mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
finalized trader changes
This commit is contained in:
@@ -1,4 +1,4 @@
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private ["_veh","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
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private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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DZE_ActionInProgress = true;
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@@ -21,79 +21,96 @@ _textPartOut = (_this select 3) select 6;
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_traderID = (_this select 3) select 7;
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_traderID = (_this select 3) select 7;
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_bos = 0;
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_bos = 0;
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if(_buy_o_sell == "buy") then {
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if(_buy_o_sell == "sell") then {
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_qty = {_x == _part_in} count magazines player;
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
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_qty = count _obj;
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_bos = 1;
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_bos = 1;
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};
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};
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if (_qty >= _qty_in) then {
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cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
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cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
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[1,1] call dayz_HungerThirst;
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[1,1] call dayz_HungerThirst;
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// force animation
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// force animation
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player playActionNow "Medic";
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player playActionNow "Medic";
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r_interrupt = false;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_animState = animationState player;
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r_doLoop = true;
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_isMedic = ["medic",_animState] call fnc_inString;
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_started = false;
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if (_isMedic) then {
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_finished = false;
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_started = true;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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};
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r_doLoop = false;
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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r_doLoop = false;
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if (!_finished) exitWith {
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if (!_finished) exitWith {
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r_interrupt = false;
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r_interrupt = false;
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if (vehicle player == player) then {
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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player playActionNow "stop";
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};
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cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
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DZE_ActionInProgress = false;
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};
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if (_finished) then {
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_canAfford = false;
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if(_bos == 1) then {
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_distance = dayz_sellDistance_vehicle;
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if (_part_in isKindOf "Air") then {
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_distance = dayz_sellDistance_air;
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};
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if (_part_in isKindOf "Ship") then {
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_distance = dayz_sellDistance_boat;
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};
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_count = {(typeOf _x) == _part_in} count (nearestObjects [(getPosATL player), [_part_in], _distance]);
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if (_count >= _qty_in) then {
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_canAfford = true;
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};
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diag_log format["DEBUG vehicle sell count: %1", _count];
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} else {
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//buy
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_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
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_total_currency = call epoch_totalCurrency;
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_return_change = _total_currency - _trade_total;
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if (_return_change >= 0) then {
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_canAfford = true;
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};
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};
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cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
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};
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};
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if (_finished) then {
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// Double check for items
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if (_canAfford) then {
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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// if (isNil "_obj") then { _obj = "Unknown Vehicle" };
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if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
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if(_bos == 1) then {
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// Selling
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
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} else {
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
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// Buying
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_qty = count _obj;
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
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};
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};
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publicVariableServer "PVDZE_obj_Trade";
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if (_qty >= _qty_in) then {
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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if (isNil "_obj") then { _obj = "Unknown Vehicle" };
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if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
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if(_bos == 1) then {
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// Selling
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
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} else {
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// Buying
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
