mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
131
SQF/dayz_code/actions/dayz_spaceInterrupt.sqf
Normal file
131
SQF/dayz_code/actions/dayz_spaceInterrupt.sqf
Normal file
@@ -0,0 +1,131 @@
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private ["_dikCode", "_handled"];
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_dikCode = _this select 1;
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_handled = false;
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||||||
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if (_dikCode in[0x58,0x57,0x44,0x43,0x42,0x41,0x40,0x3F,0x3E,0x3D,0x3C,0x3B,0x0B,0x0A,0x09,0x08,0x07,0x06,0x05]) then {
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_handled = true;
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};
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if (_dikCode in actionKeys "MoveForward") exitWith {r_interrupt = true};
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if (_dikCode in actionKeys "MoveLeft") exitWith {r_interrupt = true};
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if (_dikCode in actionKeys "MoveRight") exitWith {r_interrupt = true};
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if (_dikCode in actionKeys "MoveBack") exitWith {r_interrupt = true};
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//Prevent exploit of drag body
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if ((_dikCode in actionKeys "Prone") and r_drag_sqf) exitWith { force_dropBody = true; };
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if ((_dikCode in actionKeys "Crouch") and r_drag_sqf) exitWith { force_dropBody = true; };
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_shift = _this select 2;
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_ctrl = _this select 3;
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_alt = _this select 4;
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//diag_log format["Keypress: %1", _this];
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||||||
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if (_dikCode in (actionKeys "GetOver")) then {
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if (player isKindOf "PZombie_VB") then {
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_handled = true;
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DZE_PZATTACK = true;
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} else {
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_nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8];
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||||||
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if (count _nearbyObjects > 0) then {
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||||||
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if((diag_tickTime - dayz_lastCheckBit > 4)) then {
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[objNull, player, rSwitchMove,"GetOver"] call RE;
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player playActionNow "GetOver";
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dayz_lastCheckBit = diag_tickTime;
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} else {
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_handled = true;
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};
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};
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};
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};
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//if (_dikCode == 57) then {_handled = true}; // space
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//if (_dikCode in actionKeys 'MoveForward' or _dikCode in actionKeys 'MoveBack') then {r_interrupt = true};
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if (_dikCode == 210) then {
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_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
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};
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if (_dikCode in actionKeys "ForceCommandingMode") then {_handled = true};
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if (_dikCode in actionKeys "PushToTalk" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
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dayz_lastCheckBit = diag_tickTime;
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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};
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if (_dikCode in actionKeys "VoiceOverNet" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
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||||||
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dayz_lastCheckBit = diag_tickTime;
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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};
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if (_dikCode in actionKeys "PushToTalkDirect" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
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dayz_lastCheckBit = diag_tickTime;
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[player,15,false,(getPosATL player)] spawn player_alertZombies;
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};
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if (_dikCode in actionKeys "Chat" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
