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1.0.1.6 Developer Build
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@@ -254,6 +254,7 @@ fnc_usec_recoverUncons = {
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sleep 1;
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r_player_cardiac = false;
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r_player_handler1 = false;
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player switchMove "AmovPpneMstpSnonWnonDnon_healed";
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if(animationState player != "AmovPpneMstpSnonWnonDnon_healed") then {
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player switchMove "AmovPpneMstpSnonWnonDnon_healed";
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};
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};
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