Update Painkillers and Antibiotics

- Painkillers are in different pill counts available now, same as antibiotics
- the strings of painkillers and antibiotics have the pill count displayed in the name
This commit is contained in:
A Man
2020-04-06 20:03:14 +02:00
parent 9aeceebb6f
commit b4b8860cf0
12 changed files with 456 additions and 104 deletions

View File

@@ -1,7 +1,7 @@
MedicalLow[] =
{
{Loot_GROUP, 3, Painkillers},
{Loot_MAGAZINE, 5, ItemBandage},
{Loot_MAGAZINE, 3, ItemPainkiller},
{Loot_MAGAZINE, 3, ItemMorphine},
{Loot_MAGAZINE, 1, ItemEpinephrine},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
@@ -23,6 +23,17 @@ MedicalBox[] =
{Loot_GROUP, 1, MedicalLow}
};
Painkillers[] =
{
{Loot_MAGAZINE, 1, ItemPainkiller},
{Loot_MAGAZINE, 1, ItemPainkiller6},
{Loot_MAGAZINE, 2, ItemPainkiller5},
{Loot_MAGAZINE, 3, ItemPainkiller4},
{Loot_MAGAZINE, 4, ItemPainkiller3},
{Loot_MAGAZINE, 5, ItemPainkiller2},
{Loot_MAGAZINE, 6, ItemPainkiller1}
};
Antibiotics[] =
{
{Loot_MAGAZINE, 1, ItemAntibiotic3},

View File

@@ -37,6 +37,7 @@ class ItemAntibiotic : ItemAntibiotic_base
class ItemAntibiotic6 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_6;
descriptionShort = $STR_EQUIP_DESC_48;
class medical
@@ -48,6 +49,7 @@ class ItemAntibiotic6 : ItemAntibiotic
class ItemAntibiotic5 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_5;
descriptionShort = $STR_EQUIP_DESC_49;
class medical
@@ -59,6 +61,7 @@ class ItemAntibiotic5 : ItemAntibiotic
class ItemAntibiotic4 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_4;
descriptionShort = $STR_EQUIP_DESC_50;
class medical
@@ -70,6 +73,7 @@ class ItemAntibiotic4 : ItemAntibiotic
class ItemAntibiotic3 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_3;
descriptionShort = $STR_EQUIP_DESC_51;
class medical
@@ -81,6 +85,7 @@ class ItemAntibiotic3 : ItemAntibiotic
class ItemAntibiotic2 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_2;
descriptionShort = $STR_EQUIP_DESC_52;
class medical
@@ -92,6 +97,7 @@ class ItemAntibiotic2 : ItemAntibiotic
class ItemAntibiotic1 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_1;
descriptionShort = $STR_EQUIP_DESC_53;
class medical
@@ -104,5 +110,6 @@ class ItemAntibiotic1 : ItemAntibiotic
class ItemAntibioticEmpty : ItemAntibiotic_base
{
scope = public;
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_EMPTY;
descriptionShort = $STR_EQUIP_DESC_54;
};

View File

@@ -1,5 +1,6 @@
#include "BloodBags.hpp"
#include "Antibiotic.hpp"
#include "Painkiller.hpp"
class ItemAntibacterialWipe : CA_Magazine
{
@@ -64,27 +65,6 @@ class ItemSepsisBandage : CA_Magazine
};
};
class ItemPainkiller : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\med_painkiller_gear.p3d";
picture = "\dayz_equip\textures\equip_painkiller_ca.paa";
displayName = $STR_EQUIP_NAME_18;
descriptionShort = $STR_EQUIP_DESC_18;
class ItemActions
{
class Use
{
text = $STR_TAKE_PAINKILLER;
script = "spawn player_useMeds;";
};
};
};
class ItemEpinephrine : CA_Magazine
{
scope = public;