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dayz_lastCheckBit = diag_tickTime;
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[player,15,false,(getPosATL player)] spawn player_alertZombies;
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};
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if (_dikCode in actionKeys "User20" and (diag_tickTime - dayz_lastCheckBit > 5)) then {
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dayz_lastCheckBit = diag_tickTime;
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_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
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};
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// numpad 8 0x48 now pgup 0xC9 1
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if ((_dikCode == 0xC9 and (!_alt or !_ctrl)) or (_dikCode in actionKeys "User15")) then {
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DZE_Q = true;
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};
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// numpad 2 0x50 now pgdn 0xD1
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if ((_dikCode == 0xD1 and (!_alt or !_ctrl)) or (_dikCode in actionKeys "User16")) then {
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DZE_Z = true;
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};
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// numpad 8 0x48 now pgup 0xC9 0.1
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if ((_dikCode == 0xC9 and (_alt and !_ctrl)) or (_dikCode in actionKeys "User13")) then {
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DZE_Q_alt = true;
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};
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// numpad 2 0x50 now pgdn 0xD1
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if ((_dikCode == 0xD1 and (_alt and !_ctrl)) or (_dikCode in actionKeys "User14")) then {
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DZE_Z_alt = true;
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};
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// numpad 8 0x48 now pgup 0xC9 0.01
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if ((_dikCode == 0xC9 and (!_alt and _ctrl)) or (_dikCode in actionKeys "User7")) then {
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DZE_Q_ctrl = true;
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};
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// numpad 2 0x50 now pgdn 0xD1
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if ((_dikCode == 0xD1 and (!_alt and _ctrl)) or (_dikCode in actionKeys "User8")) then {
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DZE_Z_ctrl = true;
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};
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// numpad 4 0x4B now Q 0x10
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if (_dikCode == 0x10 or (_dikCode in actionKeys "User17")) then {
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DZE_4 = true;
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};
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// numpad 6 0x4D now E 0x12
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if (_dikCode == 0x12 or (_dikCode in actionKeys "User18")) then {
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DZE_6 = true;
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};
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// numpad 5 0x4C now space 0x39
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if (_dikCode == 0x39 or (_dikCode in actionKeys "User19")) then {
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DZE_5 = true;
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};
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// esc
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if (_dikCode == 0x01) then {
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DZE_cancelBuilding = true;
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};
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if ((_dikCode == 0x3E or _dikCode == 0x0F or _dikCode == 0xD3) and (diag_tickTime - dayz_lastCheckBit > 10)) then {
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dayz_lastCheckBit = diag_tickTime;
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call dayz_forceSave;
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};
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/*
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if (_dikCode in actionKeys "IngamePause") then {
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_idOnPause = [] spawn dayz_onPause;
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};
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*/
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_handled
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@@ -74,7 +74,7 @@ if (_qty >= _qty_in) then {
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if(_buy_o_sell == "buy") then {
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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_qty = {_x == _part_in} count magazines player;
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} else {
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance];
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
