mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
finalized trader changes
This commit is contained in:
@@ -1,4 +1,4 @@
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private ["_veh","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
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private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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@@ -21,16 +21,10 @@ _textPartOut = (_this select 3) select 6;
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_traderID = (_this select 3) select 7;
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_bos = 0;
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
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_qty = count _obj;
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if(_buy_o_sell == "sell") then {
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_bos = 1;
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};
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if (_qty >= _qty_in) then {
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cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
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[1,1] call dayz_HungerThirst;
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@@ -67,22 +61,43 @@ if (_qty >= _qty_in) then {
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player playActionNow "stop";
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};
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cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
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DZE_ActionInProgress = false;
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};
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if (_finished) then {
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// Double check for items
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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_canAfford = false;
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if(_bos == 1) then {
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_distance = dayz_sellDistance_vehicle;
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if (_part_in isKindOf "Air") then {
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_distance = dayz_sellDistance_air;
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};
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if (_part_in isKindOf "Ship") then {
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_distance = dayz_sellDistance_boat;
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};
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_count = {(typeOf _x) == _part_in} count (nearestObjects [(getPosATL player), [_part_in], _distance]);
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if (_count >= _qty_in) then {
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_canAfford = true;
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};
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diag_log format["DEBUG vehicle sell count: %1", _count];
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
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_qty = count _obj;
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//buy
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_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
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_total_currency = call epoch_totalCurrency;
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_return_change = _total_currency - _trade_total;
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if (_return_change >= 0) then {
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_canAfford = true;
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};
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};
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if (_qty >= _qty_in) then {
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if (_canAfford) then {
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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if (isNil "_obj") then { _obj = "Unknown Vehicle" };
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// if (isNil "_obj") then { _obj = "Unknown Vehicle" };
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if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
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if(_bos == 1) then {
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// Selling
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@@ -95,16 +110,18 @@ if (_qty >= _qty_in) then {
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
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if(_buy_o_sell == "buy") then {
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waitUntil {!isNil "dayzTradeResult"};
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//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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if(_buy_o_sell == "buy") then {
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_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
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if (_done) then {
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_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
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if(_removed == _qty_in) then {
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// spawn vehicle
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_dir = round(random 360);
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_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
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@@ -123,14 +140,32 @@ if (_qty >= _qty_in) then {
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PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer];
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publicVariableServer "PVDZE_veh_Publish2";
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player reveal _veh;
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cutText [format[(localize "str_epoch_player_180"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
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cutText [format[(localize "STR_EPOCH_PLAYER_180"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
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};
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} else {
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cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
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};
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} else {
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_obj = _obj select 0;
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//sell
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_distance = dayz_sellDistance_vehicle;
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if (_part_in isKindOf "Air") then {
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_distance = dayz_sellDistance_air;
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};
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if (_part_in isKindOf "Ship") then {