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};
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publicVariableServer "PVDZE_obj_Trade";
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
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if(_buy_o_sell == "buy") then {
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waitUntil {!isNil "dayzTradeResult"};
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waitUntil {!isNil "dayzTradeResult"};
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@@ -101,107 +118,121 @@ if (_qty >= _qty_in) then {
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if(dayzTradeResult == "PASS") then {
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if(dayzTradeResult == "PASS") then {
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if(_buy_o_sell == "buy") then {
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_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
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if (_done) then {
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_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
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// spawn vehicle
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if(_removed == _qty_in) then {
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_dir = round(random 360);
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_dir = round(random 360);
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_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
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_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
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if(count _helipad > 0) then {
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if(count _helipad > 0) then {
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_location = (getPosATL (_helipad select 0));
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_location = (getPosATL (_helipad select 0));
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} else {
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_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
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};
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//place vehicle spawn marker (local)
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_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
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_location = (getPosATL _veh);
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//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
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PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer];
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publicVariableServer "PVDZE_veh_Publish2";
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player reveal _veh;
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cutText [format[(localize "str_epoch_player_180"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
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};
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} else {
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_obj = _obj select 0;
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//check to make sure vehicle has no more than 75% average tire damage
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_hitpoints = _obj call vehicle_getHitpoints;
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_okToSell = true;
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// count parts
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_tires = 0;
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// total damage
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_tireDmg = 0;
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_damage = 0;
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{
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if(["Wheel",_x,false] call fnc_inString) then {
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_damage = [_obj,_x] call object_getHit;
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_tireDmg = _tireDmg + _damage;
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_tires = _tires + 1;
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};
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} forEach _hitpoints;
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// find average tire damage
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if(_tireDmg > 0 and _tires > 0) then {
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if((_tireDmg / _tires) > 0.75) then {
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_okToSell = false;
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};
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};
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if(local _obj) then {
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if(_okToSell) then {
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if(!isNull _obj and alive _obj) then {
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZE_obj_Delete";
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deleteVehicle _obj;
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cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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};
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} else {
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cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
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};
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} else {
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} else {
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cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
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_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
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};
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};
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//place vehicle spawn marker (local)
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_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
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_location = (getPosATL _veh);
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//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
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PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer];
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publicVariableServer "PVDZE_veh_Publish2";
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cutText [format[(localize "STR_EPOCH_PLAYER_180"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
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};
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};
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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s_player_parts_crtl = -1;
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} else {
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} else {
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cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
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cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
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};
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};
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dayzTradeResult = nil;
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} else {
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//sell
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_distance = dayz_sellDistance_vehicle;
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if (_part_in isKindOf "Air") then {
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_distance = dayz_sellDistance_air;
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};
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if (_part_in isKindOf "Ship") then {
