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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-25 09:30:49 +03:00
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@@ -1,56 +1,80 @@
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private ["_hasbottleitem","_hastinitem","_bottletext","_tin1text","_tin2text","_tintext","_qty","_dis","_sfx","_removed"];
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private ["_bottletext","_tin1text","_tin2text","_tintext","_hasbottleitem","_hastinitem","_qty","_dis","_sfx"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_22") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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player removeAction s_player_boil;
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s_player_boil = 1;
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_bottletext = getText (configFile >> "CfgMagazines" >> "ItemWaterBottle" >> "displayName");
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_tin1text = getText (configFile >> "CfgMagazines" >> "TrashTinCan" >> "displayName");
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_tin2text = getText (configFile >> "CfgMagazines" >> "ItemSodaEmpty" >> "displayName");
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_tintext = format["%1 / %2",_tin1text,_tin2text];
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_bottleInfected = false;
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_hasbottleitem = "ItemWaterbottle" in magazines player;
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_hasbottleitem = (("ItemWaterBottle" in magazines player) || ("ItemWaterBottleInfected" in magazines player) || ("ItemWaterBottleSafe" in magazines player));
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_hastinitem = false;
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a_player_boil = true;
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player removeAction s_player_boil;
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//s_player_boil = -1;
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if ("ItemWaterBottleInfected" in magazines player) then {
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_bottleInfected = true;
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};
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{
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if (_x in magazines player) then {
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_hastinitem = true;
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};
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} count boil_tin_cans;
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} forEach boil_tin_cans;
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_bottletext = getText (configFile >> "CfgMagazines" >> "ItemWaterbottle" >> "displayName");
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_tin1text = getText (configFile >> "CfgMagazines" >> "TrashTinCan" >> "displayName");
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_tin2text = getText (configFile >> "CfgMagazines" >> "ItemSodaEmpty" >> "displayName");
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_tintext = format["%1 / %2",_tin1text,_tin2text];
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if (!_hasbottleitem) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_player_31"),_bottletext,"fill"] , "PLAIN DOWN"]};
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if (!_hastinitem) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_player_31"),_tintext,"fill"] , "PLAIN DOWN"]};
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_removed = 0;
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if (!_hasbottleitem) exitWith {cutText [DZE_ActionInProgress = false; format [localize "str_player_31",_bottletext,localize "str_player_31_fill"] , "PLAIN DOWN"]; a_player_boil = false;};
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if (!_hastinitem) exitWith {DZE_ActionInProgress = false; cutText [format [localize "str_player_31",_tintext,localize "str_player_31_fill"] , "PLAIN DOWN"]; a_player_boil = false;};
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if (_hasbottleitem && _hastinitem) then {
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_qty = {_x == "ItemWaterbottle"} count magazines player;
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if ("ItemWaterbottle" in magazines player) then {
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_removed = _removed + ([player,"ItemWaterbottle",_qty] call BIS_fnc_invRemove);
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[1,1] call dayz_HungerThirst;
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player playActionNow "Medic";
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uiSleep 1;
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_dis=10;
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_sfx = "cook";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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uiSleep 5;
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// Add back only number of removed
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for "_x" from 1 to _removed do {
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player addMagazine "ItemWaterbottleBoiled";
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if (_hasbottleitem and _hastinitem) then {
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_qty = 0;
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_qty = _qty + ({_x == "ItemWaterBottleInfected"} count magazines player);
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_qty = _qty + ({_x == "ItemWaterBottle"} count magazines player);
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_qty = _qty + ({_x == "ItemWaterBottleSafe"} count magazines player);
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player playActionNow "Medic";
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sleep 1;
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_dis=10;
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_sfx = "cook";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] call player_alertZombies;
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uiSleep 5;
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for "_x" from 1 to _qty do {
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if ("ItemWaterBottleInfected" in magazines player) then {
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player removeMagazine "ItemWaterBottleInfected";
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} else {
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if ("ItemWaterBottleSafe" in magazines player) then {
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player removeMagazine "ItemWaterBottleSafe";
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} else {
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player removeMagazine "ItemWaterBottle";
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};
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};
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cutText [format[(localize "str_player_01"),_qty], "PLAIN DOWN"];
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} else {
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cutText [(localize "str_player_02") , "PLAIN DOWN"];
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//if ([0.1] call fn_chance) then {
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//player addMagazine "ItemWaterBottleDmg";
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//systemChat (localize ("str_waterbottle_broke"));
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//_msg = localize "str_waterbottle_broke";
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//_msg call dayz_rollingMessages;
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//} else {
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player addMagazine "ItemWaterBottleBoiled";
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//};
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};
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//cutText [format [localize "str_player_boiledwater",_qty], "PLAIN DOWN"];
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_msg = format [localize "str_player_boiledwater",_qty];
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_msg call dayz_rollingMessages;
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} else {
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//cutText [localize "str_player_02", "PLAIN DOWN"];
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_msg = format [localize "str_player_boiledwater",_qty];
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_msg = localize "str_player_02";
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_msg call dayz_rollingMessages;
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};
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s_player_boil = -1;
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a_player_boil = false;
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DZE_ActionInProgress = false;
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