Actions Done

This commit is contained in:
icomrade
2016-02-29 10:45:53 -05:00
parent a47c3dc137
commit b667d01c1c
27 changed files with 1958 additions and 1094 deletions

View File

@@ -1,94 +1,65 @@
private ["_item","_config","_onLadder","_create","_isOk","_config2","_magType","_meleeNum","_muzzles","_wtype","_type","_hastoolweapon","_text"];
private ["_item","_config","_onLadder","_hastoolweapon","_onBack","_text","_create","_config2","_melee2tb","_isOk"];
disableSerialization;
_item = _this;
_config = configFile >> "cfgWeapons" >> _item;
_onBack = dayz_onBack in MeleeWeapons;
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_39") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
_item = _this;
_config = configFile >> "cfgWeapons" >> _item;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_21", "PLAIN DOWN"]};
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]};
_hastoolweapon = _this in weapons player;
_hastoolweapon = _item in weapons player;
_text = getText (_config >> "displayName");
if (!_hastoolweapon) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_player_30"),_text] , "PLAIN DOWN"]};
if (!_hastoolweapon and !_onBack) exitWith {DZE_ActionInProgress = false; cutText [format [localize "str_player_30",_text] , "PLAIN DOWN"]};
call gear_ui_init;
//Add new item
_create = getArray (_config >> "ItemActions" >> "Toolbelt" >> "output") select 0;
_config2 = configFile >> "cfgWeapons" >> _create;
_create = getArray (_config >> "ItemActions" >> "Toolbelt" >> "output") select 0;
_config2 = configFile >> "cfgWeapons" >> _create;
//Remove magazines if needed
if (_item in ["MeleeHatchet_DZE","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then {
_magType = ([] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines")) select 0;
_meleeNum = ({_x == _magType} count magazines player);
for "_i" from 1 to _meleeNum do {
player removeMagazine _magType;
//removing current melee weapon if new melee selected
_melee2tb = "";
if ((_item in ["MeleeHatchet_DZE","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) || _item == DayZ_onBack) then {
if (!carryClick) then {
//free primary slot for new melee (remember item to add after)
switch (primaryWeapon player) do {
case "MeleeHatchet_DZE": { if (!("ItemHatchet_DZE" in weapons player)) then { player removeWeapon "MeleeHatchet_DZE"; _melee2tb = "ItemHatchet_DZE"; }; };
case "MeleeCrowbar": { if (!("ItemCrowbar" in weapons player)) then { player removeWeapon "MeleeCrowbar"; _melee2tb = "ItemCrowbar"; }; };
case "MeleeMachete": { if (!("ItemMachete" in weapons player)) then { player removeWeapon "MeleeMachete"; _melee2tb = "ItemMachete"; }; };
case "MeleeFishingPole": {player removeWeapon "MeleeFishingPole"; _melee2tb = "ItemFishingPole";};
case "MeleeSledge": {player removeWeapon "MeleeSledge"; _melee2tb = "ItemSledge";};
};
} else {
if (DayZ_onBack != "" || _item == DayZ_onBack) then {
switch DayZ_onBack do {
case "MeleeHatchet_DZE": { if (!("ItemHatchet_DZE" in weapons player)) then { dayz_onBack = ""; _melee2tb = "ItemHatchet_DZE"; }; };
case "MeleeCrowbar": { if (!("ItemCrowbar" in weapons player)) then { dayz_onBack = ""; _melee2tb = "ItemCrowbar"; }; };
case "MeleeMachete": { if (!("ItemMachete" in weapons player)) then { dayz_onBack = ""; _melee2tb = "ItemMachete"; }; };
case "MeleeFishingPole": {dayz_onBack = ""; _melee2tb = "ItemFishingPole";};
case "MeleeSledge": {dayz_onBack = ""; _melee2tb = "ItemSledge";};
};
carryClick = false;
((findDisplay 106) displayCtrl 1209) ctrlSetText "";
};
};
};
if (_item in ["ItemHatchet_DZE","ItemCrowbar","ItemMachete","ItemFishingPole","ItemSledge"]) then {
switch (primaryWeapon player) do
{
case "MeleeHatchet_DZE": { "MeleeHatchet_DZE" call player_addToolbelt };
case "MeleeCrowbar": { "MeleeCrowbar" call player_addToolbelt };
case "MeleeMachete": { "MeleeMachete" call player_addToolbelt };
case "MeleeFishingPole": { "MeleeFishingPole" call player_addToolbelt };
case "MeleeSledge": { "MeleeSledge" call player_addToolbelt };
};
};
//Remove melee magazines (BIS_fnc_invAdd fix) (add new melee ammo to array if needed)
{player removeMagazines _x} forEach ["Hatchet_Swing","sledge_swing","Crowbar_Swing","Machete_Swing","Fishing_Swing"];
_isOk = [player,_config2] call BIS_fnc_invAdd;
if (_isOk) then {
//Remove item
player removeWeapon _item;
if (vehicle player != player) then {
_display = findDisplay 106;
_display closeDisplay 0;
};
//Add magazines if needed
if (_create in ["MeleeHatchet_DZE","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then {
if (_create == "MeleeCrowbar") then {
player addMagazine 'crowbar_swing';
//adding old melee converted to Item on place of removed _item
if (_melee2tb != "") then {
//we know there is place to add item but to prevent BE spam using _config2
_config2 = _melee2tb;
_isOk = [player,_config2] call BIS_fnc_invAdd;
};
if (_create == "MeleeSledge") then {
player addMagazine 'sledge_swing';
};
if (_create == "MeleeHatchet_DZE") then {
player addMagazine 'Hatchet_swing';
};
if (_create == "MeleeMachete") then {
player addMagazine 'Machete_swing';
};
if (_create == "MeleeFishingPole") then {
player addMagazine 'Fishing_Swing';
};
};
} else {
cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
//Add magazines back
if (_item in ["MeleeHatchet_DZE","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then {
if (_item == "MeleeCrowbar") then {
player addMagazine 'crowbar_swing';
};
if (_item == "MeleeSledge") then {
player addMagazine 'sledge_swing';
};
if (_item == "MeleeHatchet_DZE") then {
player addMagazine 'Hatchet_Swing';
};
if (_item == "MeleeMachete") then {
player addMagazine 'Machete_swing';
};
if (_item == "MeleeFishingPole") then {
player addMagazine 'Fishing_Swing';
};
};
closeDialog 0;
cutText [localize "str_player_24", "PLAIN DOWN"];
};
DZE_ActionInProgress = false;