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_distance = dayz_sellDistance_boat;
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};
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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diag_log format["DEBUG vehicle sell objects: %1", _objects];
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_qty = ({(typeOf _x) == _part_in} count _objects);
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if (_qty >= _qty_in) then {
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_obj = (_objects select 0);
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//check to make sure vehicle has no more than 75% average tire damage
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_hitpoints = _obj call vehicle_getHitpoints;
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_okToSell = true;
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// count parts
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_tires = 0;
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// total damage
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_tireDmg = 0;
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_damage = 0;
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{
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if(["Wheel",_x,false] call fnc_inString) then {
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_damage = [_obj,_x] call object_getHit;
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_tireDmg = _tireDmg + _damage;
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_tires = _tires + 1;
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};
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} forEach _hitpoints;
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// find average tire damage
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if(_tireDmg > 0 and _tires > 0) then {
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if((_tireDmg / _tires) > 0.75) then {
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_okToSell = false;
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};
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};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_notSetup = (_objectID == "0" && _objectUID == "0");
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if(local _obj and !isNull _obj and alive _obj and !_notSetup) then {
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if(_okToSell) then {
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//if(_objectID != "0" && _objectUID != "0") then {
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PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZE_obj_Delete";
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deleteVehicle _obj;
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// payout
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_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
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cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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} else {
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cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
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};
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} else {
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cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
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};
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};
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};
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};
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};
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dayzTradeResult = nil;
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} else {
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_needed = _qty_in - _qty;
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if(_buy_o_sell == "buy") then {
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cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
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} else {
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} else {
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cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
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_needed = _qty_in - _qty;
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};
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if(_buy_o_sell == "buy") then {
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cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
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||||||
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} else {
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cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
|
||||||
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};
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||||||
|
};
|
||||||
};
|
};
|
||||||
|
DZE_ActionInProgress = false;
|
||||||
DZE_ActionInProgress = false;
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
|
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
|
||||||
|
|
||||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||||
DZE_ActionInProgress = true;
|
DZE_ActionInProgress = true;
|
||||||
@@ -21,80 +21,96 @@ _textPartOut = (_this select 3) select 6;
|
|||||||
_traderID = (_this select 3) select 7;
|
_traderID = (_this select 3) select 7;
|
||||||
_bos = 0;
|
_bos = 0;
|
||||||
|
|
||||||
if(_buy_o_sell == "buy") then {
|
if(_buy_o_sell == "sell") then {
|
||||||
_qty = {_x == _part_in} count magazines player;
|
|
||||||
} else {
|
|
||||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_boat];
|
|
||||||
_qty = count _obj;
|
|
||||||
_bos = 1;
|
_bos = 1;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||||
if (_qty >= _qty_in) then {
|
|
||||||
|
|
||||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
|
||||||
|
|
||||||
[1,1] call dayz_HungerThirst;
|
[1,1] call dayz_HungerThirst;
|
||||||
// force animation
|
// force animation
|
||||||
player playActionNow "Medic";
|
player playActionNow "Medic";
|
||||||
|
|
||||||
r_interrupt = false;
|
r_interrupt = false;
|
||||||
|
_animState = animationState player;
|
||||||
|
r_doLoop = true;
|
||||||
|
_started = false;
|
||||||
|
_finished = false;
|
||||||
|
|
||||||
|
while {r_doLoop} do {
|
||||||
_animState = animationState player;
|
_animState = animationState player;
|
||||||
r_doLoop = true;
|
_isMedic = ["medic",_animState] call fnc_inString;
|
||||||
_started = false;
|
if (_isMedic) then {
|
||||||
_finished = false;
|
_started = true;
|
||||||
|
|
||||||
while {r_doLoop} do {
|
|
||||||
_animState = animationState player;
|
|
||||||
_isMedic = ["medic",_animState] call fnc_inString;
|
|
||||||
if (_isMedic) then {
|
|
||||||
_started = true;
|
|
||||||
};
|
|
||||||
if (_started and !_isMedic) then {
|
|
||||||
r_doLoop = false;
|
|
||||||
_finished = true;
|
|
||||||
};
|
|
||||||
if (r_interrupt) then {
|
|
||||||
r_doLoop = false;
|
|
||||||
};
|
|
||||||
sleep 0.1;
|
|
||||||
};
|
};
|
||||||
r_doLoop = false;
|
if (_started and !_isMedic) then {
|
||||||
|
r_doLoop = false;
|
||||||
|
_finished = true;
|
||||||
|
};
|
||||||
|
if (r_interrupt) then {
|
||||||
|
r_doLoop = false;
|
||||||
|
};
|
||||||
|
sleep 0.1;
|
||||||
|
};
|
||||||
|
r_doLoop = false;
|
||||||
|
|
||||||
if (!_finished) exitWith {
|
if (!_finished) exitWith {
|
||||||
r_interrupt = false;
|
r_interrupt = false;
|
||||||
if (vehicle player == player) then {
|
if (vehicle player == player) then {
|
||||||
[objNull, player, rSwitchMove,""] call RE;
|
[objNull, player, rSwitchMove,""] call RE;
|
||||||
player playActionNow "stop";
|
player playActionNow "stop";
|
||||||
|
};
|
||||||
|
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||||
|
DZE_ActionInProgress = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_finished) then {
|
||||||
|
|
||||||
|