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_qty = count _obj;
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_qty = count _obj;
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};
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};
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@@ -24,7 +24,7 @@ _bos = 0;
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if(_buy_o_sell == "buy") then {
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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_qty = {_x == _part_in} count magazines player;
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} else {
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance];
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_boat];
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_qty = count _obj;
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_qty = count _obj;
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_bos = 1;
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_bos = 1;
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};
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};
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@@ -74,7 +74,11 @@ if (_qty >= _qty_in) then {
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if(_buy_o_sell == "buy") then {
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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_qty = {_x == _part_in} count magazines player;
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} else {
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance];
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if (_part_in isKindOf "AIR") then {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air];
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
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};
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_qty = count _obj;
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_qty = count _obj;
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};
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};
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@@ -23,6 +23,7 @@ if (!isDedicated) then {
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building_spawnLoot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnLoot.sqf";
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building_spawnLoot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnLoot.sqf";
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// player_taskHint = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_taskHint.sqf";
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// player_taskHint = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_taskHint.sqf";
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building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
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building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
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dayz_spaceInterrupt = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\dayz_spaceInterrupt.sqf";
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//animal_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\animal_monitor.sqf";
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//animal_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\animal_monitor.sqf";
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// building_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\building_monitor.sqf";
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// building_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\building_monitor.sqf";
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player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
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player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
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@@ -268,140 +269,6 @@ if (!isDedicated) then {
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_counter
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_counter
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};
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};
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dayz_spaceInterrupt = {
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private ["_dikCode", "_handled"];
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_dikCode = _this select 1;
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_handled = false;
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if (_dikCode in[0x58,0x57,0x44,0x43,0x42,0x41,0x40,0x3F,0x3E,0x3D,0x3C,0x3B,0x0B,0x0A,0x09,0x08,0x07,0x06,0x05]) then {
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_handled = true;
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};
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if (_dikCode in actionKeys "MoveForward") exitWith {r_interrupt = true};
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if (_dikCode in actionKeys "MoveLeft") exitWith {r_interrupt = true};
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if (_dikCode in actionKeys "MoveRight") exitWith {r_interrupt = true};
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||||||
if (_dikCode in actionKeys "MoveBack") exitWith {r_interrupt = true};