View File

@@ -0,0 +1,115 @@
class ItemPainkiller : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\med_painkiller_gear.p3d";
picture = "\dayz_equip\textures\equip_painkiller_ca.paa";
displayName = $STR_EQUIP_NAME_18;
descriptionShort = $STR_EQUIP_DESC_18;
class medical
{
chance = 1.10; //100%
amount = -1;
qtyRemaining = "ItemPainkiller6";
};
class ItemActions
{
class Use
{
text = $STR_TAKE_PAINKILLER;
script = "spawn player_useMeds;";
};
class Combine {
text = $STR_ANTIBIOTICS_COMBINE;
script = "spawn player_combinePainkiller;";
};
};
};
class ItemPainkiller6 : ItemPainkiller
{
displayName = $STR_EQUIP_NAME_PAINKILLER_6;
descriptionShort = $STR_EQUIP_DESC_PAINKILLER_6;
class medical
{
amount = 6;
qtyRemaining = "ItemPainkiller5";
};
};
class ItemPainkiller5 : ItemPainkiller
{
displayName = $STR_EQUIP_NAME_PAINKILLER_5;
descriptionShort = $STR_EQUIP_DESC_PAINKILLER_5;
class medical
{
amount = 5;
qtyRemaining = "ItemPainkiller4";
};
};
class ItemPainkiller4 : ItemPainkiller
{
displayName = $STR_EQUIP_NAME_PAINKILLER_4;
descriptionShort = $STR_EQUIP_DESC_PAINKILLER_4;
class medical
{
amount = 4;
qtyRemaining = "ItemPainkiller3";
};
};
class ItemPainkiller3 : ItemPainkiller
{
displayName = $STR_EQUIP_NAME_PAINKILLER_3;
descriptionShort = $STR_EQUIP_DESC_PAINKILLER_3;
class medical
{
amount = 3;
qtyRemaining = "ItemPainkiller2";
};
};
class ItemPainkiller2 : ItemPainkiller
{
displayName = $STR_EQUIP_NAME_PAINKILLER_2;
descriptionShort = $STR_EQUIP_DESC_PAINKILLER_2;
class medical
{
amount = 2;
qtyRemaining = "ItemPainkiller1";
};
};
class ItemPainkiller1 : ItemPainkiller
{
displayName = $STR_EQUIP_NAME_PAINKILLER_1;
descriptionShort = $STR_EQUIP_DESC_PAINKILLER_1;
class medical
{
amount = 1;
qtyRemaining = "ItemPainkillerEmpty";
};
};
class ItemPainkillerEmpty : CA_Magazine
{
scope = public;
displayName = $STR_EQUIP_NAME_PAINKILLER_EMPTY;
descriptionShort = $STR_EQUIP_DESC_PAINKILLER_EMPTY;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\med_painkiller_gear.p3d";
picture = "\dayz_equip\textures\equip_painkiller_ca.paa";
};

View File

@@ -19,7 +19,7 @@ class Category_33 {
class ItemHeatPack {type = "trade_items";buy[] = {1,"ItemSilverBar10oz"};sell[] = {5,"ItemSilverBar"};};
class ItemMorphine {type = "trade_items";buy[] = {1,"ItemSilverBar10oz"};sell[] = {5,"ItemSilverBar"};};
class equip_woodensplint {type = "trade_items";buy[] = {-2,"ItemSilverBar"};sell[] = {5,"ItemSilverBar"};};
class ItemPainkiller {type = "trade_items";buy[] = {1,"ItemSilverBar10oz"};sell[] = {5,"ItemSilverBar"};};
class ItemPainkiller {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class equip_gauze {type = "trade_items";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
class equip_gauzepackaged {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class equip_rag {type = "trade_items";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};

View File

@@ -0,0 +1,29 @@
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
private ["_total", "_full", "_remain", "_amount"];
_total = 0;
{
if (configName inheritsFrom (configfile >> "CfgMagazines" >> _x) == "ItemPainkiller") then {
_amount = getNumber(configFile >> "CfgMagazines" >> _x >> "medical" >> "amount");
if(_amount > 0) then {
_total = _total + _amount;
player removeMagazine _x;
};
};
} count (magazines player);
_full = floor(_total / 6);
_remain = _total % 6;
for "_i" from 1 to _full do
{
player addMagazine "ItemPainkiller6";
};
if(_remain > 0 ) then {
player addMagazine "ItemPainkiller" + str(_remain);
};
dayz_actionInProgress = false;

View File

@@ -16,13 +16,19 @@ if (!_hasmeditem) exitWith {format[localize "str_player_31",_text,localize "str_
call {
if (_item == "ItemBandage") exitWith {[0,0,0,[player,"ItemBandage"]] execVM "\z\addons\dayz_code\medical\bandage.sqf";};
if (_item == "ItemMorphine") exitWith {[0,0,0,[player,"ItemMorphine"]] execVM "\z\addons\dayz_code\medical\brokeBones.sqf";};
if (_item == "ItemPainkiller") exitWith {[0,0,0,[player]] execVM "\z\addons\dayz_code\medical\painkiller.sqf";};
if (_item == "ItemAntibiotic") exitWith {[player,"ItemAntibiotic"] execVM "\z\addons\dayz_code\medical\antibiotics.sqf";};
if (_item == "ItemPainkiller") exitWith {[player,"ItemPainkiller"] execVM "\z\addons\dayz_code\medical\painkiller.sqf";};
if (_item == "ItemPainkiller6") exitWith {[player,"ItemPainkiller6"] execVM "\z\addons\dayz_code\medical\painkiller.sqf";};
if (_item == "ItemPainkiller5") exitWith {[player,"ItemPainkiller5"] execVM "\z\addons\dayz_code\medical\painkiller.sqf";};
if (_item == "ItemPainkiller4") exitWith {[player,"ItemPainkiller4"] execVM "\z\addons\dayz_code\medical\painkiller.sqf";};
if (_item == "ItemPainkiller3") exitWith {[player,"ItemPainkiller3"] execVM "\z\addons\dayz_code\medical\painkiller.sqf";};
if (_item == "ItemPainkiller2") exitWith {[player,"ItemPainkiller2"] execVM "\z\addons\dayz_code\medical\painkiller.sqf";};
if (_item == "ItemPainkiller1") exitWith {[player,"ItemPainkiller1"] execVM "\z\addons\dayz_code\medical\painkiller.sqf";};
if (_item == "ItemBloodbag") exitWith {[player,"ItemBloodbag"] execVM "\z\addons\dayz_code\medical\selfbloodbag.sqf";};
if (_item == "ItemAntibacterialWipe") exitWith {[0,0,0,[player]] execVM "\z\addons\dayz_code\medical\wipes.sqf";};
if (_item == "ItemHeatPack") exitWith {player removeMagazine "ItemHeatPack"; r_player_warming_heatpack = [true, diag_tickTime]; localize "str_player_27" call dayz_rollingMessages;}; //dayz_temperatur = (dayz_temperatur + 5) min dayz_temperaturmax;
if (_item == "equip_woodensplint") exitWith {[0,0,0,[player,"equip_woodensplint"]] execVM "\z\addons\dayz_code\medical\brokeBones.sqf";};
if (_item == "ItemSepsisBandage") exitWith {[0,0,0,[player,"ItemSepsisBandage"]] execVM "\z\addons\dayz_code\medical\bandage.sqf";};
if (_item == "ItemAntibiotic") exitWith {[player,"ItemAntibiotic"] execVM "\z\addons\dayz_code\medical\antibiotics.sqf";};
if (_item == "ItemAntibiotic1") exitWith {[player,"ItemAntibiotic1"] execVM "\z\addons\dayz_code\medical\antibiotics.sqf";};
if (_item == "ItemAntibiotic2") exitWith {[player,"ItemAntibiotic2"] execVM "\z\addons\dayz_code\medical\antibiotics.sqf";};
if (_item == "ItemAntibiotic3") exitWith {[player,"ItemAntibiotic3"] execVM "\z\addons\dayz_code\medical\antibiotics.sqf";};