_canAfford = false;
|
||||||
|
if(_bos == 1) then {
|
||||||
|
|
||||||
|
_distance = dayz_sellDistance_vehicle;
|
||||||
|
if (_part_in isKindOf "Air") then {
|
||||||
|
_distance = dayz_sellDistance_air;
|
||||||
|
};
|
||||||
|
if (_part_in isKindOf "Ship") then {
|
||||||
|
_distance = dayz_sellDistance_boat;
|
||||||
|
};
|
||||||
|
_count = {(typeOf _x) == _part_in} count (nearestObjects [(getPosATL player), [_part_in], _distance]);
|
||||||
|
if (_count >= _qty_in) then {
|
||||||
|
_canAfford = true;
|
||||||
|
};
|
||||||
|
diag_log format["DEBUG vehicle sell count: %1", _count];
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
//buy
|
||||||
|
_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
|
||||||
|
_total_currency = call epoch_totalCurrency;
|
||||||
|
_return_change = _total_currency - _trade_total;
|
||||||
|
if (_return_change >= 0) then {
|
||||||
|
_canAfford = true;
|
||||||
};
|
};
|
||||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
if (_finished) then {
|
|
||||||
|
|
||||||
// Double check for items
|
if (_canAfford) then {
|
||||||
if(_buy_o_sell == "buy") then {
|
|
||||||
_qty = {_x == _part_in} count magazines player;
|
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||||
|
// if (isNil "_obj") then { _obj = "Unknown Vehicle" };
|
||||||
|
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
||||||
|
if(_bos == 1) then {
|
||||||
|
// Selling
|
||||||
|
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
|
||||||
} else {
|
} else {
|
||||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_boat];
|
// Buying
|
||||||
_qty = count _obj;
|
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
|
||||||
};
|
};
|
||||||
|
publicVariableServer "PVDZE_obj_Trade";
|
||||||
if (_qty >= _qty_in) then {
|
|
||||||
|
|
||||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
|
||||||
if (isNil "_obj") then { _obj = "Unknown Vehicle" };
|
|
||||||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
|
||||||
if(_bos == 1) then {
|
|
||||||
// Selling
|
|
||||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
|
|
||||||
} else {
|
|
||||||
// Buying
|
|
||||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
|
|
||||||
};
|
|
||||||
publicVariableServer "PVDZE_obj_Trade";
|
|
||||||
|
|
||||||
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
||||||
|
|
||||||
|
if(_buy_o_sell == "buy") then {
|
||||||
|
|
||||||
waitUntil {!isNil "dayzTradeResult"};
|
waitUntil {!isNil "dayzTradeResult"};
|
||||||
|
|
||||||
@@ -102,99 +118,106 @@ if (_qty >= _qty_in) then {
|
|||||||
|
|
||||||
if(dayzTradeResult == "PASS") then {
|
if(dayzTradeResult == "PASS") then {
|
||||||
|
|
||||||
if(_buy_o_sell == "buy") then {
|
// First select key color
|
||||||
|
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
|
||||||
|
|
||||||
// First select key color
|
// then select number from 1 - 2500
|
||||||
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
|
_keyNumber = (floor(random 2500)) + 1;
|
||||||
|
|
||||||
// then select number from 1 - 2500
|
// Combine to key (eg.ItemKeyYellow2494) classname
|
||||||
_keyNumber = (floor(random 2500)) + 1;
|
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
|
||||||
|
|
||||||
// Combine to key (eg.ItemKeyYellow2494) classname
|
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
|
||||||
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
|
|
||||||
|
|
||||||
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
|
|
||||||
|
|
||||||
_config = _keySelected;
|
_config = _keySelected;
|
||||||
_isOk = [player,_config] call BIS_fnc_invAdd;
|
_isOk = [player,_config] call BIS_fnc_invAdd;
|
||||||
waitUntil {!isNil "_isOk"};
|
|
||||||
if (_isOk and _isKeyOK) then {
|
|
||||||
|
|
||||||
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
waitUntil {!isNil "_isOk"};
|
||||||
if(_removed == _qty_in) then {
|
|
||||||
_dir = round(random 360);
|
|
||||||
|
|
||||||
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
if (_isOk and _isKeyOK) then {
|
||||||
if(count _helipad > 0) then {
|
|
||||||
_location = (getPosATL (_helipad select 0));
|
|
||||||
} else {
|
|
||||||
_location = [(position player),0,20,1,2,2000,0] call BIS_fnc_findSafePos;
|
|
||||||
};
|
|
||||||
|
|
||||||
//place vehicle spawn marker (local)
|
|
||||||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
|
||||||
|
|
||||||
_location = (getPosATL _veh);
|
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
|
||||||
|
if (_done) then {
|
||||||
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
|
|
||||||
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
|
|
||||||
publicVariableServer "PVDZE_veh_Publish2";
|
|
||||||
|
|
||||||
player reveal _veh;
|
// spawn vehicle
|
||||||
|
_dir = round(random 360);
|
||||||
|
|
||||||
cutText [format[(localize "STR_EPOCH_ACTIONS_11"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
||||||
|
if(count _helipad > 0) then {
|
||||||
|
_location = (getPosATL (_helipad select 0));
|
||||||
} else {
|
} else {
|
||||||
player removeMagazine _keySelected;
|
_location = [(position player),0,20,1,2,2000,0] call BIS_fnc_findSafePos;
|
||||||
};
|
};
|
||||||
} else {
|
|
||||||
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
|
//place vehicle spawn marker (local)
|
||||||
|
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
||||||
|
|
||||||
|
_location = (getPosATL _veh);
|
||||||
|
|
||||||
|
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
|
||||||
|
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
|
||||||
|
publicVariableServer "PVDZE_veh_Publish2";
|
||||||
|
|
||||||
|
cutText [format[(localize "STR_EPOCH_ACTIONS_11"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
|
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
|
||||||
_obj = _obj select 0;
|
|
||||||
|
|
||||||
_okToSell = true;
|
|
||||||
if(!local _obj) then {
|
|
||||||
_okToSell = false;
|
|
||||||
};
|
|
||||||
|
|
||||||
if(_okToSell and !isNull _obj and alive _obj) then {
|
|
||||||
|
|
||||||
for "_x" from 1 to _qty_out do {
|
|
||||||
player addMagazine _part_out;
|
|
||||||
};
|
|
||||||
|
|
||||||
_objectID = _obj getVariable ["ObjectID","0"];
|
|
||||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
|
||||||
|
|
||||||
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
|
||||||
publicVariableServer "PVDZE_obj_Delete";
|
|
||||||
|
|
||||||
deleteVehicle _obj;
|
|
||||||
|
|
||||||
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
|
||||||
} else {
|
|
||||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
|
||||||
s_player_parts_crtl = -1;
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
dayzTradeResult = nil;
|
} else {
|
||||||
};
|
|
||||||
};
|
//sell
|
||||||
|
_distance = dayz_sellDistance_vehicle;
|
||||||
|
if (_part_in isKindOf "Air") then {
|
||||||
|
_distance = dayz_sellDistance_air;
|
||||||
|
};
|
||||||
|
if (_part_in isKindOf "Ship") then {
|
||||||
|
_distance = dayz_sellDistance_boat;
|
||||||
|
};
|
||||||
|
|
||||||
|
_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
|
||||||
|
|
||||||
} else {
|
diag_log format["DEBUG vehicle sell objects: %1", _objects];
|
||||||
_needed = _qty_in - _qty;
|
|
||||||
if(_buy_o_sell == "buy") then {
|
_qty = ({(typeOf _x) == _part_in} count _objects);
|
||||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
|
||||||
|
if (_qty >= _qty_in) then {
|
||||||
|
|
||||||
|
_obj = (_objects select 0);
|
||||||
|
|
||||||
|
_objectID = _obj getVariable ["ObjectID","0"];
|
||||||
|
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||||
|
|
||||||
|
_notSetup = (_objectID == "0" && _objectUID == "0");
|
||||||
|
|
||||||
|
if(local _obj and !isNull _obj and alive _obj and !_notSetup) then {
|
||||||
|
|
||||||
|
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
||||||
|
publicVariableServer "PVDZE_obj_Delete";
|
||||||
|
|
||||||
|
deleteVehicle _obj;
|
||||||
|
|
||||||
|
// payout
|
||||||
|
_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
|
||||||
|
|
||||||
|
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||||
|
|
||||||
|
} else {
|
||||||
|
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