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_distance = dayz_sellDistance_boat;
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};
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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diag_log format["DEBUG vehicle sell objects: %1", _objects];
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_qty = ({(typeOf _x) == _part_in} count _objects);
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if (_qty >= _qty_in) then {
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_obj = (_objects select 0);
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//check to make sure vehicle has no more than 75% average tire damage
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_hitpoints = _obj call vehicle_getHitpoints;
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@@ -157,26 +192,31 @@ if (_qty >= _qty_in) then {
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_okToSell = false;
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};
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};
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if(local _obj) then {
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if(_okToSell) then {
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if(!isNull _obj and alive _obj) then {
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_notSetup = (_objectID == "0" && _objectUID == "0");
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if(local _obj and !isNull _obj and alive _obj and !_notSetup) then {
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if(_okToSell) then {
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//if(_objectID != "0" && _objectUID != "0") then {
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PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZE_obj_Delete";
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deleteVehicle _obj;
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// payout
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_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
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cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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};
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} else {
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cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
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};
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@@ -184,17 +224,8 @@ if (_qty >= _qty_in) then {
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cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
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};
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};
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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s_player_parts_crtl = -1;
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} else {
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cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
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};
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dayzTradeResult = nil;
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};
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};
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} else {
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_needed = _qty_in - _qty;
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if(_buy_o_sell == "buy") then {
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@@ -203,5 +234,5 @@ if (_qty >= _qty_in) then {
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cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
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};
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};
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};
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DZE_ActionInProgress = false;
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@@ -1,4 +1,4 @@
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private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
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private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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@@ -21,17 +21,10 @@ _textPartOut = (_this select 3) select 6;
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_traderID = (_this select 3) select 7;
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_bos = 0;
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_boat];
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_qty = count _obj;
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if(_buy_o_sell == "sell") then {
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_bos = 1;
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};
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if (_qty >= _qty_in) then {
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cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
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[1,1] call dayz_HungerThirst;
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@@ -68,22 +61,43 @@ if (_qty >= _qty_in) then {
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player playActionNow "stop";
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};
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cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
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DZE_ActionInProgress = false;
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};
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if (_finished) then {
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// Double check for items
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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_canAfford = false;
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if(_bos == 1) then {
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_distance = dayz_sellDistance_vehicle;
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if (_part_in isKindOf "Air") then {
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_distance = dayz_sellDistance_air;
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};
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if (_part_in isKindOf "Ship") then {
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_distance = dayz_sellDistance_boat;
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};
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_count = {(typeOf _x) == _part_in} count (nearestObjects [(getPosATL player), [_part_in], _distance]);
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if (_count >= _qty_in) then {
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_canAfford = true;
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};
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diag_log format["DEBUG vehicle sell count: %1", _count];
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_boat];
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_qty = count _obj;
