Alter DZE_SafeZonePosCheck to allow custom radii

This commit is contained in:
oiad
2017-10-04 21:27:58 +13:00
committed by GitHub
parent 0aafb1d827
commit b318ee5c8b

View File

@@ -12,7 +12,7 @@ while {_counter < _amount} do {
_type = "swarm_newBase"; //"_unitTypes call BIS_fnc_selectRandom; _type = "swarm_newBase"; //"_unitTypes call BIS_fnc_selectRandom;
//_type = "Pastor"; //_type = "Pastor";
_position = [position _player,50,100,0] call fn_selectRandomLocation; _position = [position _player,50,100,0] call fn_selectRandomLocation;
if(_position call DZE_SafeZonePosCheck) exitWith {}; if ([_position] call DZE_SafeZonePosCheck) exitWith {};
_agent = createAgent [_type, _position, [], 0, "NONE"]; _agent = createAgent [_type, _position, [], 0, "NONE"];
_agent setVariable["agentObjectSwarm",_agent,true]; _agent setVariable["agentObjectSwarm",_agent,true];
@@ -39,4 +39,4 @@ while {_counter < _amount} do {
//Start behavior //Start behavior
_id = [_position,_agent,player] execFSM "\z\AddOns\dayz_code\system\fn_swarmagent.fsm"; _id = [_position,_agent,player] execFSM "\z\AddOns\dayz_code\system\fn_swarmagent.fsm";
}; };