dayzTradeResult = nil;
|
||||||
} else {
|
} else {
|
||||||
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
|
_needed = _qty_in - _qty;
|
||||||
|
if(_buy_o_sell == "buy") then {
|
||||||
|
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||||
|
} else {
|
||||||
|
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
|
||||||
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
DZE_ActionInProgress = false;
|
||||||
DZE_ActionInProgress = false;
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
|
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
|
||||||
|
|
||||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||||
DZE_ActionInProgress = true;
|
DZE_ActionInProgress = true;
|
||||||
@@ -21,88 +21,96 @@ _textPartOut = (_this select 3) select 6;
|
|||||||
_traderID = (_this select 3) select 7;
|
_traderID = (_this select 3) select 7;
|
||||||
_bos = 0;
|
_bos = 0;
|
||||||
|
|
||||||
if(_buy_o_sell == "buy") then {
|
if(_buy_o_sell == "sell") then {
|
||||||
_qty = {_x == _part_in} count magazines player;
|
|
||||||
} else {
|
|
||||||
|
|
||||||
if (_part_in isKindOf "Air") then {
|
|
||||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air];
|
|
||||||
} else {
|
|
||||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
|
|
||||||
};
|
|
||||||
_qty = count _obj;
|
|
||||||
_bos = 1;
|
_bos = 1;
|
||||||
};
|
};
|
||||||
|
|
||||||
if (_qty >= _qty_in) then {
|
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||||
|
|
||||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
|
||||||
|
|
||||||
[1,1] call dayz_HungerThirst;
|
[1,1] call dayz_HungerThirst;
|
||||||
// force animation
|
// force animation
|
||||||
player playActionNow "Medic";
|
player playActionNow "Medic";
|
||||||
|
|
||||||
r_interrupt = false;
|
r_interrupt = false;
|
||||||
|
_animState = animationState player;
|
||||||
|
r_doLoop = true;
|
||||||
|
_started = false;
|
||||||
|
_finished = false;
|
||||||
|
|
||||||
|
while {r_doLoop} do {
|
||||||
_animState = animationState player;
|
_animState = animationState player;
|
||||||
r_doLoop = true;
|
_isMedic = ["medic",_animState] call fnc_inString;
|
||||||
_started = false;
|
if (_isMedic) then {
|
||||||
_finished = false;
|
_started = true;
|
||||||
|
|
||||||
while {r_doLoop} do {
|
|
||||||
_animState = animationState player;
|
|
||||||
_isMedic = ["medic",_animState] call fnc_inString;
|
|
||||||
if (_isMedic) then {
|
|
||||||
_started = true;
|
|
||||||
};
|
|
||||||
if (_started and !_isMedic) then {
|
|
||||||
r_doLoop = false;
|
|
||||||
_finished = true;
|
|
||||||
};
|
|
||||||
if (r_interrupt) then {
|
|
||||||
r_doLoop = false;
|
|
||||||
};
|
|
||||||
sleep 0.1;
|
|
||||||
};
|
};
|
||||||
r_doLoop = false;
|
if (_started and !_isMedic) then {
|
||||||
|
r_doLoop = false;
|
||||||
|
_finished = true;
|
||||||
|
};
|
||||||
|
if (r_interrupt) then {
|
||||||
|
r_doLoop = false;
|
||||||
|
};
|
||||||
|
sleep 0.1;
|
||||||
|
};
|
||||||
|
r_doLoop = false;
|
||||||
|
|
||||||
if (!_finished) exitWith {
|
if (!_finished) exitWith {
|
||||||
r_interrupt = false;
|
r_interrupt = false;
|
||||||
if (vehicle player == player) then {
|
if (vehicle player == player) then {
|
||||||
[objNull, player, rSwitchMove,""] call RE;
|
[objNull, player, rSwitchMove,""] call RE;
|
||||||
player playActionNow "stop";
|
player playActionNow "stop";
|
||||||
|
};
|
||||||
|
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||||
|
DZE_ActionInProgress = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_finished) then {
|
||||||
|
|
||||||
|
_canAfford = false;
|
||||||
|
if(_bos == 1) then {
|
||||||
|
|
||||||
|
_distance = dayz_sellDistance_vehicle;
|
||||||
|
if (_part_in isKindOf "Air") then {
|
||||||
|
_distance = dayz_sellDistance_air;
|
||||||
|
};
|
||||||
|
if (_part_in isKindOf "Ship") then {
|
||||||
|
_distance = dayz_sellDistance_boat;
|
||||||
|
};
|
||||||
|
_count = {(typeOf _x) == _part_in} count (nearestObjects [(getPosATL player), [_part_in], _distance]);
|
||||||
|
if (_count >= _qty_in) then {
|
||||||
|
_canAfford = true;
|
||||||
|
};
|
||||||
|
diag_log format["DEBUG vehicle sell count: %1", _count];
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
//buy
|
||||||
|
_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
|
||||||
|
_total_currency = call epoch_totalCurrency;
|
||||||
|
_return_change = _total_currency - _trade_total;
|
||||||
|
if (_return_change >= 0) then {
|
||||||
|
_canAfford = true;
|
||||||
};
|
};
|
||||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
if (_finished) then {
|
|
||||||
|
|
||||||
// Double check for items
|
if (_canAfford) then {
|
||||||
if(_buy_o_sell == "buy") then {
|
|
||||||
_qty = {_x == _part_in} count magazines player;
|
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||||
|
// if (isNil "_obj") then { _obj = "Unknown Vehicle" };
|
||||||
|
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
||||||
|
if(_bos == 1) then {
|
||||||
|
// Selling
|
||||||
|
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
|
||||||
} else {
|
} else {
|
||||||
if (_part_in isKindOf "AIR") then {
|
// Buying
|
||||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air];
|
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
|
||||||
} else {
|
|
||||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
|
|
||||||
};
|
|
||||||
_qty = count _obj;
|
|
||||||
};
|
};
|
||||||
|
publicVariableServer "PVDZE_obj_Trade";
|
||||||
if (_qty >= _qty_in) then {
|
|
||||||
|
|
||||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
|
||||||
if (isNil "_obj") then { _obj = "Unknown Vehicle" };
|
|
||||||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
|
||||||
if(_bos == 1) then {
|
|
||||||
// Selling
|
|
||||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
|
|
||||||
} else {
|
|
||||||
// Buying
|
|
||||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
|
|
||||||
};
|
|
||||||
publicVariableServer "PVDZE_obj_Trade";
|
|
||||||
|
|
||||||
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
||||||
|
|
||||||
|
if(_buy_o_sell == "buy") then {
|
||||||
|
|
||||||
waitUntil {!isNil "dayzTradeResult"};
|
waitUntil {!isNil "dayzTradeResult"};
|
||||||
|
|
||||||
@@ -110,125 +118,142 @@ if (_qty >= _qty_in) then {
|
|||||||
|
|
||||||
if(dayzTradeResult == "PASS") then {
|
if(dayzTradeResult == "PASS") then {
|
||||||
|
|
||||||
if(_buy_o_sell == "buy") then {
|
// First select key color
|
||||||
|
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
|
||||||
|
|
||||||
// First select key color
|
// then select number from 1 - 2500
|
||||||
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
|
_keyNumber = (floor(random 2500)) + 1;
|
||||||
|
|
||||||
// then select number from 1 - 2500
|
// Combine to key (eg.ItemKeyYellow2494) classname
|
||||||
_keyNumber = (floor(random 2500)) + 1;
|
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
|
||||||
|
|
||||||
// Combine to key (eg.ItemKeyYellow2494) classname
|
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
|
||||||
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
|
|
||||||
|
|
||||||
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
|
|
||||||
|
|
||||||
_config = _keySelected;
|
_config = _keySelected;
|
||||||
_isOk = [player,_config] call BIS_fnc_invAdd;
|
_isOk = [player,_config] call BIS_fnc_invAdd;
|
||||||
waitUntil {!isNil "_isOk"};
|
|
||||||
if (_isOk and _isKeyOK) then {
|
|
||||||
|
|
||||||
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
waitUntil {!isNil "_isOk"};
|
||||||
if(_removed == _qty_in) then {
|
|
||||||
_dir = round(random 360);
|
|
||||||
|
|
||||||
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
if (_isOk and _isKeyOK) then {
|
||||||
if(count _helipad > 0) then {
|
|
||||||
_location = (getPosATL (_helipad select 0));
|
|
||||||
} else {
|
|
||||||
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
|
|
||||||
};
|
|
||||||
|
|
||||||
//place vehicle spawn marker (local)
|
|
||||||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
|
||||||
|
|
||||||
_location = (getPosATL _veh);
|
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