View File

@@ -8,7 +8,7 @@ scriptName "Functions\misc\fn_damageActions.sqf";
- [] call fnc_usec_damageActions;
************************************************************/
private ["_hasABWipes","_dragged","_menClose","_hasPatient","_vehicle","_inVehicle","_isClose","_assignedRole","_driver","_action","_turret","_weapons","_weaponName","_crew","_unconscious_crew","_patients","_vehType","_unit","_antibiotics","_bloodBags","_unconscious","_lowBlood","_injured","_hasSepsis","_inPain","_legsBroke","_armsBroke","_infected","_hasBandage","_hasSepsisBandage","_hasEpi","_hasMorphine","_hasSplint","_hasPainkillers","_hasAntibiotics","_hasBloodBag","_vehClose","_action1","_action2","_action3","_playerMagazines","_isFriendly"];
private ["_hasABWipes","_dragged","_menClose","_hasPatient","_vehicle","_inVehicle","_isClose","_assignedRole","_driver","_action","_turret","_weapons","_weaponName","_crew","_unconscious_crew","_patients","_vehType","_unit","_antibiotics","_bloodBags","_unconscious","_lowBlood","_injured","_hasSepsis","_inPain","_legsBroke","_armsBroke","_infected","_hasBandage","_hasSepsisBandage","_hasEpi","_hasMorphine","_hasSplint","_hasPainkillers","_hasAntibiotics","_hasBloodBag","_vehClose","_action1","_action2","_action3","_playerMagazines","_isFriendly","_action4","_painkillers"];
_menClose = cursorTarget;
_hasPatient = alive _menClose;
@@ -76,7 +76,7 @@ if (_inVehicle) then {
};
//Check if patients
_crew = crew _vehicle;
if (count _crew > 0 && !r_player_unconscious) then {
if (count _crew > 0 && {!r_player_unconscious}) then {
_unconscious_crew = [];
{
if (_x getVariable "NORRN_unconscious") then {
@@ -118,7 +118,8 @@ if (isPlayer cursorTarget) then {
player reveal _unit;
//Arrays
_antibiotics =["ItemAntibiotic","ItemAntibiotic1","ItemAntibiotic2","ItemAntibiotic3","ItemAntibiotic4","ItemAntibiotic5","ItemAntibiotic6"];
_antibiotics = ["ItemAntibiotic","ItemAntibiotic1","ItemAntibiotic2","ItemAntibiotic3","ItemAntibiotic4","ItemAntibiotic5","ItemAntibiotic6"];
_painkillers = ["ItemPainkiller","ItemPainkiller1","ItemPainkiller2","ItemPainkiller3","ItemPainkiller4","ItemPainkiller5","ItemPainkiller6"];
_bloodBags = ["bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
//Var checks
@@ -139,7 +140,7 @@ if (isPlayer cursorTarget) then {
_hasEpi = "ItemEpinephrine" in _playerMagazines;
_hasMorphine = "ItemMorphine" in _playerMagazines;
_hasSplint = "equip_woodensplint" in _playerMagazines;
_hasPainkillers = "ItemPainkiller" in _playerMagazines;
_hasPainkillers = Array_Any(_playerMagazines, {_this in _painkillers});
_hasAntibiotics = Array_Any(_playerMagazines, {_this in _antibiotics});
_hasABWipes = "ItemAntibacterialWipe" in _playerMagazines;
if (dayz_classicBloodBagSystem) then {