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//buy
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_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
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_total_currency = call epoch_totalCurrency;
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_return_change = _total_currency - _trade_total;
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if (_return_change >= 0) then {
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_canAfford = true;
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};
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};
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if (_qty >= _qty_in) then {
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if (_canAfford) then {
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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if (isNil "_obj") then { _obj = "Unknown Vehicle" };
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// if (isNil "_obj") then { _obj = "Unknown Vehicle" };
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if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
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if(_bos == 1) then {
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// Selling
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@@ -96,14 +110,14 @@ if (_qty >= _qty_in) then {
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
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if(_buy_o_sell == "buy") then {
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waitUntil {!isNil "dayzTradeResult"};
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//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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if(_buy_o_sell == "buy") then {
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// First select key color
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_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
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@@ -117,11 +131,15 @@ if (_qty >= _qty_in) then {
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_config = _keySelected;
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_isOk = [player,_config] call BIS_fnc_invAdd;
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waitUntil {!isNil "_isOk"};
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if (_isOk and _isKeyOK) then {
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_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
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if(_removed == _qty_in) then {
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_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
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if (_done) then {
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// spawn vehicle
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_dir = round(random 360);
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_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
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@@ -140,54 +158,59 @@ if (_qty >= _qty_in) then {
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PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
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publicVariableServer "PVDZE_veh_Publish2";
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player reveal _veh;
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cutText [format[(localize "STR_EPOCH_ACTIONS_11"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
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} else {
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player removeMagazine _keySelected;
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};
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} else {
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cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
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};
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} else {
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cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
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};
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} else {
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_obj = _obj select 0;
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_okToSell = true;
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if(!local _obj) then {
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_okToSell = false;
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//sell
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_distance = dayz_sellDistance_vehicle;
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if (_part_in isKindOf "Air") then {
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_distance = dayz_sellDistance_air;
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};
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if (_part_in isKindOf "Ship") then {
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_distance = dayz_sellDistance_boat;
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};
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if(_okToSell and !isNull _obj and alive _obj) then {
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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diag_log format["DEBUG vehicle sell objects: %1", _objects];
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_qty = ({(typeOf _x) == _part_in} count _objects);
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if (_qty >= _qty_in) then {
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_obj = (_objects select 0);
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_notSetup = (_objectID == "0" && _objectUID == "0");
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if(local _obj and !isNull _obj and alive _obj and !_notSetup) then {
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PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZE_obj_Delete";
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deleteVehicle _obj;
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// payout
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_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
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cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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} else {
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cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
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};
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};
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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s_player_parts_crtl = -1;
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} else {
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cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
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};
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dayzTradeResult = nil;
