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Split DZE
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63
SQF/dayz_code/Configs/CfgVehicles/DZE/Veins.hpp
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63
SQF/dayz_code/Configs/CfgVehicles/DZE/Veins.hpp
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class Gold_Vein_DZE: MiningItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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model="\z\addons\dayz_epoch\models\gold_vein.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 70;
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displayName = "Rock with Gold";
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vehicleClass = "Fortifications";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class Silver_Vein_DZE: MiningItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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model="\z\addons\dayz_epoch\models\silver_vein.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 60;
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displayName = "Rock with Silver";
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vehicleClass = "Fortifications";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class Iron_Vein_DZE: MiningItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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model="\z\addons\dayz_epoch\models\iron_vein.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 50;
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displayName = "Rock with Iron";
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vehicleClass = "Fortifications";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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