diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt index 75b8573e0..a467ddb25 100644 --- a/CHANGE LOG 1.0.6.txt +++ b/CHANGE LOG 1.0.6.txt @@ -13,7 +13,7 @@ [NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu [NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebaydayz [NEW] Autorun hotkey (0 = Toggle auto run) @ebaydayz -[NEW] Earplugs/Lower sound effects volume hotkey (F1) and status UI icon. Automatically disabled when exiting a vehicle. +[NEW] Earplugs/Lower sound effects volume hotkey (F1) and status UI icon. [NEW] Snap building, use DZE_modularBuild = true; in init.sqf to enable. @raymix [NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade [NEW] Many new configuration options are available for admins. See dayz_code\configVariables.sqf and mission\init.sqf for descriptions. @ebaydayz diff --git a/SQF/dayz_code/compile/vehicle_getOut.sqf b/SQF/dayz_code/compile/vehicle_getOut.sqf index f345723b1..bd37dd437 100644 --- a/SQF/dayz_code/compile/vehicle_getOut.sqf +++ b/SQF/dayz_code/compile/vehicle_getOut.sqf @@ -7,7 +7,7 @@ _position = _this select 1; _unit = _this select 2; if (_unit == player) then { - if (dayz_soundMuted) then {call player_toggleSoundMute;}; // Automatically disable sound mute on vehicle exit + //if (dayz_soundMuted) then {call player_toggleSoundMute;}; // Auto disable mute on vehicle exit (not a good idea without a sleep since rotor can be very loud when spinning down) _buildables = count ((getposATL _vehicle) nearObjects ["DZ_buildables", 3]); if (_buildables > 0) then {