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1.0.1.6 Developer Build
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@@ -1103,11 +1103,6 @@ class FSM
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"" \n
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" call player_checkStealth;" \n
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" dayz_statusArray = [] call player_updateGui;" \n
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" if (!isNull cursorTarget and !dayz_heartBeat) then {" \n
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" if (alive cursorTarget) then {" \n
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" _id = cursorTarget spawn dayz_lowHumanity;" \n
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" };" \n
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" };" \n
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" sleep 0.2;" \n
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" };" \n
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"};" \n
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@@ -12,9 +12,6 @@ player setVariable ["temperature",dayz_temperatur,true];
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dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)) + (((count dayz_myMagazines) * 0.1) + (count dayz_myWeapons * 0.5));
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//player addMagazine "Hatchet_Swing";
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//player addWeapon "MeleeHatchet";
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while {true} do {
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//Initialize
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_refObj = vehicle player;
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