View File

@@ -117,6 +117,7 @@ if (!isDedicated) then {
//player_sleep = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sleep.sqf";
player_combineMag = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_combineMags.sqf";
player_combineAntibiotics = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_combineAntibiotics.sqf";
player_combinePainkiller = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_combinePainkiller.sqf";
player_combineMatches = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_combineMatches.sqf";
player_createquiver = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_createQuiver.sqf";
player_fillquiver = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_fillQuiver.sqf";

View File

@@ -1,27 +1,46 @@
private "_unit";
private ["_unit","_medsUsed"];
_unit = (_this select 3) select 0;
call fnc_usec_medic_removeActions;
r_action = false;
player removeMagazine "ItemPainkiller";
if (vehicle player == player) then {
//not in a vehicle
player playActionNow "Gear";
};
if (_unit == player) then {
//Self Healing
[player,player] call player_medPainkiller;
localize "str_actions_medical_painkillers_self" call dayz_rollingMessages;
if (count _this > 2) then {
_unit = (_this select 3) select 0;
_medsUsed = nil;
} else {
// Heal another player
PVDZ_send = [_unit,"Painkiller",[_unit,player]];
publicVariableServer "PVDZ_send";
// Give humanity
20 call player_humanityChange;
format [localize "str_actions_medical_painkillers_give",(name _unit)] call dayz_rollingMessages;
_unit = _this select 0;
_medsUsed = _this select 1;
};
if (isNil "_medsUsed") then {
{
if (_x in magazines player) exitWith {
// Set painkillers if not defined (used when giving to somebody)
_medsUsed = _x;
};
} count ["ItemPainkiller","ItemPainkiller1","ItemPainkiller2","ItemPainkiller3","ItemPainkiller4","ItemPainkiller5","ItemPainkiller6"];
};
if !(isNil "_medsUsed") then {
//Remove one table from the box.
[_medsUsed,"medical"] call dayz_reduceItems;
call fnc_usec_medic_removeActions;
r_action = false;
if (vehicle player == player) then {
//not in a vehicle
player playActionNow "Gear";
};
if (_unit == player) then {
//Self Healing
[player,player] call player_medPainkiller;
localize "str_actions_medical_painkillers_self" call dayz_rollingMessages;
} else {
// Heal another player
PVDZ_send = [_unit,"Painkiller",[_unit,player]];
publicVariableServer "PVDZ_send";
// Give humanity
20 call player_humanityChange;
format [localize "str_actions_medical_painkillers_give",(name _unit)] call dayz_rollingMessages;
};
};

View File

@@ -311,52 +311,52 @@ fnc_usec_damageBleed = {
[0,0,0];
};
while {1 == 1} do {
scopeName "main";
waitUntil {(vehicle _unit == _unit)};
while {1 == 1} do {
scopeName "main";
waitUntil {(vehicle _unit == _unit)};
if ((dayz_bleedingeffect == 2) or (dayz_bleedingeffect == 3)) then {
//Blood partical
_point = "Logic" createVehicleLocal getPosATL _unit;
_source = "#particlesource" createVehicleLocal getPosATL _unit;
_source setParticleParams
/* Sprite */ [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 13, 1],"", // File,Ntieth,Index,Count,Loop(Bool)
/* Type */ "Billboard",
/* TimmerPer */ 1,
/* Lifetime */ 0.2,
/* Position */ [0,0,0],
/* MoveVelocity */ [0,0,0.5],
/* Simulation */ 1,0.32,0.1,0.05, //rotationVel,weight,volume,rubbing
/* Scale */ [0.05,0.25],
/* Color */ [[0.2,0.01,0.01,1],[0.2,0.01,0.01,0]],
/* AnimSpeed */ [0.1],
/* randDirPeriod */ 0,
/* randDirIntesity */ 0,
/* onTimerScript */ "",
/* DestroyScript */ "",
/* Follow */ _point];
_source setParticleRandom [2, [0, 0, 0], [0.0, 0.0, 0.0], 0, 0.5, [0, 0, 0, 0.1], 0, 0, 10];
_source setDropInterval 0.02;
_point attachTo [_unit,_modelPos,_wound];
};
uiSleep 5;
while {((_unit getVariable["USEC_injured",true]) && {alive _unit})} do {
scopeName "loop";
if (vehicle _unit != _unit) then {
BreakOut "loop";
};
uiSleep 1;
};
deleteVehicle _source;
deleteVehicle _point;
if (!(_unit getVariable["USEC_injured",false])) then {
BreakOut "main";
};
if ((dayz_bleedingeffect == 2) or (dayz_bleedingeffect == 3)) then {
//Blood partical
_point = "Logic" createVehicleLocal getPosATL _unit;
_source = "#particlesource" createVehicleLocal getPosATL _unit;
_source setParticleParams
/* Sprite */ [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 13, 1],"", // File,Ntieth,Index,Count,Loop(Bool)
/* Type */ "Billboard",
/* TimmerPer */ 1,
/* Lifetime */ 0.2,
/* Position */ [0,0,0],
/* MoveVelocity */ [0,0,0.5],
/* Simulation */ 1,0.32,0.1,0.05, //rotationVel,weight,volume,rubbing
/* Scale */ [0.05,0.25],
/* Color */ [[0.2,0.01,0.01,1],[0.2,0.01,0.01,0]],
/* AnimSpeed */ [0.1],
/* randDirPeriod */ 0,
/* randDirIntesity */ 0,
/* onTimerScript */ "",
/* DestroyScript */ "",
/* Follow */ _point];
_source setParticleRandom [2, [0, 0, 0], [0.0, 0.0, 0.0], 0, 0.5, [0, 0, 0, 0.1], 0, 0, 10];
_source setDropInterval 0.02;
_point attachTo [_unit,_modelPos,_wound];
};
uiSleep 5;
while {((_unit getVariable["USEC_injured",true]) && {alive _unit})} do {
scopeName "loop";
if (vehicle _unit != _unit) then {
BreakOut "loop";
};
uiSleep 1;
};
deleteVehicle _source;
deleteVehicle _point;
if (!(_unit getVariable["USEC_injured",false])) then {
BreakOut "main";
};
};
deleteVehicle _source;
deleteVehicle _point;
};

