mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
added cinder garage doorway, door locked and unlocked
This commit is contained in:
@@ -1178,6 +1178,28 @@ class CfgMagazines {
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};
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};
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class cinder_garage_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Block Garage Doorway";
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descriptionShort = "Cinder block garage doorway";
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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weight = 325;
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "CinderWallDoorway_DZ";
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};
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};
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};
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class workbench_kit: CA_Magazine
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{
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scope = 2;
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@@ -2375,6 +2397,15 @@ class CfgMagazines {
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output[] = {{"cinder_wall_kit",1}};
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input[] = {{"CinderBlocks",3},{"MortarBucket",1}};
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};
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class Crafting1
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{
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text = "Craft Garage Doorway";
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script = "spawn player_craftItem1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"cinder_garage_kit",1}};
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input[] = {{"CinderBlocks",3},{"MortarBucket",1}};
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};
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};
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};
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@@ -126,6 +126,22 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
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lockable = 3;
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};
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class CinderWallDoor_DZ_Base: DZE_Housebase {
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model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d"; /* path to the object */
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displayName = "Block Garage Door Base"; /* entry in Stringtable.csv */
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nameSound = "";
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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accuracy = 1000;
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armor = 1600; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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maintainBuilding[] = {{"MortarBucket",1}};
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lockable = 3;
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};
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/* Same name as stated in the Class DestructionEffects, but an "Land_" added infront*/
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class Land_rubble_wood_02 : ruins {
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scope = 1;
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@@ -430,3 +446,105 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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};
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};
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};
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class CinderWallDoorLocked_DZ: CinderWallDoor_DZ_Base {
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model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
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displayName = "Block Garage Door Locked";
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GhostPreview = "CinderWallDoorway_Preview_DZ";
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/* Arma needs to know, how the animation trigger is triggered*/
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class AnimationSources {
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/* name must be identical to the one given by the model.cfg ("Open_Door")" */
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class Open_door {
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source = "user";
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animPeriod = 4; /* duration in seconds */
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initPhase = 0;
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};
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class Open_latch {
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source = "user";
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animPeriod = 1; /* duration in seconds */
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initPhase = 0;
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};
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};
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/* The entry to the actionmenu */
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class UserActions
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{
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class Open_Door
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{
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displayName="Open Door";
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement="this animate [""Open_door"", 1]";
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
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statement="this animate [""Open_door"", 0]";
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};
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class Lock_Door : Open_Door
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{
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displayName="Lock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement="this animate [""Open_latch"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
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statement="this animate [""Open_latch"", 1]";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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};
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};
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};
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class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
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model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d";
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displayName = "Block Garage Door";
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GhostPreview = "CinderWallDoorway_Preview_DZ";
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upgradeBuilding[] = {"CinderWallDoorLocked_DZ",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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class AnimationSources {
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/* name must be identical to the one given by the model.cfg ("Open_Door")" */
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class Open_door {
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source = "user";
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animPeriod = 4; /* duration in seconds */
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initPhase = 0;
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};
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};
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/* The entry to the actionmenu */
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class UserActions
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{
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class Open_Door
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{
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displayName="Open Door";
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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condition="this animationPhase ""Open_door"" < 0.5";
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statement="this animate [""Open_door"", 1]";
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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condition="this animationPhase ""Open_door"" >= 0.5";
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statement="this animate [""Open_door"", 0]";
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};
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};
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};
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@@ -1635,6 +1635,57 @@ class CfgVehicles {
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GhostPreview = "CinderWall_Preview_DZ";
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};
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class CinderWallDoorway_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1600;
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displayName = "Block Doorway";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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upgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemPole",3},{"ItemTankTrap",3}}};
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GhostPreview = "CinderWallDoorway_Preview_DZ";
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};
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/*
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class CinderWallDoor_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\steel_garage_door.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1600;
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displayName = "Block Door";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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upgradeBuilding[] = {"CinderWallDoorLocked_DZ",{{"ItemComboLock",1}}};
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GhostPreview = "CinderWallDoor_Preview_DZ";
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};
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class CinderWallDoorLocked_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1600;
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displayName = "Block Door Locked";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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GhostPreview = "CinderWallDoorLocked_Preview_DZ";
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};
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*/
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class WoodFloor_DZ: ModularItems
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{
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scope = 2;
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@@ -1695,6 +1746,7 @@ class CfgVehicles {
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armor = 200;
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displayName = "Large Wall";
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vehicleClass = "Fortifications";
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upgradeBuilding[] = {"WoodLargeWallWin_DZ",{{"PartGlass",1}}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodLargeWall_Preview_DZ";
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};
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@@ -1744,6 +1796,7 @@ class CfgVehicles {
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displayName = "Small Wall";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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upgradeBuilding[] = {"WoodSmallWallWin_DZ",{{"PartGlass",1}}};