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};
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};
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} else {
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_needed = _qty_in - _qty;
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if(_buy_o_sell == "buy") then {
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@@ -196,5 +219,5 @@ if (_qty >= _qty_in) then {
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cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
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};
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};
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};
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DZE_ActionInProgress = false;
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@@ -1,4 +1,4 @@
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private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
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private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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@@ -21,21 +21,10 @@ _textPartOut = (_this select 3) select 6;
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_traderID = (_this select 3) select 7;
|
||||
_bos = 0;
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
|
||||
if (_part_in isKindOf "Air") then {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air];
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
|
||||
};
|
||||
_qty = count _obj;
|
||||
if(_buy_o_sell == "sell") then {
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
@@ -72,26 +61,43 @@ if (_qty >= _qty_in) then {
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
DZE_ActionInProgress = false;
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
// Double check for items
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
if (_part_in isKindOf "AIR") then {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air];
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
|
||||
_canAfford = false;
|
||||
if(_bos == 1) then {
|
||||
|
||||
_distance = dayz_sellDistance_vehicle;
|
||||
if (_part_in isKindOf "Air") then {
|
||||
_distance = dayz_sellDistance_air;
|
||||
};
|
||||
if (_part_in isKindOf "Ship") then {
|
||||
_distance = dayz_sellDistance_boat;
|
||||
};
|
||||
_count = {(typeOf _x) == _part_in} count (nearestObjects [(getPosATL player), [_part_in], _distance]);
|
||||
if (_count >= _qty_in) then {
|
||||
_canAfford = true;
|
||||
};
|
||||
diag_log format["DEBUG vehicle sell count: %1", _count];
|
||||
|
||||
} else {
|
||||
|
||||
//buy
|
||||
_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
|
||||
_total_currency = call epoch_totalCurrency;
|
||||
_return_change = _total_currency - _trade_total;
|
||||
if (_return_change >= 0) then {
|
||||
_canAfford = true;
|
||||
};
|
||||
_qty = count _obj;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
if (_canAfford) then {
|
||||
|
||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
if (isNil "_obj") then { _obj = "Unknown Vehicle" };
|
||||
// if (isNil "_obj") then { _obj = "Unknown Vehicle" };
|
||||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
||||
if(_bos == 1) then {
|
||||
// Selling
|
||||
@@ -104,14 +110,14 @@ if (_qty >= _qty_in) then {
|
||||
|
||||
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
|
||||
// First select key color
|
||||
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
|
||||
|
||||
@@ -125,11 +131,15 @@ if (_qty >= _qty_in) then {
|
||||
|
||||
_config = _keySelected;
|
||||
_isOk = [player,_config] call BIS_fnc_invAdd;
|
||||
|
||||
waitUntil {!isNil "_isOk"};
|
||||
|
||||
if (_isOk and _isKeyOK) then {
|
||||
|
||||
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
||||
if(_removed == _qty_in) then {
|
||||
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
|
||||
if (_done) then {
|
||||
|
||||
// spawn vehicle
|
||||
_dir = round(random 360);
|
||||
|
||||
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
||||
@@ -149,15 +159,34 @@ if (_qty >= _qty_in) then {
|
||||
publicVariableServer "PVDZE_veh_Publish2";
|
||||
|
||||
cutText [format[(localize "STR_EPOCH_ACTIONS_11"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
||||
} else {
|
||||
player removeMagazine _keySelected;
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
|
||||
_obj = _obj select 0;
|
||||
//sell
|
||||
_distance = dayz_sellDistance_vehicle;
|
||||
if (_part_in isKindOf "Air") then {
|
||||
_distance = dayz_sellDistance_air;
|
||||
};
|
||||
if (_part_in isKindOf "Ship") then {
|
||||
_distance = dayz_sellDistance_boat;
|
||||
};
|
||||
|
||||
_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
|
||||
|
||||
diag_log format["DEBUG vehicle sell objects: %1", _objects];
|
||||
|
||||
_qty = ({(typeOf _x) == _part_in} count _objects);
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
_obj = (_objects select 0);
|
||||
|
||||
//check to make sure vehicle has no more than 75% average tire damage
|
||||
_hitpoints = _obj call vehicle_getHitpoints;
|
||||
@@ -185,43 +214,39 @@ if (_qty >= _qty_in) then {
|
||||
};
|
||||
};
|
||||
|
||||
if(local _obj and !isNull _obj and alive _obj) then {
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
_notSetup = (_objectID == "0" && _objectUID == "0");
|
||||
|
||||
if(local _obj and !isNull _obj and alive _obj and !_notSetup) then {
|
||||
|
||||
if(_okToSell) then {
|
||||
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
//if(_objectID != "0" && _objectUID != "0") then {
|
||||
|
||||
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
||||
publicVariableServer "PVDZE_obj_Delete";
|
||||
|
||||
deleteVehicle _obj;
|
||||
|
||||
// payout
|
||||
_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
|
||||
|
||||
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
if(_buy_o_sell == "buy") then {
|
||||
@@ -230,5 +255,5 @@ if (_qty >= _qty_in) then {
|
||||
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
};
|
||||
DZE_ActionInProgress = false;
|
||||
@@ -6,6 +6,8 @@ DZE_ActionInProgress = true;
|
||||
|
||||
_activatingPlayer = player;
|
||||
|
||||
diag_log format["DEBUG BACKPACK: %1", _this];
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
_qty_out = (_this select 3) select 2;
|
||||
@@ -14,27 +16,17 @@ _buy_o_sell = (_this select 3) select 4;
|
||||
_textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
|
||||
_bos = 0;
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
if(_buy_o_sell == "sell") then {
|
||||
_bos = 1;
|
||||
_qty = 0;
|
||||
_bag = unitBackpack player;
|
||||
_class = typeOf _bag;
|
||||
if(_class == _part_in) then {
|
||||
_qty = 1;
|
||||
};
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
[1,1] call dayz_HungerThirst;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
@@ -65,24 +57,41 @@ if (_qty >= _qty_in) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
DZE_ActionInProgress = false;
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
// Double check we still have parts
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_canAfford = false;
|
||||
if(_bos == 1) then {
|
||||
|
||||
//sell
|
||||
_qty = 0;
|
||||
