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1.0.1.6 Developer Build
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@@ -13,7 +13,7 @@ if (local _zed) then {
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_killer setVariable[_type,(_kills + 1),true];
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//increase players humanity when zed killed
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_humanity = player getVariable["humanity",0];
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_humanity = _killer getVariable["humanity",0];
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_humanity = _humanity + 5;
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player setVariable["humanity",_humanity,true];
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_killer setVariable["humanity",_humanity,true];
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};
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