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@@ -14,8 +14,9 @@ waitUntil { animationState player != "amovpknlmstpslowwrfldnon_amovpercmstpsrasw
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uiSleep 2;
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//_object setpos _position;
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_object setvectorup [0,0,1];
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[player,"scream",0,true] call dayz_zombieSpeak;
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//[player,"scream",0,true] call dayz_zombieSpeak;
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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uiSleep 3;
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