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Update hide_body.sqf
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@@ -14,3 +14,8 @@ if (isNull _body) exitWith { dayz_actionInProgress = false;};
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player action ["hideBody", _body];
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dayz_actionInProgress = false;
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if (_body isKindOf "zZombie_base" || {_body isKindOf "Animal"}) then {
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uisleep 5;
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deleteVehicle _body;
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};
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