|
||||||
|
if (_done) then {
|
||||||
|
|
||||||
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
|
// spawn vehicle
|
||||||
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
|
_dir = round(random 360);
|
||||||
publicVariableServer "PVDZE_veh_Publish2";
|
|
||||||
|
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
||||||
cutText [format[(localize "STR_EPOCH_ACTIONS_11"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
if(count _helipad > 0) then {
|
||||||
|
_location = (getPosATL (_helipad select 0));
|
||||||
} else {
|
} else {
|
||||||
player removeMagazine _keySelected;
|
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
|
||||||
};
|
};
|
||||||
} else {
|
|
||||||
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
|
//place vehicle spawn marker (local)
|
||||||
|
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
||||||
|
|
||||||
|
_location = (getPosATL _veh);
|
||||||
|
|
||||||
|
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
|
||||||
|
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
|
||||||
|
publicVariableServer "PVDZE_veh_Publish2";
|
||||||
|
|
||||||
|
cutText [format[(localize "STR_EPOCH_ACTIONS_11"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
|
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
|
||||||
_obj = _obj select 0;
|
|
||||||
|
|
||||||
//check to make sure vehicle has no more than 75% average tire damage
|
|
||||||
_hitpoints = _obj call vehicle_getHitpoints;
|
|
||||||
_okToSell = true;
|
|
||||||
|
|
||||||
// count parts
|
|
||||||
_tires = 0;
|
|
||||||
|
|
||||||
// total damage
|
|
||||||
_tireDmg = 0;
|
|
||||||
|
|
||||||
_damage = 0;
|
|
||||||
{
|
|
||||||
if(["Wheel",_x,false] call fnc_inString) then {
|
|
||||||
_damage = [_obj,_x] call object_getHit;
|
|
||||||
_tireDmg = _tireDmg + _damage;
|
|
||||||
_tires = _tires + 1;
|
|
||||||
};
|
|
||||||
} forEach _hitpoints;
|
|
||||||
|
|
||||||
// find average tire damage
|
|
||||||
if(_tireDmg > 0 and _tires > 0) then {
|
|
||||||
if((_tireDmg / _tires) > 0.75) then {
|
|
||||||
_okToSell = false;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
if(local _obj and !isNull _obj and alive _obj) then {
|
|
||||||
|
|
||||||
if(_okToSell) then {
|
|
||||||
|
|
||||||
for "_x" from 1 to _qty_out do {
|
|
||||||
player addMagazine _part_out;
|
|
||||||
};
|
|
||||||
|
|
||||||
_objectID = _obj getVariable ["ObjectID","0"];
|
|
||||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
|
||||||
|
|
||||||
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
|
||||||
publicVariableServer "PVDZE_obj_Delete";
|
|
||||||
|
|
||||||
deleteVehicle _obj;
|
|
||||||
|
|
||||||
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
|
||||||
|
|
||||||
} else {
|
|
||||||
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
|
|
||||||
};
|
|
||||||
} else {
|
|
||||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
|
||||||
};
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
|
||||||
s_player_parts_crtl = -1;
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
dayzTradeResult = nil;
|
} else {
|
||||||
|
|
||||||
|
//sell
|
||||||
|
_distance = dayz_sellDistance_vehicle;
|
||||||
|
if (_part_in isKindOf "Air") then {
|
||||||
|
_distance = dayz_sellDistance_air;
|
||||||
|
};
|
||||||
|
if (_part_in isKindOf "Ship") then {
|
||||||
|
_distance = dayz_sellDistance_boat;
|
||||||
|
};
|
||||||
|
|
||||||
|
_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
|
||||||
|
|
||||||
|
diag_log format["DEBUG vehicle sell objects: %1", _objects];
|
||||||
|
|
||||||
|
_qty = ({(typeOf _x) == _part_in} count _objects);
|
||||||
|
|
||||||
|
if (_qty >= _qty_in) then {
|
||||||
|
|
||||||
|
_obj = (_objects select 0);
|
||||||
|
|
||||||
|
//check to make sure vehicle has no more than 75% average tire damage
|
||||||
|
_hitpoints = _obj call vehicle_getHitpoints;
|
||||||
|
_okToSell = true;
|
||||||
|
|
||||||
|
// count parts
|
||||||
|
_tires = 0;
|
||||||
|
|
||||||
|
// total damage
|
||||||
|
_tireDmg = 0;
|
||||||
|
|
||||||
|
_damage = 0;
|
||||||
|
{
|
||||||
|
if(["Wheel",_x,false] call fnc_inString) then {
|
||||||
|
_damage = [_obj,_x] call object_getHit;
|
||||||
|
_tireDmg = _tireDmg + _damage;
|
||||||
|
_tires = _tires + 1;
|
||||||
|
};
|
||||||
|
} forEach _hitpoints;
|
||||||
|
|
||||||
|
// find average tire damage
|
||||||
|
if(_tireDmg > 0 and _tires > 0) then {
|
||||||
|
if((_tireDmg / _tires) > 0.75) then {
|
||||||
|
_okToSell = false;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
_objectID = _obj getVariable ["ObjectID","0"];
|
||||||
|
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||||
|
|
||||||
|
_notSetup = (_objectID == "0" && _objectUID == "0");
|
||||||
|
|
||||||
|
if(local _obj and !isNull _obj and alive _obj and !_notSetup) then {
|
||||||
|
|
||||||
|
if(_okToSell) then {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//if(_objectID != "0" && _objectUID != "0") then {
|
||||||
|
|
||||||
|
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
||||||
|
publicVariableServer "PVDZE_obj_Delete";
|
||||||
|
|
||||||
|
deleteVehicle _obj;
|
||||||
|
|
||||||
|
// payout
|
||||||
|
_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
|
||||||
|
|
||||||
|
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||||
|
|
||||||
|
|
||||||
|
} else {
|
||||||
|
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
|
||||||
|
};
|
||||||
|
} else {
|
||||||
|
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||||
|
};
|
||||||
|
};
|
||||||
};
|
};
|
||||||
};
|
dayzTradeResult = nil;
|
||||||
|
|
||||||
} else {
|
|
||||||
_needed = _qty_in - _qty;
|
|
||||||
if(_buy_o_sell == "buy") then {
|
|
||||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
|
||||||
} else {
|
} else {
|
||||||
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
|
_needed = _qty_in - _qty;
|
||||||
};
|
if(_buy_o_sell == "buy") then {
|
||||||
|
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||||
|
} else {
|
||||||
|
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
|
||||||
|
};
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
DZE_ActionInProgress = false;
|
||||||
DZE_ActionInProgress = false;
|
|
||||||
@@ -6,6 +6,8 @@ DZE_ActionInProgress = true;
|
|||||||
|
|
||||||
_activatingPlayer = player;
|
_activatingPlayer = player;
|
||||||
|
|
||||||
|
diag_log format["DEBUG BACKPACK: %1", _this];
|
||||||
|
|
||||||
_part_out = (_this select 3) select 0;
|
_part_out = (_this select 3) select 0;
|
||||||
_part_in = (_this select 3) select 1;
|
_part_in = (_this select 3) select 1;
|
||||||
_qty_out = (_this select 3) select 2;
|
_qty_out = (_this select 3) select 2;
|
||||||
@@ -14,89 +16,96 @@ _buy_o_sell = (_this select 3) select 4;
|
|||||||
_textPartIn = (_this select 3) select 5;
|
_textPartIn = (_this select 3) select 5;
|
||||||
_textPartOut = (_this select 3) select 6;
|
_textPartOut = (_this select 3) select 6;
|
||||||
_traderID = (_this select 3) select 7;
|
_traderID = (_this select 3) select 7;
|
||||||
_bos = 0;
|
|
||||||
|
|
||||||
if(_buy_o_sell == "buy") then {
|
_bos = 0;
|
||||||
_qty = {_x == _part_in} count magazines player;
|
if(_buy_o_sell == "sell") then {
|
||||||
} else {
|
|
||||||
_bos = 1;
|
_bos = 1;
|
||||||
_qty = 0;
|
|
||||||
_bag = unitBackpack player;
|
|
||||||
_class = typeOf _bag;
|
|
||||||
if(_class == _part_in) then {
|
|
||||||
_qty = 1;
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
if (_qty >= _qty_in) then {
|
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||||
|
|
||||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
|
||||||
|
|
||||||
[1,1] call dayz_HungerThirst;
|
// force animation
|
||||||
// force animation
|
player playActionNow "Medic";
|
||||||
player playActionNow "Medic";
|
[1,1] call dayz_HungerThirst;
|
||||||
|
|
||||||
|
r_interrupt = false;
|
||||||
|
_animState = animationState player;
|
||||||
|
r_doLoop = true;
|
||||||
|
_started = false;
|
||||||
|
_finished = false;
|
||||||
|
|
||||||
r_interrupt = false;
|
while {r_doLoop} do {
|
||||||
_animState = animationState player;
|
_animState = animationState player;
|
