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Update PVDZ_plr_save in advanced trading
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@@ -4,8 +4,9 @@ _amount = _this select 1;
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_result = false;
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_wealth = _player getVariable[Z_MoneyVariable,0];
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_player setVariable[Z_MoneyVariable,_wealth + _amount, true];
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PVDZE_plr_Save = [_player,(magazines _player),true,true] ;
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publicVariableServer "PVDZE_plr_Save";
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// can't use (magazines _player), server_playerSync expects nested array with ammo counts from player_countMagazines
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// also fourth parameter in PVDZ_plr_Save is now used for achievements
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if (_player == player) then {call player_forceSave;};
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_player setVariable ["moneychanged",1,true];
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_newwealth = _player getVariable[Z_MoneyVariable,0];
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if (_newwealth >= _wealth) then { _result = true; };
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