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||||||
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||||||
//Prevent exploit of drag body
|
|
||||||
if ((_dikCode in actionKeys "Prone") and r_drag_sqf) exitWith { force_dropBody = true; };
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||||||
if ((_dikCode in actionKeys "Crouch") and r_drag_sqf) exitWith { force_dropBody = true; };
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_shift = _this select 2;
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_ctrl = _this select 3;
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||||||
_alt = _this select 4;
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||||||
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||||||
//diag_log format["Keypress: %1", _this];
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||||||
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||||||
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||||||
if (_dikCode in (actionKeys "GetOver")) then {
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||||||
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||||||
if (player isKindOf "PZombie_VB") then {
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||||||
_handled = true;
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||||||
DZE_PZATTACK = true;
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||||||
} else {
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|
||||||
_nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8];
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||||||
if (count _nearbyObjects > 0) then {
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||||||
if((diag_tickTime - dayz_lastCheckBit > 4)) then {
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||||||
[objNull, player, rSwitchMove,"GetOver"] call RE;
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||||||
player playActionNow "GetOver";
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||||||
dayz_lastCheckBit = diag_tickTime;
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||||||
} else {
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||||||
_handled = true;
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||||||
};
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||||||
};
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||||||
};
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||||||
};
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||||||
//if (_dikCode == 57) then {_handled = true}; // space
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|
||||||
//if (_dikCode in actionKeys 'MoveForward' or _dikCode in actionKeys 'MoveBack') then {r_interrupt = true};
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|
||||||
if (_dikCode == 210) then {
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|
||||||
_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
|
|
||||||
};
|
|
||||||
|
|
||||||
if (_dikCode in actionKeys "ForceCommandingMode") then {_handled = true};
|
|
||||||
if (_dikCode in actionKeys "PushToTalk" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
|
|
||||||
dayz_lastCheckBit = diag_tickTime;
|
|
||||||
[player,50,true,(getPosATL player)] spawn player_alertZombies;
|
|
||||||
};
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|
||||||
if (_dikCode in actionKeys "VoiceOverNet" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
|
|
||||||
dayz_lastCheckBit = diag_tickTime;
|
|
||||||
[player,50,true,(getPosATL player)] spawn player_alertZombies;
|
|
||||||
};
|
|
||||||
if (_dikCode in actionKeys "PushToTalkDirect" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
|
|
||||||
dayz_lastCheckBit = diag_tickTime;
|
|
||||||
[player,15,false,(getPosATL player)] spawn player_alertZombies;
|
|
||||||
};
|
|
||||||
if (_dikCode in actionKeys "Chat" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
|
|
||||||
dayz_lastCheckBit = diag_tickTime;
|
|
||||||
[player,15,false,(getPosATL player)] spawn player_alertZombies;
|
|
||||||
};
|
|
||||||
if (_dikCode in actionKeys "User20" and (diag_tickTime - dayz_lastCheckBit > 5)) then {
|
|
||||||
dayz_lastCheckBit = diag_tickTime;
|
|
||||||
_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
|
|
||||||
};
|
|
||||||
|
|
||||||
// numpad 8 0x48 now pgup 0xC9 1
|
|
||||||
if ((_dikCode == 0xC9 and (!_alt or !_ctrl)) or (_dikCode in actionKeys "User15")) then {
|
|
||||||
DZE_Q = true;
|
|
||||||
};
|
|
||||||
// numpad 2 0x50 now pgdn 0xD1
|
|
||||||
if ((_dikCode == 0xD1 and (!_alt or !_ctrl)) or (_dikCode in actionKeys "User16")) then {
|
|
||||||
DZE_Z = true;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
// numpad 8 0x48 now pgup 0xC9 0.1
|
|
||||||
if ((_dikCode == 0xC9 and (_alt and !_ctrl)) or (_dikCode in actionKeys "User13")) then {
|
|
||||||
DZE_Q_alt = true;
|
|
||||||
};
|
|
||||||
// numpad 2 0x50 now pgdn 0xD1
|
|
||||||
if ((_dikCode == 0xD1 and (_alt and !_ctrl)) or (_dikCode in actionKeys "User14")) then {
|
|
||||||
DZE_Z_alt = true;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
// numpad 8 0x48 now pgup 0xC9 0.01
|
|
||||||
if ((_dikCode == 0xC9 and (!_alt and _ctrl)) or (_dikCode in actionKeys "User7")) then {
|
|
||||||
DZE_Q_ctrl = true;
|
|
||||||
};
|
|
||||||
// numpad 2 0x50 now pgdn 0xD1
|
|
||||||
if ((_dikCode == 0xD1 and (!_alt and _ctrl)) or (_dikCode in actionKeys "User8")) then {