_bag = unitBackpack player;
|
||||
_class = typeOf _bag;
|
||||
if(_class == _part_in) then {
|
||||
_qty = 1;
|
||||
};
|
||||
if (_qty >= _qty_in) then {
|
||||
if((typeOf (unitBackpack player)) == _part_in) then {
|
||||
removeBackpack player;
|
||||
_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
|
||||
};
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
} else {
|
||||
|
||||
//buy
|
||||
_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
|
||||
_total_currency = call epoch_totalCurrency;
|
||||
_return_change = _total_currency - _trade_total;
|
||||
if (_return_change >= 0) then {
|
||||
_canAfford = true;
|
||||
};
|
||||
};
|
||||
|
||||
if (_canAfford) then {
|
||||
|
||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
if (isNil "_bag") then { _bag = "Unknown Backpack" };
|
||||
@@ -96,7 +105,7 @@ if (_qty >= _qty_in) then {
|
||||
};
|
||||
publicVariableServer "PVDZE_obj_Trade";
|
||||
|
||||
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
||||
if(_bos == 0) then {
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
@@ -104,38 +113,25 @@ if (_qty >= _qty_in) then {
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
|
||||
_num_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
||||
if(_num_removed == _qty_in) then {
|
||||
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
|
||||
if (_done) then {
|
||||
removeBackpack player;
|
||||
player addBackpack _part_out;
|
||||
};
|
||||
} else {
|
||||
// Sell
|
||||
if((typeOf (unitBackpack player)) == _part_in) then {
|
||||
removeBackpack player;
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
};
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
@@ -15,8 +15,6 @@ _textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
|
||||
_removed = 0;
|
||||
|
||||
_bos = 0;
|
||||
if(_buy_o_sell == "sell") then {
|
||||
_bos = 1;
|
||||
@@ -29,6 +27,7 @@ r_autoTrade = true;
|
||||
while {r_autoTrade} do {
|
||||
|
||||
_removed = 0;
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
player playActionNow "Medic";
|
||||
@@ -113,20 +112,17 @@ while {r_autoTrade} do {
|
||||
publicVariableServer "PVDZE_obj_Trade";
|
||||
|
||||
if(_bos == 0) then {
|
||||
|
||||
// only wait for result when buying
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
|
||||
if (_done) then {
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
@@ -6,6 +6,8 @@ DZE_ActionInProgress = true;
|
||||
|
||||
_activatingPlayer = player;
|
||||
|
||||
diag_log format["DEBUG WEAPONS: %1", _this];
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
_qty_out = (_this select 3) select 2;
|
||||
@@ -14,28 +16,64 @@ _buy_o_sell = (_this select 3) select 4;
|
||||
_textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
|
||||
_bos = 0;
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
|
||||
} else {
|
||||
_qty = {_x == _part_in} count weapons player;
|
||||
_abort = false;
|
||||
_msg = "";
|
||||
if(_buy_o_sell == "sell") then {
|
||||
_bos = 1;
|
||||
|
||||
_msg = "Need the weapon in your hands before you can sell it.";
|
||||
_config = (configFile >> "CfgWeapons" >> _part_in);
|
||||
_configName = configName(_config);
|
||||
|
||||
_abort = (!(_configName in (weapons player)));
|
||||
|
||||
if(_isToolBelt or _isBinocs) then {
|
||||
_msg = "Need the item on your toolbelt before you can sell it.";
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
} else {
|
||||
|
||||
// buying item type must NOT exist if rifle or pistol
|
||||
_msg = "Drop or sell your current weapon before you can buy a new one.";
|
||||
_config = (configFile >> "CfgWeapons" >> _part_out);
|
||||
_configName = configName(_config);
|
||||
_wepType = getNumber(_config >> "Type");
|
||||
|
||||
_isPistol = (_wepType == 2);
|
||||
_isRifle = (_wepType == 1);
|
||||
_isToolBelt = (_wepType == 131072);
|
||||
_isBinocs = (_wepType == 4096);
|
||||
|
||||
if (_isRifle) then {
|
||||
_abort = ((primaryWeapon player) != "");
|
||||
};
|
||||
if (_isPistol) then {
|
||||
_secondaryWeapon = "";
|
||||
{
|
||||
if ((getNumber (configFile >> "CfgWeapons" >> _x >> "Type")) == 2) exitWith {
|
||||
_secondaryWeapon = _x;
|
||||
};
|
||||
} forEach (weapons player);
|
||||
_abort = (_secondaryWeapon != "");
|
||||
};
|
||||
if(_isToolBelt or _isBinocs) then {
|
||||
_abort = (_configName in (weapons player));
|
||||
_msg = "Drop or sell your current toolbelt item before you can buy a new one.";
|
||||
};
|
||||
};
|
||||
|
||||
if (_abort) exitWith {
|
||||
cutText [_msg, "PLAIN DOWN"];
|
||||
DZE_ActionInProgress = false;
|
||||
};
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
//_dis=20;
|
||||
//_sfx = "repair";
|
||||
//[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
//[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
[1,1] call dayz_HungerThirst;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
@@ -66,19 +104,37 @@ if (_qty >= _qty_in) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
DZE_ActionInProgress = false;
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
// double check for all parts
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_canAfford = false;
|
||||
if(_bos == 1) then {
|
||||
|
||||
//sell
|
||||
_qty = {_x == _part_in} count weapons player;
|
||||
if (_qty >= _qty_in) then {
|
||||
_part_inClass = configFile >> "CfgWeapons" >> _part_in;
|
||||
_removed = ([player,_part_inClass,_qty_in] call BIS_fnc_invRemove);
|
||||
if (_removed == _qty_in) then {
|
||||
_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
|
||||
};
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
} else {
|
||||
|
||||
//buy
|
||||
_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
|
||||
_total_currency = call epoch_totalCurrency;
|
||||
_return_change = _total_currency - _trade_total;
|
||||
if (_return_change >= 0) then {
|
||||
_canAfford = true;
|
||||
};
|
||||
};
|
||||
|
||||
if (_canAfford) then {
|
||||
|
||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
if (isNil "_part_out") then { _part_out = "Unknown Weapon/Magazine" };
|
||||
@@ -92,40 +148,38 @@ if (_qty >= _qty_in) then {
|
||||
};
|
||||
publicVariableServer "PVDZE_obj_Trade";
|
||||
|
||||
if(_bos == 0) then {
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
||||
|
||||
if(_removed == _qty_in) then {
|
||||
for "_x" from 1 to _qty_out do {
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
|
||||
if (_done) then {
|
||||
player addWeapon _part_out;
|
||||
} else {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
} else {
|
||||
// selling
|
||||
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
dayzTradeResult = nil;
|
||||
} else {
|
||||
if(_bos == 0) then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_qty = {_x == _part_in} count weapons player;
|
||||
};
|
||||
_needed = _qty_in - _qty;
|
||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
|
||||
@@ -123,7 +123,7 @@ TraderDialogLoadItemList = {
|
||||
if (_name isKindOf "Ship") then {
|
||||
_distance = dayz_sellDistance_boat;
|
||||
};
|
||||
_count = {(typeOf _x) == _name} count (nearestObjects [player, [_name], _distance]);
|
||||
_count = {(typeOf _x) == _name} count (nearestObjects [(getPosATL player), [_name], _distance]);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user