View File

@@ -3591,9 +3591,65 @@
<French>Antibiotiques</French>
<Czech>Antibiotika</Czech>
</Key>
<Key ID="STR_EQUIP_NAME_ANTIBIOTICS_6">
<English>Antibiotics (6 left)</English>
<German>Antibiotikum (6 übrig)</German>
<Russian>Антибиотики (6 izquierda)</Russian>
<Spanish>Antibióticos (6 restante)</Spanish>
<French>Antibiotiques (6 reste)</French>
<Czech>Antibiotika (6 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_NAME_ANTIBIOTICS_5">
<English>Antibiotics (5 left)</English>
<German>Antibiotikum (5 übrig)</German>
<Russian>Антибиотики (5 izquierda)</Russian>
<Spanish>Antibióticos (5 restante)</Spanish>
<French>Antibiotiques (5 reste)</French>
<Czech>Antibiotika (5 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_NAME_ANTIBIOTICS_4">
<English>Antibiotics (4 left)</English>
<German>Antibiotikum (4 übrig)</German>
<Russian>Антибиотики (4 izquierda)</Russian>
<Spanish>Antibióticos (4 restante)</Spanish>
<French>Antibiotiques (4 reste)</French>
<Czech>Antibiotika (4 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_NAME_ANTIBIOTICS_3">
<English>Antibiotics (3 left)</English>
<German>Antibiotikum (3 übrig)</German>
<Russian>Антибиотики (3 izquierda)</Russian>
<Spanish>Antibióticos (3 restante)</Spanish>
<French>Antibiotiques (3 reste)</French>
<Czech>Antibiotika (3 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_NAME_ANTIBIOTICS_2">
<English>Antibiotics (2 left)</English>
<German>Antibiotikum (2 übrig)</German>
<Russian>Антибиотики (2 izquierda)</Russian>
<Spanish>Antibióticos (2 restante)</Spanish>
<French>Antibiotiques (2 reste)</French>
<Czech>Antibiotika (2 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_NAME_ANTIBIOTICS_1">
<English>Antibiotics (1 left)</English>
<German>Antibiotikum (1 übrig)</German>
<Russian>Антибиотики (1 izquierda)</Russian>
<Spanish>Antibióticos (1 restante)</Spanish>
<French>Antibiotiques (1 reste)</French>
<Czech>Antibiotika (1 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_NAME_ANTIBIOTICS_EMPTY">
<English>Antibiotics (empty)</English>
<German>Antibiotikum (leer)</German>
<Russian>Антибиотики (пустой)</Russian>
<Spanish>Antibióticos (vacio)</Spanish>
<French>Antibiotiques (vide)</French>
<Czech>Antibiotika (prázdný)</Czech>
</Key>
<Key ID="STR_EQUIP_DESC_17">
<English>Azithromycin is a broad spectrum antibiotic used to treat or prevent certain bacterial infections.</English>
<German>Azithromycin ist ein Breitbandantibiotikum, das zur Behandlung oder Prophylaxe verschiedener bakterieller Infektionen verwendet werden kann.</German>
<German>Azithromycin ist ein Breitbandantibiotikum, das zur Behandlung verschiedener bakterieller Infektionen verwendet wird.</German>
<Russian>Азитромицин это многоцелевой антибиотик, использующийся для лечения бактериальных инфекций.</Russian>
<Spanish>La azitromicina es un antibiótico de amplio espectro usado para tratar o prevenir ciertas infecciones bacteriales.</Spanish>
<French>L&apos;azithromycine est un antibiotique à large spectre permettant le traitement des infections bactériennes.</French>
@@ -3602,32 +3658,50 @@
<Key ID="STR_EQUIP_DESC_48">
<English>Azithromycin is a broad spectrum antibiotic used to treat or prevent certain bacterial infections. 6 Remaining.</English>
<Russian>Азитромицин это многоцелевой антибиотик, использующийся для лечения бактериальных инфекций. Осталось 6 таблеток.</Russian>
<German>Azithromycin ist ein Breitbandantibiotikum, das zur Behandlung oder Prophylaxe verschiedener bakterieller Infektionen verwendet werden kann. 6 Stück übrig.</German>
<German>Azithromycin ist ein Breitbandantibiotikum, das zur Behandlung verschiedener bakterieller Infektionen verwendet wird. (6 übrig)</German>
<Spanish>La azitromicina es un antibiótico de amplio espectro usado para tratar o prevenir ciertas infecciones bacteriales. (6 restante)</Spanish>
<French>L&apos;azithromycine est un antibiotique à large spectre permettant le traitement des infections bactériennes. (6 reste)</French>
<Czech>Azithromycin je širokospektré antibiotikum používané k léčbě nebo prevenci před infekcí či bakteriemi. (6 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_DESC_49">
<English>Azithromycin is a broad spectrum antibiotic used to treat or prevent certain bacterial infections. 5 Remaining.</English>