|
|
||||||
DZE_Z_ctrl = true;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// numpad 4 0x4B now Q 0x10
|
|
||||||
if (_dikCode == 0x10 or (_dikCode in actionKeys "User17")) then {
|
|
||||||
DZE_4 = true;
|
|
||||||
};
|
|
||||||
// numpad 6 0x4D now E 0x12
|
|
||||||
if (_dikCode == 0x12 or (_dikCode in actionKeys "User18")) then {
|
|
||||||
DZE_6 = true;
|
|
||||||
};
|
|
||||||
// numpad 5 0x4C now space 0x39
|
|
||||||
if (_dikCode == 0x39 or (_dikCode in actionKeys "User19")) then {
|
|
||||||
DZE_5 = true;
|
|
||||||
};
|
|
||||||
|
|
||||||
// esc
|
|
||||||
if (_dikCode == 0x01) then {
|
|
||||||
DZE_cancelBuilding = true;
|
|
||||||
};
|
|
||||||
|
|
||||||
if ((_dikCode == 0x3E or _dikCode == 0x0F or _dikCode == 0xD3) and (diag_tickTime - dayz_lastCheckBit > 10)) then {
|
|
||||||
dayz_lastCheckBit = diag_tickTime;
|
|
||||||
call dayz_forceSave;
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
if (_dikCode in actionKeys "IngamePause") then {
|
|
||||||
_idOnPause = [] spawn dayz_onPause;
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
_handled
|
|
||||||
};
|
|
||||||
|
|
||||||
player_setDate = {
|
player_setDate = {
|
||||||
private ["_setdatebool"];
|
private ["_setdatebool"];
|
||||||
_setdatebool = false;
|
_setdatebool = false;
|
||||||
|
|||||||
@@ -393,13 +393,13 @@ PVDZE_plr_DeathB = [];
|
|||||||
//DayZ settings
|
//DayZ settings
|
||||||
dayz_dawn = 6;
|
dayz_dawn = 6;
|
||||||
dayz_dusk = 18;
|
dayz_dusk = 18;
|
||||||
if(isNil "dayz_maxAnimals") then {
|
|
||||||
dayz_maxAnimals = 8;
|
|
||||||
};
|
|
||||||
DAYZ_agentnumber = 0;
|
DAYZ_agentnumber = 0;
|
||||||
dayz_animalDistance = 800;
|
dayz_animalDistance = 800;
|
||||||
dayz_zSpawnDistance = 1000;
|
dayz_zSpawnDistance = 1000;
|
||||||
|
|
||||||
|
if(isNil "dayz_maxAnimals") then {
|
||||||
|
dayz_maxAnimals = 8;
|
||||||
|
};
|
||||||
if(isNil "dayz_maxLocalZombies") then {
|
if(isNil "dayz_maxLocalZombies") then {
|
||||||
dayz_maxLocalZombies = 15;
|
dayz_maxLocalZombies = 15;
|
||||||
};
|
};
|
||||||
@@ -421,8 +421,14 @@ if(isNil "DZE_TRADER_SPAWNMODE") then {
|
|||||||
if(isNil "dayz_tameDogs") then {
|
if(isNil "dayz_tameDogs") then {
|
||||||
dayz_tameDogs = false;
|
dayz_tameDogs = false;
|
||||||
};
|
};
|
||||||
if(isNil "dayz_sellDistance") then {
|
if(isNil "dayz_sellDistance_vehicle") then {
|
||||||
dayz_sellDistance = 20;
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
};
|
||||||
|
if(isNil "dayz_sellDistance_boat") then {
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
};
|
||||||
|
if(isNil "dayz_sellDistance_air") then {
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
};
|
};
|
||||||
if(isNil "dayz_paraSpawn") then {
|
if(isNil "dayz_paraSpawn") then {
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
|
/*%FSM<COMPILE "D:\Programme\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
|
||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
|
item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
|
||||||
@@ -36,7 +36,7 @@ item31[] = {"ERROR__Bad_Versi",2,250,175.000000,800.000000,275.000000,850.000000
|
|||||||
item32[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"};
|
item32[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"};
|
||||||
item33[] = {"Preload_Display",2,250,-75.000000,1100.000000,25.000000,1150.000000,0.000000,"Preload" \n "Display"};
|
item33[] = {"Preload_Display",2,250,-75.000000,1100.000000,25.000000,1150.000000,0.000000,"Preload" \n "Display"};
|
||||||
item34[] = {"Preload_Done",4,218,-175.000000,1150.000000,-75.000000,1200.000000,0.000000,"Preload" \n "Done"};
|
item34[] = {"Preload_Done",4,218,-175.000000,1150.000000,-75.000000,1200.000000,0.000000,"Preload" \n "Done"};
|
||||||
item35[] = {"Initialize",2,4346,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"};
|
item35[] = {"Initialize",2,250,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"};
|
||||||
item36[] = {"Finish",1,250,-75.000000,1300.000000,25.000000,1350.000000,0.000000,"Finish"};
|
item36[] = {"Finish",1,250,-75.000000,1300.000000,25.000000,1350.000000,0.000000,"Finish"};
|
||||||
item37[] = {"True",8,218,25.000000,1250.000000,125.000000,1300.000000,0.000000,"True"};
|
item37[] = {"True",8,218,25.000000,1250.000000,125.000000,1300.000000,0.000000,"True"};
|
||||||
item38[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"};
|
item38[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"};
|
||||||
@@ -46,7 +46,7 @@ item41[] = {"Too_Long",4,218,300.000000,800.000000,400.000000,850.000000,0.00000
|
|||||||
item42[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
|
item42[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
|
||||||
item43[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"};
|
item43[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"};
|
||||||
item44[] = {"New_Character",4,218,-500.000000,375.000000,-400.000000,425.000000,5.000000,"New" \n "Character"};
|
item44[] = {"New_Character",4,218,-500.000000,375.000000,-400.000000,425.000000,5.000000,"New" \n "Character"};
|
||||||
item45[] = {"Gender_Selection",2,250,-500.000000,500.000000,-400.000000,550.000000,0.000000,"Gender Selection" \n "Dialog"};
|
item45[] = {"Gender_Selection",2,4346,-500.000000,500.000000,-400.000000,550.000000,0.000000,"Gender Selection" \n "Dialog"};
|
||||||
