Actions Done

This commit is contained in:
icomrade
2016-02-29 10:45:53 -05:00
parent a47c3dc137
commit b667d01c1c
27 changed files with 1958 additions and 1094 deletions

View File

@@ -1,29 +1,39 @@
private ["_item","_onLadder","_classname","_text","_hastrapitem","_location","_object","_dir"];
_item = _this;
// _config = configFile >> "CfgWeapons" >> _item;
private["_item","_config","_onLadder","_classname","_text","_consume","_hastrapitem","_location","_object"];
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
_item = _this;
_config = configFile >> "CfgWeapons" >> _item;
if (r_action_count != 1) exitWith { cutText [localize "str_player_actionslimit", "PLAIN DOWN"]; };
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith { r_action_count = 0; cutText [localize "str_player_21", "PLAIN DOWN"]};
call gear_ui_init;
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
//_consume = ([] + getArray (_config >> "magazines")) select 0;
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
_consume = ([] + getArray (_config >> "magazines")) select 0;
_hastrapitem = _this in magazines player;
_hastrapitem = _item in magazines player;
if (!_hastrapitem) exitWith {cutText [format[(localize "str_player_31"),_text,"place"] , "PLAIN DOWN"]};
if (!_hastrapitem) exitWith { r_action_count = 0; cutText [format [localize "str_player_31",_text,localize "str_player_31_place"] , "PLAIN DOWN"]};
player removeMagazine _item;
_location = getPosATL player;
player playActionNow "PutDown";
uiSleep 1;
sleep 1;
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
_dir = getDir player;
_object setDir _dir;
_object setDir (getDir player);
_object setVariable ["armed", false, true];
PVDZ_obj_Publish = [dayz_characterID,_object,[getDir _object, getPosATL _object],[["armed", _object getVariable "armed"]]];
publicVariableServer "PVDZ_obj_Publish";
diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
player reveal _object;
cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];
r_action_count = 0;
cutText [format [localize "str_build_01",_text], "PLAIN DOWN"];