mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-22 20:12:20 +03:00
1.0.1.6 Developer Build
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@@ -1,3 +1,7 @@
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/*
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DayZ Base Building
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_location","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_isBuilding","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_buildings","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole"];
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if(TradeInprogress) exitWith { cutText ["Building already in progress." , "PLAIN DOWN"]; };
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@@ -18,14 +22,11 @@ if(player getVariable["combattimeout", 0] >= time) exitWith {TradeInprogress = f
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_item = _this;
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_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
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_require = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Build" >> "require");
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_needNearby = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Build" >> "needNearby");
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_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
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_offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset");
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_isPole = (_classname == "Plastic_Pole_EP1_DZ");
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_isWorkBench = (_classname == "WorkBench_DZ");
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_distance = 30;
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_needText = "Plot Pole";
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@@ -34,36 +35,24 @@ if(_isPole) then {
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_distance = 45;
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};
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if((count _needNearby) == 0) then {
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_needNearby = ["Plastic_Pole_EP1_DZ"];
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} else {
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if("dayz_fuelpumparray" in _needNearby) then {
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_needNearby = dayz_fuelpumparray;
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_needText = "Fuel Pump";
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};
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if("dayz_fuelsources" in _needNearby) then {
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_needNearby = dayz_fuelsources;
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_needText = "Fuel Tanks";
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};
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};
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// check for near plot
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_findNearestPoles = nearestObjects [(vehicle player), _needNearby, _distance];
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_findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance];
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_findNearestPole = [];
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{if (alive _x) then {_findNearestPole set [(count _findNearestPole),_x];};} foreach _findNearestPoles;
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{
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if (alive _x) then {
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_findNearestPole set [(count _findNearestPole),_x];
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};
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} foreach _findNearestPoles;
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_IsNearPlot = count (_findNearestPole);
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// If item is plot pole and another one exists within 45m
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if(_isPole and _IsNearPlot > 0) exitWith { TradeInprogress = false; cutText ["Cannot build plot pole within 45m of an existing plot." , "PLAIN DOWN"]; };
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if(_IsNearPlot == 0) then {
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// Allow building of plot
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if(_isPole or _isWorkBench) then {
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_canBuildOnPlot = true;
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};
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_canBuildOnPlot = true;
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} else {
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// Since there are plots nearby we check for ownership and then for friend status
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@@ -121,7 +110,22 @@ if (_hasrequireditem) then {
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_position = player modeltoworld _offset;
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_position = [(_position select 0),(_position select 1), 0];
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_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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if(isText (configFile >> "CfgVehicles" >> _classname >> "GhostPreview")) then {
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_ghost = getText(configFile >> "CfgVehicles" >> _classname >> "GhostPreview");
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};
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// if ghost preview available use that instead
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if(_ghost != "") then {
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_classnametmp = _classname;
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_classname = _ghost;
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_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_classname = _classnametmp;
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} else {
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_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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};
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_object setDir _dir;
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