||||||
r_doLoop = true;
|
_isMedic = ["medic",_animState] call fnc_inString;
|
||||||
_started = false;
|
if (_isMedic) then {
|
||||||
_finished = false;
|
_started = true;
|
||||||
|
|
||||||
while {r_doLoop} do {
|
|
||||||
_animState = animationState player;
|
|
||||||
_isMedic = ["medic",_animState] call fnc_inString;
|
|
||||||
if (_isMedic) then {
|
|
||||||
_started = true;
|
|
||||||
};
|
|
||||||
if (_started and !_isMedic) then {
|
|
||||||
r_doLoop = false;
|
|
||||||
_finished = true;
|
|
||||||
};
|
|
||||||
if (r_interrupt) then {
|
|
||||||
r_doLoop = false;
|
|
||||||
};
|
|
||||||
sleep 0.1;
|
|
||||||
};
|
};
|
||||||
r_doLoop = false;
|
if (_started and !_isMedic) then {
|
||||||
|
r_doLoop = false;
|
||||||
if (!_finished) exitWith {
|
_finished = true;
|
||||||
r_interrupt = false;
|
|
||||||
if (vehicle player == player) then {
|
|
||||||
[objNull, player, rSwitchMove,""] call RE;
|
|
||||||
player playActionNow "stop";
|
|
||||||
};
|
|
||||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
|
||||||
};
|
};
|
||||||
|
if (r_interrupt) then {
|
||||||
|
r_doLoop = false;
|
||||||
|
};
|
||||||
|
sleep 0.1;
|
||||||
|
};
|
||||||
|
r_doLoop = false;
|
||||||
|
|
||||||
if (_finished) then {
|
if (!_finished) exitWith {
|
||||||
|
r_interrupt = false;
|
||||||
|
if (vehicle player == player) then {
|
||||||
|
[objNull, player, rSwitchMove,""] call RE;
|
||||||
|
player playActionNow "stop";
|
||||||
|
};
|
||||||
|
DZE_ActionInProgress = false;
|
||||||
|
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||||
|
};
|
||||||
|
|
||||||
// Double check we still have parts
|
if (_finished) then {
|
||||||
if(_buy_o_sell == "buy") then {
|
|
||||||
_qty = {_x == _part_in} count magazines player;
|
_canAfford = false;
|
||||||
} else {
|
if(_bos == 1) then {
|
||||||
_qty = 0;
|
|
||||||
_bag = unitBackpack player;
|
//sell
|
||||||
_class = typeOf _bag;
|
_qty = 0;
|
||||||
if(_class == _part_in) then {
|
_bag = unitBackpack player;
|
||||||
_qty = 1;
|
_class = typeOf _bag;
|
||||||
};
|
if(_class == _part_in) then {
|
||||||
|
_qty = 1;
|
||||||
};
|
};
|
||||||
|
|
||||||
if (_qty >= _qty_in) then {
|
if (_qty >= _qty_in) then {
|
||||||
|
if((typeOf (unitBackpack player)) == _part_in) then {
|
||||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
removeBackpack player;
|
||||||
if (isNil "_bag") then { _bag = "Unknown Backpack" };
|
_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
|
||||||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
|
||||||
if(_bos == 1) then {
|
|
||||||
// Selling
|
|
||||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
|
|
||||||
} else {
|
|
||||||
// Buying
|
|
||||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
|
|
||||||
};
|
};
|
||||||
publicVariableServer "PVDZE_obj_Trade";
|
};
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
//buy
|
||||||
|
_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
|
||||||
|
_total_currency = call epoch_totalCurrency;
|
||||||
|
_return_change = _total_currency - _trade_total;
|
||||||
|
if (_return_change >= 0) then {
|
||||||
|
_canAfford = true;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_canAfford) then {
|
||||||
|
|
||||||
|
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||||
|
if (isNil "_bag") then { _bag = "Unknown Backpack" };
|
||||||
|
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
||||||
|
if(_bos == 1) then {
|
||||||
|
// Selling
|
||||||
|
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
|
||||||
|
} else {
|
||||||
|
// Buying
|
||||||
|
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
|
||||||
|
};
|
||||||
|
publicVariableServer "PVDZE_obj_Trade";
|
||||||
|
|
||||||
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
if(_bos == 0) then {
|
||||||
|
|
||||||
waitUntil {!isNil "dayzTradeResult"};
|
waitUntil {!isNil "dayzTradeResult"};
|
||||||
|
|
||||||
@@ -104,38 +113,25 @@ if (_qty >= _qty_in) then {
|
|||||||
|
|
||||||
if(dayzTradeResult == "PASS") then {
|
if(dayzTradeResult == "PASS") then {
|
||||||
|
|
||||||
if(_buy_o_sell == "buy") then {
|
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
|
||||||
|
if (_done) then {
|
||||||
_num_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
removeBackpack player;
|
||||||
if(_num_removed == _qty_in) then {
|
player addBackpack _part_out;
|
||||||
removeBackpack player;
|
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||||
player addBackpack _part_out;
|
|
||||||
};
|
|
||||||
} else {
|
|
||||||
// Sell
|
|
||||||
if((typeOf (unitBackpack player)) == _part_in) then {
|
|
||||||
removeBackpack player;
|
|
||||||
for "_x" from 1 to _qty_out do {
|
|
||||||
player addMagazine _part_out;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
|
||||||
|
|
||||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
|
||||||
s_player_parts_crtl = -1;
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
dayzTradeResult = nil;
|
|
||||||
|
} else {
|
||||||
|
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
|
dayzTradeResult = nil;
|
||||||
|
} else {
|
||||||
|
_needed = _qty_in - _qty;
|
||||||
|
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
|
|
||||||
} else {
|
|
||||||
_needed = _qty_in - _qty;
|
|
||||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
DZE_ActionInProgress = false;
|
DZE_ActionInProgress = false;
|
||||||
@@ -15,8 +15,6 @@ _textPartIn = (_this select 3) select 5;
|
|||||||
_textPartOut = (_this select 3) select 6;
|
_textPartOut = (_this select 3) select 6;
|
||||||
_traderID = (_this select 3) select 7;
|
_traderID = (_this select 3) select 7;
|
||||||
|
|
||||||
_removed = 0;
|
|
||||||
|
|
||||||
_bos = 0;
|
_bos = 0;
|
||||||
if(_buy_o_sell == "sell") then {
|
if(_buy_o_sell == "sell") then {
|
||||||
_bos = 1;
|
_bos = 1;
|
||||||
@@ -29,6 +27,7 @@ r_autoTrade = true;
|
|||||||
while {r_autoTrade} do {
|
while {r_autoTrade} do {
|
||||||
|
|
||||||
_removed = 0;
|
_removed = 0;
|
||||||
|
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||||
|
|
||||||
[1,1] call dayz_HungerThirst;
|
[1,1] call dayz_HungerThirst;
|
||||||
player playActionNow "Medic";
|
player playActionNow "Medic";
|
||||||
@@ -113,19 +112,16 @@ while {r_autoTrade} do {
|
|||||||
publicVariableServer "PVDZE_obj_Trade";
|
publicVariableServer "PVDZE_obj_Trade";
|
||||||
|
|
||||||
if(_bos == 0) then {
|
if(_bos == 0) then {
|
||||||
|
|
||||||
// only wait for result when buying
|
// only wait for result when buying
|
||||||
waitUntil {!isNil "dayzTradeResult"};
|
waitUntil {!isNil "dayzTradeResult"};
|
||||||
|
|
||||||
if(dayzTradeResult == "PASS") then {
|
if(dayzTradeResult == "PASS") then {
|
||||||
|
|
||||||
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
|
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
|
||||||
if (_done) then {
|
if (_done) then {
|
||||||
for "_x" from 1 to _qty_out do {
|
for "_x" from 1 to _qty_out do {
|
||||||
player addMagazine _part_out;
|
player addMagazine _part_out;
|
||||||
};
|
};
|
||||||
|
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||||
|
|||||||
@@ -6,6 +6,8 @@ DZE_ActionInProgress = true;
|
|||||||
|
|
||||||
_activatingPlayer = player;
|
_activatingPlayer = player;
|
||||||
|
|
||||||
|
diag_log format["DEBUG WEAPONS: %1", _this];
|
||||||
|
|
||||||
_part_out = (_this select 3) select 0;
|
_part_out = (_this select 3) select 0;
|
||||||
_part_in = (_this select 3) select 1;
|
_part_in = (_this select 3) select 1;
|
||||||
_qty_out = (_this select 3) select 2;
|
_qty_out = (_this select 3) select 2;
|
||||||
@@ -14,118 +16,170 @@ _buy_o_sell = (_this select 3) select 4;
|
|||||||
_textPartIn = (_this select 3) select 5;
|
_textPartIn = (_this select 3) select 5;
|
||||||
_textPartOut = (_this select 3) select 6;
|
_textPartOut = (_this select 3) select 6;
|
||||||
_traderID = (_this select 3) select 7;
|
_traderID = (_this select 3) select 7;
|
||||||
_bos = 0;
|
|
||||||
|
|
||||||
if(_buy_o_sell == "buy") then {
|
_bos = 0;
|
||||||
_qty = {_x == _part_in} count magazines player;
|
_abort = false;
|
||||||
|
_msg = "";
|
||||||
|
if(_buy_o_sell == "sell") then {
|
||||||
|