item46[] = {"Selected",4,218,-400.000000,600.000000,-300.000000,650.000000,0.000000,"Selected"};
|
item46[] = {"Selected",4,218,-400.000000,600.000000,-300.000000,650.000000,0.000000,"Selected"};
|
||||||
item47[] = {"Process",2,250,-275.000000,600.000000,-175.000000,650.000000,0.000000,"Process"};
|
item47[] = {"Process",2,250,-275.000000,600.000000,-175.000000,650.000000,0.000000,"Process"};
|
||||||
item48[] = {"no_PlayerID",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"no PlayerID"};
|
item48[] = {"no_PlayerID",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"no PlayerID"};
|
||||||
@@ -152,8 +152,8 @@ link77[] = {66,59};
|
|||||||
link78[] = {67,15};
|
link78[] = {67,15};
|
||||||
link79[] = {68,69};
|
link79[] = {68,69};
|
||||||
link80[] = {69,20};
|
link80[] = {69,20};
|
||||||
globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-456.463867,742.098633,1289.049438,106.611221,892,880,1};
|
globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-570.582947,400.252716,1016.060913,24.546000,892,911,1};
|
||||||
window[] = {2,-1,-1,-1,-1,1014,234,1606,234,3,910};
|
window[] = {2,-1,-1,-1,-1,830,50,1422,50,3,910};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@@ -537,7 +537,7 @@ class FSM
|
|||||||
"_isHiveOk = false;" \n
|
"_isHiveOk = false;" \n
|
||||||
"_newPlayer = false;" \n
|
"_newPlayer = false;" \n
|
||||||
"_isInfected = false;" \n
|
"_isInfected = false;" \n
|
||||||
"" \n
|
"freshSpawn = 0;" \n
|
||||||
"if (count _msg > 7) then {" \n
|
"if (count _msg > 7) then {" \n
|
||||||
" _isHiveOk = _msg select 7;" \n
|
" _isHiveOk = _msg select 7;" \n
|
||||||
" _newPlayer = _msg select 8;" \n
|
" _newPlayer = _msg select 8;" \n
|
||||||
@@ -1395,7 +1395,8 @@ class FSM
|
|||||||
init = /*%FSM<STATEINIT""">*/"dayz_selectGender = ""Survivor2_DZ"";" \n
|
init = /*%FSM<STATEINIT""">*/"dayz_selectGender = ""Survivor2_DZ"";" \n
|
||||||
"1 cutText ["""", ""BLACK"",0];" \n
|
"1 cutText ["""", ""BLACK"",0];" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"createDialog ""RscDisplayGenderSelect"";"/*%FSM</STATEINIT""">*/;
|
"createDialog ""RscDisplayGenderSelect"";" \n
|
||||||
|
"freshSpawn = 2;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@@ -1658,7 +1659,8 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Player_Zombie__S";
|
name = "Player_Zombie__S";
|
||||||
init = /*%FSM<STATEINIT""">*/"_zssupported = [""pz_policeman"",""pz_suit1"",""pz_suit2"",""pz_worker1"",""pz_worker2"",""pz_worker3"",""pz_doctor"",""pz_teacher"",""pz_hunter"",""pz_villager1"",""pz_villager2"",""pz_villager3"",""pz_priest""];" \n
|
init = /*%FSM<STATEINIT""">*/"_zssupported = [""pz_policeman"",""pz_suit1"",""pz_suit2"",""pz_worker1"",""pz_worker2"",""pz_worker3"",""pz_doctor"",""pz_teacher"",""pz_hunter"",""pz_villager1"",""pz_villager2"",""pz_villager3"",""pz_priest""];" \n
|
||||||
"_model = (_zssupported select floor(random(count _zssupported)));"/*%FSM</STATEINIT""">*/;
|
"_model = (_zssupported select floor(random(count _zssupported)));" \n
|
||||||
|
"freshSpawn = 1;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -33,6 +33,10 @@ dayz_tameDogs = true;
|
|||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||||
dayz_fullMoonNights = true;
|
dayz_fullMoonNights = true;
|
||||||
|
|
||||||
|
|||||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
|||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 30; // Default = 30
|
|||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
|||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -33,6 +33,10 @@ dayz_fullMoonNights = true;
|
|||||||
dayz_minpos = -26000;
|
dayz_minpos = -26000;
|
||||||
dayz_maxpos = 26000;
|
dayz_maxpos = 26000;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
|
|||||||
@@ -31,6 +31,10 @@ dayz_fullMoonNights = true;
|
|||||||
// new stuff
|
// new stuff
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -28,6 +28,10 @@ dayz_MapArea = 12000; // Default = 10000
|
|||||||
// new stuff
|
// new stuff
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 30; // Default = 30
|
|||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
|||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -27,6 +27,10 @@ dayz_MapArea = 7000; // Default = 10000
|
|||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
|||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -27,6 +27,10 @@ dayz_MapArea = 6000; // Default = 10000
|
|||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -27,6 +27,10 @@ dayz_MapArea = 6000; // Default = 10000
|
|||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
|||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 30; // Default = 40
|
|||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
|||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
|||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
|||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
|||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
|||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
|||||||
|
|
||||||
dayz_paraSpawn = false;
|
dayz_paraSpawn = false;
|
||||||
|
|
||||||
|
dayz_sellDistance_vehicle = 10;
|
||||||
|
dayz_sellDistance_boat = 30;
|
||||||
|
dayz_sellDistance_air = 40;
|
||||||
|
|
||||||
dayz_maxAnimals = 8; // Default: 8
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
dayz_tameDogs = true;
|
dayz_tameDogs = true;
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
|||||||
Reference in New Issue
Block a user