<Russian>Азитромицин это многоцелевой антибиотик, использующийся для лечения бактериальных инфекций. Осталось 5 таблеток.</Russian>
<German>Azithromycin ist ein Breitbandantibiotikum, das zur Behandlung oder Prophylaxe verschiedener bakterieller Infektionen verwendet werden kann. 5 Stück übrig.</German>
<German>Azithromycin ist ein Breitbandantibiotikum, das zur Behandlung verschiedener bakterieller Infektionen verwendet wird. (5 übrig)</German>
<Spanish>La azitromicina es un antibiótico de amplio espectro usado para tratar o prevenir ciertas infecciones bacteriales. (5 restante)</Spanish>
<French>L&apos;azithromycine est un antibiotique à large spectre permettant le traitement des infections bactériennes. (5 reste)</French>
<Czech>Azithromycin je širokospektré antibiotikum používané k léčbě nebo prevenci před infekcí či bakteriemi. (5 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_DESC_50">
<English>Azithromycin is a broad spectrum antibiotic used to treat or prevent certain bacterial infections. 4 Remaining.</English>
<Russian>Азитромицин это многоцелевой антибиотик, использующийся для лечения бактериальных инфекций. Осталось 4 таблетки.</Russian>
<German>Azithromycin ist ein Breitbandantibiotikum, das zur Behandlung oder Prophylaxe verschiedener bakterieller Infektionen verwendet werden kann. 4 Stück übrig.</German>
<German>Azithromycin ist ein Breitbandantibiotikum, das zur Behandlung verschiedener bakterieller Infektionen verwendet wird. (4 übrig)</German>
<Spanish>La azitromicina es un antibiótico de amplio espectro usado para tratar o prevenir ciertas infecciones bacteriales. (4 restante)</Spanish>
<French>L&apos;azithromycine est un antibiotique à large spectre permettant le traitement des infections bactériennes. (4 reste)</French>
<Czech>Azithromycin je širokospektré antibiotikum používané k léčbě nebo prevenci před infekcí či bakteriemi. (4 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_DESC_51">
<English>Azithromycin is a broad spectrum antibiotic used to treat or prevent certain bacterial infections. 3 Remaining.</English>
<Russian>Азитромицин это многоцелевой антибиотик, использующийся для лечения бактериальных инфекций. Осталось 3 таблетки.</Russian>
<German>Azithromycin ist ein Breitbandantibiotikum, das zur Behandlung oder Prophylaxe verschiedener bakterieller Infektionen verwendet werden kann. 3 Stück übrig.</German>
<German>Azithromycin ist ein Breitbandantibiotikum, das zur Behandlung verschiedener bakterieller Infektionen verwendet wird. (3 übrig)</German>
<Spanish>La azitromicina es un antibiótico de amplio espectro usado para tratar o prevenir ciertas infecciones bacteriales. (3 restante)</Spanish>
<French>L&apos;azithromycine est un antibiotique à large spectre permettant le traitement des infections bactériennes. (3 reste)</French>
<Czech>Azithromycin je širokospektré antibiotikum používané k léčbě nebo prevenci před infekcí či bakteriemi. (3 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_DESC_52">
<English>Azithromycin is a broad spectrum antibiotic used to treat or prevent certain bacterial infections. 2 Remaining.</English>
<Russian>Азитромицин это многоцелевой антибиотик, использующийся для лечения бактериальных инфекций. Осталось 2 таблетки.</Russian>
<German>Azithromycin ist ein Breitbandantibiotikum, das zur Behandlung oder Prophylaxe verschiedener bakterieller Infektionen verwendet werden kann. 2 Stück übrig.</German>
<German>Azithromycin ist ein Breitbandantibiotikum, das zur Behandlung verschiedener bakterieller Infektionen verwendet wird. (2 übrig)</German>
<Spanish>La azitromicina es un antibiótico de amplio espectro usado para tratar o prevenir ciertas infecciones bacteriales. (2 restante)</Spanish>
<French>L&apos;azithromycine est un antibiotique à large spectre permettant le traitement des infections bactériennes. (2 reste)</French>
<Czech>Azithromycin je širokospektré antibiotikum používané k léčbě nebo prevenci před infekcí či bakteriemi. (2 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_DESC_53">
<English>Azithromycin is a broad spectrum antibiotic used to treat or prevent certain bacterial infections. 1 Remaining.</English>
<Russian>Азитромицин это многоцелевой антибиотик, использующийся для лечения бактериальных инфекций. Осталась 1 таблетка.</Russian>
