uiSleep 5;
player playMove "AidlPpneMstpSnonWnonDnon_SleepC_sleep";
waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_sleep"};
uiSleep 5;
player playMove "AidlPpneMstpSnonWnonDnon_SleepC_sleep0";
waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_sleep0"};
uiSleep 5;
player playMove "AidlPpneMstpSnonWnonDnon_SleepC_standUp";
waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_standUp"};
if (r_interrupt) then {
systemChat(localize ("str_endSleepStandUp"));
r_interrupt = false;
player playmoveNow "";
player playActionNow "stop";
};
//Removed due to player sync returning []
//PVDZ_plr_Save = [player,nil,true,dayz_playerAchievements];
//publicVariableServer "PVDZ_plr_Save";
R3F_TIRED_Accumulator = 0;