_bos = 1;
|
||||||
|
|
||||||
|
_msg = "Need the weapon in your hands before you can sell it.";
|
||||||
|
_config = (configFile >> "CfgWeapons" >> _part_in);
|
||||||
|
_configName = configName(_config);
|
||||||
|
|
||||||
|
_abort = (!(_configName in (weapons player)));
|
||||||
|
|
||||||
|
if(_isToolBelt or _isBinocs) then {
|
||||||
|
_msg = "Need the item on your toolbelt before you can sell it.";
|
||||||
|
};
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
_qty = {_x == _part_in} count weapons player;
|
|
||||||
_bos = 1;
|
// buying item type must NOT exist if rifle or pistol
|
||||||
|
_msg = "Drop or sell your current weapon before you can buy a new one.";
|
||||||
|
_config = (configFile >> "CfgWeapons" >> _part_out);
|
||||||
|
_configName = configName(_config);
|
||||||
|
_wepType = getNumber(_config >> "Type");
|
||||||
|
|
||||||
|
_isPistol = (_wepType == 2);
|
||||||
|
_isRifle = (_wepType == 1);
|
||||||
|
_isToolBelt = (_wepType == 131072);
|
||||||
|
_isBinocs = (_wepType == 4096);
|
||||||
|
|
||||||
|
if (_isRifle) then {
|
||||||
|
_abort = ((primaryWeapon player) != "");
|
||||||
|
};
|
||||||
|
if (_isPistol) then {
|
||||||
|
_secondaryWeapon = "";
|
||||||
|
{
|
||||||
|
if ((getNumber (configFile >> "CfgWeapons" >> _x >> "Type")) == 2) exitWith {
|
||||||
|
_secondaryWeapon = _x;
|
||||||
|
};
|
||||||
|
} forEach (weapons player);
|
||||||
|
_abort = (_secondaryWeapon != "");
|
||||||
|
};
|
||||||
|
if(_isToolBelt or _isBinocs) then {
|
||||||
|
_abort = (_configName in (weapons player));
|
||||||
|
_msg = "Drop or sell your current toolbelt item before you can buy a new one.";
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
if (_qty >= _qty_in) then {
|
if (_abort) exitWith {
|
||||||
|
cutText [_msg, "PLAIN DOWN"];
|
||||||
|
DZE_ActionInProgress = false;
|
||||||
|
};
|
||||||
|
|
||||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||||
|
|
||||||
[1,1] call dayz_HungerThirst;
|
// force animation
|
||||||
// force animation
|
player playActionNow "Medic";
|
||||||
player playActionNow "Medic";
|
[1,1] call dayz_HungerThirst;
|
||||||
|
|
||||||
//_dis=20;
|
r_interrupt = false;
|
||||||
//_sfx = "repair";
|
_animState = animationState player;
|
||||||
//[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
r_doLoop = true;
|
||||||
//[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
_started = false;
|
||||||
|
_finished = false;
|
||||||
r_interrupt = false;
|
|
||||||
|
while {r_doLoop} do {
|
||||||
_animState = animationState player;
|
_animState = animationState player;
|
||||||
r_doLoop = true;
|
_isMedic = ["medic",_animState] call fnc_inString;
|
||||||
_started = false;
|
if (_isMedic) then {
|
||||||
_finished = false;
|
_started = true;
|
||||||
|
|
||||||
while {r_doLoop} do {
|
|
||||||
_animState = animationState player;
|
|
||||||
_isMedic = ["medic",_animState] call fnc_inString;
|
|
||||||
if (_isMedic) then {
|
|
||||||
_started = true;
|
|
||||||
};
|
|
||||||
if (_started and !_isMedic) then {
|
|
||||||
r_doLoop = false;
|
|
||||||
_finished = true;
|
|
||||||
};
|
|
||||||
if (r_interrupt) then {
|
|
||||||
r_doLoop = false;
|
|
||||||
};
|
|
||||||
sleep 0.1;
|
|
||||||
};
|
};
|
||||||
r_doLoop = false;
|
if (_started and !_isMedic) then {
|
||||||
|
r_doLoop = false;
|
||||||
if (!_finished) exitWith {
|
_finished = true;
|
||||||
r_interrupt = false;
|
|
||||||
if (vehicle player == player) then {
|
|
||||||
[objNull, player, rSwitchMove,""] call RE;
|
|
||||||
player playActionNow "stop";
|
|
||||||
};
|
|
||||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
|
||||||
};
|
};
|
||||||
|
if (r_interrupt) then {
|
||||||
|
r_doLoop = false;
|
||||||
|
};
|
||||||
|
sleep 0.1;
|
||||||
|
};
|
||||||
|
r_doLoop = false;
|
||||||
|
|
||||||
if (_finished) then {
|
if (!_finished) exitWith {
|
||||||
|
r_interrupt = false;
|
||||||
|
if (vehicle player == player) then {
|
||||||
|
[objNull, player, rSwitchMove,""] call RE;
|
||||||
|
player playActionNow "stop";
|
||||||
|
};
|
||||||
|
DZE_ActionInProgress = false;
|
||||||
|
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||||
|
};
|
||||||
|
|
||||||
// double check for all parts
|
if (_finished) then {
|
||||||
if(_buy_o_sell == "buy") then {
|
|
||||||
_qty = {_x == _part_in} count magazines player;
|
|
||||||
} else {
|
|
||||||
_qty = {_x == _part_in} count weapons player;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
_canAfford = false;
|
||||||
|
if(_bos == 1) then {
|
||||||
|
|
||||||
|
//sell
|
||||||
|
_qty = {_x == _part_in} count weapons player;
|
||||||
if (_qty >= _qty_in) then {
|
if (_qty >= _qty_in) then {
|
||||||
|
_part_inClass = configFile >> "CfgWeapons" >> _part_in;
|
||||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
_removed = ([player,_part_inClass,_qty_in] call BIS_fnc_invRemove);
|
||||||
if (isNil "_part_out") then { _part_out = "Unknown Weapon/Magazine" };
|
if (_removed == _qty_in) then {
|
||||||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
|
||||||
if(_bos == 1) then {
|
|
||||||
// Selling
|
|
||||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
|
|
||||||
} else {
|
|
||||||
// Buying
|
|
||||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
|
|
||||||
};
|
};
|
||||||
publicVariableServer "PVDZE_obj_Trade";
|
};
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
//buy
|
||||||
|
_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
|
||||||
|
_total_currency = call epoch_totalCurrency;
|
||||||
|
_return_change = _total_currency - _trade_total;
|
||||||
|
if (_return_change >= 0) then {
|
||||||
|
_canAfford = true;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_canAfford) then {
|
||||||
|
|
||||||
|
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||||
|
if (isNil "_part_out") then { _part_out = "Unknown Weapon/Magazine" };
|
||||||
|
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
||||||
|
if(_bos == 1) then {
|
||||||
|
// Selling
|
||||||
|
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
|
||||||
|
} else {
|
||||||
|
// Buying
|
||||||
|
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
|
||||||
|
};
|
||||||
|
publicVariableServer "PVDZE_obj_Trade";
|
||||||
|
|
||||||
|
if(_bos == 0) then {
|
||||||
|
|
||||||
waitUntil {!isNil "dayzTradeResult"};
|
waitUntil {!isNil "dayzTradeResult"};
|
||||||
|
|
||||||
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||||
|
|
||||||
if(dayzTradeResult == "PASS") then {
|
if(dayzTradeResult == "PASS") then {
|
||||||
|
|
||||||
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
|
||||||
|
if (_done) then {
|
||||||
if(_removed == _qty_in) then {
|
player addWeapon _part_out;
|
||||||
for "_x" from 1 to _qty_out do {
|
|
||||||
if(_buy_o_sell == "buy") then {
|
|
||||||
player addWeapon _part_out;
|
|
||||||
} else {
|
|
||||||
player addMagazine _part_out;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
|
||||||
s_player_parts_crtl = -1;
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
dayzTradeResult = nil;
|
} else {
|
||||||
|
// selling
|
||||||
|
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
};
|
|
||||||
|
|
||||||
} else {
|
dayzTradeResult = nil;
|
||||||
_needed = _qty_in - _qty;
|
} else {
|
||||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
if(_bos == 0) then {
|
||||||
|
_qty = {_x == _part_in} count magazines player;
|
||||||
|
} else {
|
||||||
|
_qty = {_x == _part_in} count weapons player;
|
||||||
|
};
|
||||||
|
_needed = _qty_in - _qty;
|
||||||
|
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
DZE_ActionInProgress = false;
|
DZE_ActionInProgress = false;
|
||||||
|
|||||||
@@ -123,7 +123,7 @@ TraderDialogLoadItemList = {
|
|||||||
if (_name isKindOf "Ship") then {
|
if (_name isKindOf "Ship") then {
|
||||||
_distance = dayz_sellDistance_boat;
|
_distance = dayz_sellDistance_boat;
|
||||||
};
|
};
|
||||||
_count = {(typeOf _x) == _name} count (nearestObjects [player, [_name], _distance]);
|
_count = {(typeOf _x) == _name} count (nearestObjects [(getPosATL player), [_name], _distance]);
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user