<German>Azithromycin ist ein Breitbandantibiotikum, das zur Behandlung oder Prophylaxe verschiedener bakterieller Infektionen verwendet werden kann. 1 Stück übrig.</German>
<German>Azithromycin ist ein Breitbandantibiotikum, das zur Behandlung verschiedener bakterieller Infektionen verwendet wird. (1 übrig)</German>
<Spanish>La azitromicina es un antibiótico de amplio espectro usado para tratar o prevenir ciertas infecciones bacteriales. (1 restante)</Spanish>
<French>L&apos;azithromycine est un antibiotique à large spectre permettant le traitement des infections bactériennes. (1 reste)</French>
<Czech>Azithromycin je širokospektré antibiotikum používané k léčbě nebo prevenci před infekcí či bakteriemi. (1 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_DESC_54">
<English>Empty box of Azithromycin.</English>
@@ -3642,6 +3716,67 @@
<French>Antalgiques</French>
<Czech>Prášky proti bolesti</Czech>
</Key>
<Key ID="STR_EQUIP_NAME_PAINKILLER_6">
<English>Painkillers (6 left)</English>
<German>Schmerzmittel (6 übrig)</German>
<Russian>Болеутоляющее (6 izquierda)</Russian>
<Spanish>Analgésicos (6 restante)</Spanish>
<French>Antalgiques (6 reste)</French>
<Czech>Prášky proti bolesti (6 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_NAME_PAINKILLER_5">
<English>Painkillers (5 left)</English>
<German>Schmerzmittel (5 übrig)</German>
<Russian>Болеутоляющее (5 izquierda)</Russian>
<Spanish>Analgésicos (5 restante)</Spanish>
<French>Antalgiques (5 reste)</French>
<Czech>Prášky proti bolesti (5 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_NAME_PAINKILLER_4">
<English>Painkillers (4 left)</English>
<German>Schmerzmittel (4 übrig)</German>
<Russian>Болеутоляющее (4 izquierda)</Russian>
<Spanish>Analgésicos (4 restante)</Spanish>
<French>Antalgiques (4 reste)</French>
<Czech>Prášky proti bolesti (4 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_NAME_PAINKILLER_3">
<English>Painkillers (3 left)</English>
<German>Schmerzmittel (3 übrig)</German>
<Russian>Болеутоляющее (3 izquierda)</Russian>
<Spanish>Analgésicos (3 restante)</Spanish>
<French>Antalgiques (3 reste)</French>
<Czech>Prášky proti bolesti (3 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_NAME_PAINKILLER_2">
<English>Painkillers (2 left)</English>
<German>Schmerzmittel (2 übrig)</German>
<Russian>Болеутоляющее (2 izquierda)</Russian>
<Spanish>Analgésicos (2 restante)</Spanish>
<French>Antalgiques (2 reste)</French>
<Czech>Prášky proti bolesti (2 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_NAME_PAINKILLER_1">
<English>Painkillers (1 left)</English>
<German>Schmerzmittel (1 übrig)</German>
<Russian>Болеутоляющее (1 izquierda)</Russian>
<Spanish>Analgésicos (1 restante)</Spanish>
<French>Antalgiques (1 reste)</French>
<Czech>Prášky proti bolesti (1 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_NAME_PAINKILLER_EMPTY">
<English>Painkillers (empty)</English>
<German>Schmerzmittel (leer)</German>
<Russian>Болеутоляющее (пустой)</Russian>
<Spanish>Analgésicos (vacio)</Spanish>
<French>Antalgiques (vide)</French>
<Czech>Prášky proti bolesti (prázdný)</Czech>
</Key>
<Key ID="STR_EQUIP_DESC_PAINKILLER_EMPTY">
<English>Empty box of Painkillers.</English>
<Russian>Пустая коробка азитромицина.</Russian>
<German>Leere Schachtel Schmerzmittel.</German>
</Key>
<Key ID="STR_EQUIP_DESC_18">
<English>A moderate painkiller suitable for regular use of relief of pain and inflammation caused by moderate wounds.</English>
<German>Ein Schmerzmittel zum Stillen von Schmerzen und Entzündungen durch mittelschwere Wunden.</German>
@@ -3650,6 +3785,54 @@
<French>Un antidouleur léger permettant de soulager les petites blessures de tous les jours.</French>
<Czech>Klasické prášky proti bolesti pro běžné používání proti aktuální bolesti, například migréně.</Czech>
</Key>
<Key ID="STR_EQUIP_DESC_PAINKILLER_6">
<English>A moderate painkiller suitable for regular use of relief of pain and inflammation caused by moderate wounds. (6 left)</English>
<German>Ein Schmerzmittel zum Stillen von Schmerzen und Entzündungen durch mittelschwere Wunden. (6 übrig)</German>
<Russian>Слабое болеутоляющее отлично подходит для подавления боли от небольших ранений. (6 izquierda)</Russian>
<Spanish>Un analgésico moderado adecuado para uso regular de alivio del dolor y la inflamación causada por heridas moderadas. (6 restante)</Spanish>