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GhostPreview = "WoodSmallWall_Preview_DZ";
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};
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class WoodSmallWallThird_DZ: ModularItems
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@@ -1844,6 +1897,19 @@ class CfgVehicles {
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};
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// ghost models
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class CinderWallDoorway_Preview_DZ: NonStrategic
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Block Garage Doorway";
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vehicleClass = "Fortifications";
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};
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class CinderWallHalf_Preview_DZ: NonStrategic
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{
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scope = 2;
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@@ -450,7 +450,7 @@ if(isNil "dayz_zedsAttackVehicles") then {
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dayz_updateObjects = ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
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dayz_disallowedVault = ["TentStorage", "BuiltItems"];
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dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems"];
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dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ"];
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dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ"];
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DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
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DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
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@@ -71,6 +71,35 @@ class CfgSkeletons {
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// The last entry gets no comma
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};
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class locked_steel_garage_skeleton : Default {
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isDiscrete=1;
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skeletonInherit="";
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// The moving objects are here defined
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// If two selections are linked together
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// they can be written next to each seperated by only a comma
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// if they are not linked, they need to be
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// seperated by ,"",
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skeletonBones[]= {
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"garage","","latch",""
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};
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// The last entry gets no comma
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};
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class steel_garage_skeleton : Default {
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isDiscrete=1;
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skeletonInherit="";
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// The moving objects are here defined
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// If two selections are linked together
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// they can be written next to each seperated by only a comma
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// if they are not linked, they need to be
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// seperated by ,"",
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skeletonBones[]= {
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"garage","",
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};
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// The last entry gets no comma
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};
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};
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@@ -78,6 +107,8 @@ class CfgSkeletons {
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class CfgModels {
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//load some bases from which you can derivate
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class rotation;
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class translation;
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// And again: class default
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class Default {
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sectionsInherit="";
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@@ -316,4 +347,85 @@ class CfgModels {
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};
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class unlocked_steel_garage_door {
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sectionsInherit="";
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sections[]= {};
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skeletonName="steel_garage_skeleton"; // same as in cfgskeletons
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};
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//New Anim for steel_garage_door.p3d
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class steel_garage_door : unlocked_steel_garage_door {
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sectionsInherit="unlocked_steel_garage_door";
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sections[]={};
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// the translation(slide) animation
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class Animations {
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class Open_door : Rotation { // name of the animation
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type="rotation"; // Type of movement
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source="user"; // Trigger of the animation
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selection="garage"; // the thing that moves
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axis="garage_axis"; // take a guess what this does...
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memory = 1; // can the axis be found in memory-lod? 1 = yes, 0 = no
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angle0=0; // initial angle of the door in radians
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angle1=1.7; // final position after playing the animation
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};
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};
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};
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class locked_steel_garage_door {
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sectionsInherit="";
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sections[]= {};
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skeletonName="locked_steel_garage_skeleton"; // same as in cfgskeletons
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};
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//New Anim for steel_garage_locked.p3d
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class steel_garage_locked : locked_steel_garage_door {
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sectionsInherit="locked_steel_garage_door";
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sections[]={};
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// the translation(slide) animation
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class Animations {
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class Open_door : Rotation { // name of the animation
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type="rotation"; // Type of movement
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source="user"; // Trigger of the animation
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selection="garage"; // the thing that moves
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axis="garage_axis"; // take a guess what this does...
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memory = 1; // can the axis be found in memory-lod? 1 = yes, 0 = no
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angle0=0; // initial angle of the door in radians
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||||
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angle1=1.7; // final position after playing the animation
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};
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class Open_latch : Translation { // name of the animation
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type="translation"; // Type of movement
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||||
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source="user"; // Trigger of the animation
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||||
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selection="latch"; // the thing that moves
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axis="latch_axis"; // take a guess what this does...
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||||
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memory = 1; // can the axis be found in memory-lod? 1 = yes, 0 = no
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||||
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||||
offset0=0; // initial angle of the door in radians
|
||||
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||||
offset1=0.5; // final position after playing the animation
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||||
};
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||||
};
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||||
};
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||||
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||||
};
|
||||
BIN
SQF/dayz_epoch/models/steel_garage_door.p3d
Normal file
BIN
SQF/dayz_epoch/models/steel_garage_door.p3d
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/models/steel_garage_frame.p3d
Normal file
BIN
SQF/dayz_epoch/models/steel_garage_frame.p3d
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/models/steel_garage_frame_ghost.p3d
Normal file
BIN
SQF/dayz_epoch/models/steel_garage_frame_ghost.p3d
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/models/steel_garage_locked.p3d
Normal file
BIN
SQF/dayz_epoch/models/steel_garage_locked.p3d
Normal file
Binary file not shown.
92
SQF/dayz_epoch/textures/steel_garage.rvmat
Normal file
92
SQF/dayz_epoch/textures/steel_garage.rvmat
Normal file
@@ -0,0 +1,92 @@
|
||||
ambient[]={0.51372552,0.51372552,0.51372552,0.83999997};
|
||||
diffuse[]={0.51372552,0.51372552,0.51372552,0.83999997};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.05882353,0.05882353,0.05882353,0.74000001};
|
||||
specularPower=100;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\steel_garage_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\steel_garage_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,32,128,1)fresnel(0.3,0.35)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
SQF/dayz_epoch/textures/steel_garage_co.paa
Normal file
BIN
SQF/dayz_epoch/textures/steel_garage_co.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/steel_garage_ghost_ca.paa
Normal file
BIN
SQF/dayz_epoch/textures/steel_garage_ghost_ca.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/steel_garage_nohq.paa
Normal file
BIN
SQF/dayz_epoch/textures/steel_garage_nohq.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/steel_garage_smdi.paa
Normal file
BIN
SQF/dayz_epoch/textures/steel_garage_smdi.paa
Normal file
Binary file not shown.
Reference in New Issue
Block a user