<French>Un antidouleur léger permettant de soulager les petites blessures de tous les jours. (6 reste)</French>
<Czech>Klasické prášky proti bolesti pro běžné používání proti aktuální bolesti, například migréně. (6 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_DESC_PAINKILLER_5">
<English>A moderate painkiller suitable for regular use of relief of pain and inflammation caused by moderate wounds. (5 left)</English>
<German>Ein Schmerzmittel zum Stillen von Schmerzen und Entzündungen durch mittelschwere Wunden. (5 übrig)</German>
<Russian>Слабое болеутоляющее отлично подходит для подавления боли от небольших ранений. (5 izquierda)</Russian>
<Spanish>Un analgésico moderado adecuado para uso regular de alivio del dolor y la inflamación causada por heridas moderadas. (5 restante)</Spanish>
<French>Un antidouleur léger permettant de soulager les petites blessures de tous les jours. (5 reste)</French>
<Czech>Klasické prášky proti bolesti pro běžné používání proti aktuální bolesti, například migréně. (5 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_DESC_PAINKILLER_4">
<English>A moderate painkiller suitable for regular use of relief of pain and inflammation caused by moderate wounds. (4 left)</English>
<German>Ein Schmerzmittel zum Stillen von Schmerzen und Entzündungen durch mittelschwere Wunden. (4 übrig)</German>
<Russian>Слабое болеутоляющее отлично подходит для подавления боли от небольших ранений. (4 izquierda)</Russian>
<Spanish>Un analgésico moderado adecuado para uso regular de alivio del dolor y la inflamación causada por heridas moderadas. (4 restante)</Spanish>
<French>Un antidouleur léger permettant de soulager les petites blessures de tous les jours. (4 reste)</French>
<Czech>Klasické prášky proti bolesti pro běžné používání proti aktuální bolesti, například migréně. (4 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_DESC_PAINKILLER_3">
<English>A moderate painkiller suitable for regular use of relief of pain and inflammation caused by moderate wounds. (3 left)</English>
<German>Ein Schmerzmittel zum Stillen von Schmerzen und Entzündungen durch mittelschwere Wunden. (3 übrig)</German>
<Russian>Слабое болеутоляющее отлично подходит для подавления боли от небольших ранений. (3 izquierda)</Russian>
<Spanish>Un analgésico moderado adecuado para uso regular de alivio del dolor y la inflamación causada por heridas moderadas. (3 restante)</Spanish>
<French>Un antidouleur léger permettant de soulager les petites blessures de tous les jours. (3 reste)</French>
<Czech>Klasické prášky proti bolesti pro běžné používání proti aktuální bolesti, například migréně. (3 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_DESC_PAINKILLER_2">
<English>A moderate painkiller suitable for regular use of relief of pain and inflammation caused by moderate wounds. (2 left)</English>
<German>Ein Schmerzmittel zum Stillen von Schmerzen und Entzündungen durch mittelschwere Wunden. (2 übrig)</German>
<Russian>Слабое болеутоляющее отлично подходит для подавления боли от небольших ранений. (2 izquierda)</Russian>
<Spanish>Un analgésico moderado adecuado para uso regular de alivio del dolor y la inflamación causada por heridas moderadas. (2 restante)</Spanish>
<French>Un antidouleur léger permettant de soulager les petites blessures de tous les jours. (2 reste)</French>
<Czech>Klasické prášky proti bolesti pro běžné používání proti aktuální bolesti, například migréně. (2 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_DESC_PAINKILLER_1">
<English>A moderate painkiller suitable for regular use of relief of pain and inflammation caused by moderate wounds. (1 left)</English>
<German>Ein Schmerzmittel zum Stillen von Schmerzen und Entzündungen durch mittelschwere Wunden. (1 übrig)</German>
<Russian>Слабое болеутоляющее отлично подходит для подавления боли от небольших ранений. (1 izquierda)</Russian>
<Spanish>Un analgésico moderado adecuado para uso regular de alivio del dolor y la inflamación causada por heridas moderadas. (1 restante)</Spanish>
<French>Un antidouleur léger permettant de soulager les petites blessures de tous les jours. (1 reste)</French>
<Czech>Klasické prášky proti bolesti pro běžné používání proti aktuální bolesti, například migréně. (1 zbývající)</Czech>
</Key>
<Key ID="STR_EQUIP_NAME_SEPSISBANDAGE">
<English>Sepsis Bandage</English>
<German>Antiseptische Bandage</German>